Bunny Ears: Difference between revisions

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{{Languages}}
{{Languages}}
{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}}
{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}}
{{Reupload|Missing 3D models}}
{{Infobox clothing
{{Infobox clothing
| display_name=Bunny Ears
| display_name=Bunny Ears
| name_colour=Clothing
| name_colour=Clothing
| name_text_colour=Clothing
| name_text_colour=Clothing
| image=RabbitearsBlack_Model.png
| alternate_image=RabbitearsBlack.png
| alternate_image=RabbitearsBlack.png
| alternate_name=Bunny Ears (Black)
| alternate_name=Bunny Ears (Black)

Revision as of 07:15, 14 January 2024

Bunny Ears
Bunny Ears
Bunny Ears (Black) Bunny Ears (White)
General
Category Clothing
Encumbrance
Heavy Load
1.0
Body location Hat
Technical details
Item ID Base.Hat_BunnyEarsBlack
Base.Hat_BunnyEarsWhite

Bunny ears are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.

Distribution

Bunny ears can be found in strip clubs and on stripper zombies.

Body location

Protection Hat.png
  • Head

Code

Bunny Ears (Black) Bunny Ears (Black)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BunnyEarsBlack
{
  Type                 = Clothing,
  DisplayName          = Bunny Ears,
  ClothingItem         = Hat_BunnyEarsBlack,
  BodyLocation         = Hat,
  Icon                 = RabbitearsBlack,
  CanHaveHoles         = false,
  BloodLocation        = Head,
  ChanceToFall         = 10,
  WorldStaticModel     = BunnyEarsBlack_Ground,
}

Bunny Ears (White) Bunny Ears (White)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BunnyEarsWhite
{
  Type                 = Clothing,
  DisplayName          = Bunny Ears,
  ClothingItem         = Hat_BunnyEarsWhite,
  BodyLocation         = Hat,
  Icon                 = RabbitearsWhite,
  CanHaveHoles         = false,
  BloodLocation        = Head,
  ChanceToFall         = 10,
  WorldStaticModel     = BunnyEarsWhite_Ground,
}