Military Boots: Difference between revisions
m (Removed Testing tag due to Build 41 being stable.) |
m (Grammar) |
||
Line 52: | Line 52: | ||
}}<!-- | }}<!-- | ||
COMMENT: include a very brief introduction to the item | COMMENT: include a very brief introduction to the item | ||
--> | -->'''Military boots''' are either black or tan colored boots commonly worn by soldiers. | ||
__TOC__ | __TOC__ |
Revision as of 22:36, 21 February 2022
Military Boots | |||
---|---|---|---|
| |||
General | |||
Category | Clothing | ||
Encumbrance | 1.0 | ||
Body location | Shoes | ||
Speed | |||
Run speed | 90% | ||
Protection | |||
Scratch defense | 100 | ||
Bite defense | 100 | ||
Insulation | |||
Insulation | 1.0 | ||
Wind resistance | 1.0 | ||
Water resistance | 0.8 | ||
Technical details | |||
Item ID |
Base.Shoes_ArmyBoots Base.Shoes_ArmyBootsDesert |
Military boots are either black or tan colored boots commonly worn by soldiers.
Usage
Pros and Cons
Pros | Cons |
---|---|
|
|
Item Distribution
Buildings
Military boots will spawn in clothes stores around the map.
NPCs
Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood. It can also sometimes spawn on civilians.
Code
From clothing_shoes.txt (Project Zomboid directory/media/scripts/clothing)
Military Boots Retrieved: Build 41.56
item Shoes_ArmyBoots { Type = Clothing, DisplayName = Military Boots, ClothingItem = Shoes_ArmyBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsARmy, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.8, WorldStaticModel = Boots_Ground, }
Military Desert Boots Retrieved: Build 41.56
item Shoes_ArmyBootsDesert { Type = Clothing, DisplayName = Military Desert Boots, ClothingItem = Shoes_ArmyBootsDesert, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsHiking, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.5, WindResistance = 0.60, WaterResistance = 0.5, WorldStaticModel = Boots_Ground, }
See also