Bunny Ears: Difference between revisions

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{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}}
{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}}
{{Reupload|Missing 3D model for the white variant}}
{{Infobox clothing
{{Infobox clothing
| display_name=Bunny Ears
| display_name=Bunny Ears

Revision as of 01:55, 15 January 2024

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Reason: Missing 3D model for the white variant
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Bunny Ears
Bunny Ears
Bunny Ears (Black) Bunny Ears (White)
General
Category Clothing
Encumbrance
Heavy Load
1.0
Body location Hat
Technical details
Item ID Base.Hat_BunnyEarsBlack
Base.Hat_BunnyEarsWhite

Bunny ears are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.

Distribution

Bunny ears can be found in strip clubs and on stripper zombies.

Body location

Protection Hat.png
  • Head

Code

Bunny Ears (Black) Bunny Ears (Black)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BunnyEarsBlack
{
  Type                 = Clothing,
  DisplayName          = Bunny Ears,
  ClothingItem         = Hat_BunnyEarsBlack,
  BodyLocation         = Hat,
  Icon                 = RabbitearsBlack,
  CanHaveHoles         = false,
  BloodLocation        = Head,
  ChanceToFall         = 10,
  WorldStaticModel     = BunnyEarsBlack_Ground,
}

Bunny Ears (White) Bunny Ears (White)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BunnyEarsWhite
{
  Type                 = Clothing,
  DisplayName          = Bunny Ears,
  ClothingItem         = Hat_BunnyEarsWhite,
  BodyLocation         = Hat,
  Icon                 = RabbitearsWhite,
  CanHaveHoles         = false,
  BloodLocation        = Head,
  ChanceToFall         = 10,
  WorldStaticModel     = BunnyEarsWhite_Ground,
}