Bunny Ears: Difference between revisions

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{{Header/sandbox2|Project Zomboid|Items|Clothing}}
{{Header/sandbox2|Project Zomboid|Items|Clothing}}
{{Page version|41.65}}
{{Page version|41.65}}

Revision as of 03:36, 3 March 2024

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This page was last updated for an older version (41.65).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Reason: Missing 3D model for the white variant
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Bunny Ears
RabbitearsBlack Model.png
Bunny Ears (White)
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Hat
Technical
Item ID
Base.Hat_BunnyEarsBlack
Base.Hat_BunnyEarsWhite

Bunny ears are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
closet crate 4 2
lingeriestore counter 4 8
stripclub dresser 4 0.4

Bunny ears can be found in strip clubs and on stripper zombies.

Body location

Protection Hat.png
  • Head

Code

Bunny Ears (Black) Bunny Ears (Black)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BunnyEarsBlack
{
  Type                 = Clothing,
  DisplayName          = Bunny Ears,
  ClothingItem         = Hat_BunnyEarsBlack,
  BodyLocation         = Hat,
  Icon                 = RabbitearsBlack,
  CanHaveHoles         = false,
  BloodLocation        = Head,
  ChanceToFall         = 10,
  WorldStaticModel     = BunnyEarsBlack_Ground,
}

Bunny Ears (White) Bunny Ears (White)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BunnyEarsWhite
{
  Type                 = Clothing,
  DisplayName          = Bunny Ears,
  ClothingItem         = Hat_BunnyEarsWhite,
  BodyLocation         = Hat,
  Icon                 = RabbitearsWhite,
  CanHaveHoles         = false,
  BloodLocation        = Head,
  ChanceToFall         = 10,
  WorldStaticModel     = BunnyEarsWhite_Ground,
}