Hawaiian Shirt: Difference between revisions
m (Automated recipe fix) |
m (Updated distribution table) |
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| all | |all | ||
| [[wardrobe]] | |[[wardrobe]] | ||
| 4 | |4 | ||
| 0.1 | |0.1 | ||
|} | |} | ||
===Buildings=== | ===Buildings=== |
Revision as of 08:46, 20 March 2024
Base.Shirt_HawaiianRed
The hawaiian shirt is a colorful shirt with a flower pattern printed on it.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Hawaiian shirts can craft ripped sheets or sheet ropes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | (consumed) |
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sheet Rope |
0 XP | none | (consumed) |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | wardrobe | 4 | 0.1 |
Buildings
Hawaiian shirts can be found in clothing stores.
Code
Hawaiian Shirt
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Shirt_HawaiianTINT
{
Type = Clothing,
DisplayName = Hawaiian Shirt,
ClothingItem = Shirt_HawaiianTINT,
BodyLocation = ShortSleeveShirt,
Icon = ShirtHawaiianWhite,
BloodLocation = Shirt,
Insulation = 0.1,
WindResistance = 0.05,
FabricType = Cotton,
WorldStaticModel = TShirt_Ground,
}
Red Hawaiian Shirt
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Shirt_HawaiianRed
{
Type = Clothing,
DisplayName = Hawaiian Red Shirt,
ClothingItem = Shirt_HawaiianRed,
BodyLocation = ShortSleeveShirt,
Icon = ShirtHawaiianRed,
BloodLocation = Shirt,
Insulation = 0.1,
WindResistance = 0.05,
FabricType = Cotton,
WorldStaticModel = TShirt_Ground,
}