Military Boots: Difference between revisions

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Revision as of 09:04, 28 February 2024

Project ZomboidItemsClothingMilitary Boots
Military Boots
BootsArmy Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Shoes
Properties
Run speed
90% (disabled)
Scratch defence
100%
Bite defence
100%
Insulation
50%
Wind resistance
60%
Water resistance
50%
Technical
Item ID
Base.Shoes_ArmyBoots

Military boots are black colored boots commonly worn by soldiers.

Usage

Pros and cons

Pros Cons
  • Highest stomp power.
  • Extremely bite and scratch resistant.
  • Best insulation and weather protection.
  • Will slow the player down a little.
  • Can be difficult to find.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
armysurplus metal_shelves 4 1
metal_shelves 4 2
bedroom crate 4 2
crate 1 0.1
crate 1 0.2
camping clothingrack 4 6
clothingrack 4 6
closet crate 4 1
metal_shelves 4 0.2
clothingstorage crate 4 6
clothingstore shelves 4 6
shelves 4 6
toolstore counter 4 6
counter 4 6

Buildings

Military boots will spawn in clothes stores around the map.

NPCs

Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood. It can also sometimes spawn on civilians.

Body location

Protection Shoes.png
  • Feet

Code

Military Boots

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt

item Shoes_ArmyBoots
{
    Type = Clothing,
    DisplayName = Military Boots,
    ClothingItem = Shoes_ArmyBoots,
    BodyLocation = Shoes,
    BloodLocation = Shoes,
    Icon = BootsARmy,
    StompPower = 2.5,
    ConditionLowerChanceOneIn = 20,
    ConditionMax = 30,
    RunSpeedModifier = 0.9,
    RemoveOnBroken = false,
    ScratchDefense = 100,
    BiteDefense = 100,
    Insulation = 1.0,
    WindResistance = 1.0,
    WaterResistance = 0.8,
    WorldStaticModel = Boots_Ground,
}

See also