Military Boots
Military boots are either black or tan colored boots commonly worn by soldiers.
Usage
Pros and cons
Pros | Cons |
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Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
armysurplus | metal_shelves | 4 | 1 |
metal_shelves | 4 | 2 | |
bedroom | crate | 4 | 2 |
crate | 1 | 0.1 | |
crate | 1 | 0.2 | |
camping | clothingrack | 4 | 6 |
clothingrack | 4 | 6 | |
closet | crate | 4 | 1 |
metal_shelves | 4 | 0.2 | |
clothingstorage | crate | 4 | 6 |
clothingstore | shelves | 4 | 6 |
shelves | 4 | 6 | |
toolstore | counter | 4 | 6 |
counter | 4 | 6 |
Buildings
Military boots will spawn in clothes stores around the map.
NPCs
Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood. It can also sometimes spawn on civilians. Tan colored version is also often worn by construction worker zombies, which spawn near factories and construction sites.
Body location
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Code
Military Boots
Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt
item Shoes_ArmyBoots
{
Type = Clothing,
DisplayName = Military Boots,
ClothingItem = Shoes_ArmyBoots,
BodyLocation = Shoes,
BloodLocation = Shoes,
Icon = BootsARmy,
StompPower = 2.5,
ConditionLowerChanceOneIn = 20,
ConditionMax = 30,
RunSpeedModifier = 0.9,
RemoveOnBroken = false,
ScratchDefense = 100,
BiteDefense = 100,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 0.8,
WorldStaticModel = Boots_Ground,
}
Military Desert Boots
Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt
item Shoes_ArmyBootsDesert
{
Type = Clothing,
DisplayName = Military Desert Boots,
ClothingItem = Shoes_ArmyBootsDesert,
BodyLocation = Shoes,
BloodLocation = Shoes,
Icon = BootsHiking,
StompPower = 2.5,
ConditionLowerChanceOneIn = 20,
ConditionMax = 30,
RunSpeedModifier = 0.9,
RemoveOnBroken = false,
ScratchDefense = 100,
BiteDefense = 100,
Insulation = 0.5,
WindResistance = 0.60,
WaterResistance = 0.5,
WorldStaticModel = Boots_Ground,
}