Military Boots: Difference between revisions
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|pros1 = Extremely bite and scratch resistant | |pros1 = Extremely bite and scratch resistant | ||
|pros2 = Excellent insulation and weather protection | |pros2 = Excellent insulation and weather protection (Not for Dessert variant) | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = Can be difficult to find | |cons1 = Can be difficult to find |
Revision as of 14:55, 16 March 2023
Military Boots | |||
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| |||
General | |||
Category | Clothing | ||
Encumbrance | 1.0 | ||
Body location | Shoes | ||
Speed | |||
Run speed | 90% | ||
Protection | |||
Scratch defense | 100 | ||
Bite defense | 100 | ||
Insulation | |||
Insulation | 1.0 | ||
Wind resistance | 1.0 | ||
Water resistance | 0.8 | ||
Technical details | |||
Item ID |
Base.Shoes_ArmyBoots Base.Shoes_ArmyBootsDesert |
Military boots are either black or tan colored boots commonly worn by soldiers.
Usage
Pros and Cons
Pros | Cons |
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Item Distribution
Buildings
Military boots will spawn in clothes stores around the map.
NPCs
Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood. It can also sometimes spawn on civilians. Tan colored version is also often worn by construction worker zombies, which spawn near factories and construction sites.
Code
From clothing_shoes.txt (Project Zomboid directory/media/scripts/clothing)
Military Boots Retrieved: Build 41.56
item Shoes_ArmyBoots { Type = Clothing, DisplayName = Military Boots, ClothingItem = Shoes_ArmyBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsARmy, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.8, WorldStaticModel = Boots_Ground, }
Military Desert Boots Retrieved: Build 41.56
item Shoes_ArmyBootsDesert { Type = Clothing, DisplayName = Military Desert Boots, ClothingItem = Shoes_ArmyBootsDesert, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsHiking, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.5, WindResistance = 0.60, WaterResistance = 0.5, WorldStaticModel = Boots_Ground, }
See also