Open Balaclava: Difference between revisions

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{{languages}}
{{Languages}}{{Header|The Game World|Items|Clothing|version=Version 41|incver=65}}
{{header|The Game World|Items|Clothing|version=Version 41|incver=65}}
{{Infobox clothing
{{Infobox clothing
| display_name = Open Balaclava
| display_name = Open Balaclava
| name_colour = Clothing
| name_colour = Clothing
| name_text_colour = Clothing
| name_text_colour = Clothing
| image_width = 300px
| image_width = 200px
| alternate_image = BalaclavaOpen.png
| alternate_image = BalaclavaOpen.png
| alternate_name = Open Balaclava
| alternate_name = Open Balaclava
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<!-- Technical details -->
<!-- Technical details -->
| class_name = Base.Hat_BalaclavaFace
| class_name = Base.Hat_BalaclavaFace
}}
}}An '''Open Balaclava''' is a mask that is the full face variant of the [[Balaclava]].
An '''Open Balaclava''' is a mask that is the full face variant of the [[Balaclava]].


==Usage==
==Usage==
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'''''From clothing_hats.txt (Project Zomboid directory/media/scripts/clothing)'''''
'''''From clothing_hats.txt (Project Zomboid directory/media/scripts/clothing)'''''
{{Retrieved|version=41|incver=65}}
{{Retrieved|version=41|incver=65}}
<pre> item Hat_BalaclavaFace
<pre>
item Hat_BalaclavaFace
DisplayCategory = Accessory,
DisplayCategory = Accessory,
Type = Clothing,
Type = Clothing,

Revision as of 20:21, 18 June 2023

The Game WorldItemsClothingOpen Balaclava

Template:Infobox clothingAn Open Balaclava is a mask that is the full face variant of the Balaclava.

Usage

Open Balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days.

Distribution

Open balaclavas can be found on private militia zombies.

Body location

Protection Hat.png
  • Head

Code

From clothing_hats.txt (Project Zomboid directory/media/scripts/clothing) Retrieved: Build 41.65

	item Hat_BalaclavaFace
		DisplayCategory		= Accessory,
		Type			= Clothing,
		DisplayName		= Open Balaclava,
		ClothingItem		= Hat_BalaclavaFace,
		BodyLocation		= Mask,
		Icon			= BalaclavaOpen,
		CanHaveHoles		= false,
		BloodLocation		= Head,
		Insulation		= 0.8,
		WindResistance		= 0.8,
		WorldStaticModel	= BalaclavaFace_Ground,