Hoodie: Difference between revisions
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==Trivia== | ==Trivia== | ||
*While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined. | *While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined. | ||
*When hooded, it provides 5% less insulation and wind resistance, similar | *When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively), this behavior is similar with other items with a hood. | ||
==Code== | ==Code== |
Revision as of 16:03, 25 February 2024
HoodieUP_WhiteTINT
The hoodie is a jacket with an attached hood that has numerous color variants.
Usage
Pros | Cons |
---|---|
|
|
Distribution
Buildings
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.
Zombies
Hoodies can also be found on zombies occasionally. Survivor zombies also sometimes wear a hoodie.
Body location
Hood down
|
Hood up
|
Trivia
- While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
- When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively), this behavior is similar with other items with a hood.
Code
Base.HoodieDOWN_WhiteTINT
Source: ProjectZomboid\media\scripts\scripts/clothing/clothing_jacket.txt
item HoodieDOWN_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieDOWN_WhiteTINT,
ClothingItemExtra = HoodieUP_WhiteTINT,
ClothingItemExtraOption = UpHoodie,
clothingExtraSubmenu = DownHoodie,
BodyLocation = Sweater,
BloodLocation = Jumper,
Icon = HoodieWhite,
ScratchDefense = 10,
NeckProtectionModifier = 0.5,
Insulation = 0.6,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}
Base.HoodieUP_WhiteTINT
Source: ProjectZomboid\media\scripts\scripts/clothing/clothing_jacket.txt
item HoodieUP_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieUP_WhiteTINT,
ClothingItemExtra = HoodieDOWN_WhiteTINT,
ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
BodyLocation = SweaterHat,
BloodLocation = Jumper;FullHelmet,
Icon = HoodieWhite,
ScratchDefense = 10,
Insulation = 0.55,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}