Glasses: Difference between revisions

From PZwiki
m (Automatic formatting)
m (Automated CodeBox update)
Line 78: Line 78:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Glasses_Aviators
item Glasses_Aviators
{
{
    DisplayCategory = Accessory,
    DisplayCategory = Accessory,
Line 89: Line 89:
Cosmetic = TRUE,
Cosmetic = TRUE,
ChanceToFall = 50,
ChanceToFall = 50,
}
}  
}}
}}


Line 101: Line 101:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Glasses_Normal
item Glasses_Normal
{
{
    DisplayCategory = Accessory,
    DisplayCategory = Accessory,
Line 112: Line 112:
Cosmetic = TRUE,
Cosmetic = TRUE,
ChanceToFall = 50,
ChanceToFall = 50,
}
}  
}}
}}


Line 124: Line 124:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Glasses_Reading
item Glasses_Reading
{
{
    DisplayCategory = Accessory,
    DisplayCategory = Accessory,
Line 135: Line 135:
Cosmetic = TRUE,
Cosmetic = TRUE,
ChanceToFall = 50,
ChanceToFall = 50,
}
}  
}}
}}


Line 142: Line 142:
   | lang = java
   | lang = java
   | line = true
   | line = true
   | start =
   | start = 99
   | source = clothing_others.txt
   | source = clothing_others.txt
   | retrieved = true
   | retrieved = true
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Glasses
item Glasses
{
{
    DisplayCategory = Accessory,
    DisplayCategory = Accessory,
Line 159: Line 159:
Cosmetic = TRUE,
Cosmetic = TRUE,
ChanceToFall = 20,
ChanceToFall = 20,
}
}  
}}
}}


Line 171: Line 171:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Glasses_Shooting
item Glasses_Shooting
{
{
    DisplayCategory = Accessory,
    DisplayCategory = Accessory,
Line 183: Line 183:
Cosmetic = TRUE,
Cosmetic = TRUE,
ChanceToFall = 20,
ChanceToFall = 20,
}
}  
}}
}}


Line 195: Line 195:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Glasses_Sun
item Glasses_Sun
{
{
    DisplayCategory = Accessory,
    DisplayCategory = Accessory,
Line 206: Line 206:
Cosmetic = TRUE,
Cosmetic = TRUE,
ChanceToFall = 50,
ChanceToFall = 50,
}
}  
}}
}}
}}
}}


{{Navbox clothing|accessories}}
{{Navbox clothing|accessories}}

Revision as of 10:44, 26 March 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.65).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
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Reason: Missing 3D variants
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Glasses
GlassesAviator Model.png
Glasses
Reading Glasses
Reflective Ski Sunglasses
Shooting Glasses
Sunglasses
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Eyes
Technical
Item ID

Glasses are simple eyewear commonly found around the map.

Distribution

Buildings

The glasses are common around Knox Country, often stored in houses.

NPCs

Glasses are frequently found on zombie civilians.

Variants

Icon Name Base ID
Aviator Glasses Aviator Glasses Base.Glasses_Aviators
Glasses (Black)Glasses (Blue)Glasses (Red) Glasses Base.Glasses_Normal
Reading Glasses Reading Glasses Base.Glasses_Reading
Reflective Ski Sunglasses Reflective Ski Sunglasses Base.Glasses
Shooting Glasses Shooting Glasses Base.Glasses_Shooting
Sunglasses Sunglasses Base.Glasses_Sun

Trivia

  • Glasses negate Short Sighted trait malus in foraging. This only applies to reading glasses and regular glasses, not the rest.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

GlassesAviator.png Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Glasses_Aviators
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Aviator Glasses,
		ClothingItem = Glasses_Aviators,
		BodyLocation = Eyes,
		Icon = GlassesAviator,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}

GlassesBlack.png Base.Glasses_Normal
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Glasses_Normal
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Glasses,
		ClothingItem = Glasses_Normal,
		BodyLocation = Eyes,
		IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}

GlassesReading.png Base.Glasses_Reading
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Glasses_Reading
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Reading Glasses,
		ClothingItem = Glasses_Reading,
		BodyLocation = Eyes,
		IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}

ShootingGlasses.png Base.Glasses
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Glasses
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Reflective Ski Sunglasses,
		ClothingItem = Glasses,
		BodyLocation = Eyes,
		/*Icon = ShootingGlasses,*/
		Icon = ShootingGlasses_Reflective,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 20,
	}

ShootingGlasses Reflective.png Base.Glasses_Shooting
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Glasses_Shooting
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Shooting Glasses,
		ClothingItem = Glasses_Shooting,
		BodyLocation = Eyes,
		/*Icon = ShootingGlasses_Reflective,*/
		Icon = ShootingGlasses,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 20,
	}

GlassesSun.png Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Glasses_Sun
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sunglasses,
		ClothingItem = Glasses_Sun,
		BodyLocation = Eyes,
		Icon = GlassesSun,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}