Bunny Ears: Difference between revisions
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{{Languages}}{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}}{{Infobox clothing | {{Languages}} | ||
{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}} | |||
{{Reupload|Missing 3D model}} | |||
{{Infobox clothing | |||
| display_name=Bunny Ears | | display_name=Bunny Ears | ||
| name_colour=Clothing | | name_colour=Clothing | ||
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<!-- Technical details --> | <!-- Technical details --> | ||
| class_name=Base.Hat_BunnyEarsBlack<br>Base.Hat_BunnyEarsWhite | | class_name=Base.Hat_BunnyEarsBlack<br>Base.Hat_BunnyEarsWhite | ||
}}'''Bunny ears''' are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white. | }} | ||
'''Bunny ears''' are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white. | |||
==Distribution== | ==Distribution== |
Revision as of 21:38, 12 January 2024
Bunny Ears | |||
---|---|---|---|
| |||
General | |||
Category | Clothing | ||
Encumbrance | 1.0 | ||
Body location | Hat | ||
Technical details | |||
Item ID |
Base.Hat_BunnyEarsBlack Base.Hat_BunnyEarsWhite |
Bunny ears are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.
Distribution
Bunny ears can be found in strip clubs and on stripper zombies.
Body location
|
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BunnyEarsBlack
{
Type = Clothing,
DisplayName = Bunny Ears,
ClothingItem = Hat_BunnyEarsBlack,
BodyLocation = Hat,
Icon = RabbitearsBlack,
CanHaveHoles = false,
BloodLocation = Head,
ChanceToFall = 10,
WorldStaticModel = BunnyEarsBlack_Ground,
}
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BunnyEarsWhite
{
Type = Clothing,
DisplayName = Bunny Ears,
ClothingItem = Hat_BunnyEarsWhite,
BodyLocation = Hat,
Icon = RabbitearsWhite,
CanHaveHoles = false,
BloodLocation = Head,
ChanceToFall = 10,
WorldStaticModel = BunnyEarsWhite_Ground,
}