Police Shirt: Difference between revisions
m (Removed Testing tag due to Build 41 being stable.) |
m (Updated the code) |
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Line 79: | Line 79: | ||
<pre> item Shirt_OfficerWhite | <pre> item Shirt_OfficerWhite | ||
{ | { | ||
DisplayCategory = Clothing, | |||
Type = Clothing, | Type = Clothing, | ||
DisplayName = Police Shirt, | DisplayName = Police Shirt, | ||
Line 85: | Line 86: | ||
Icon = ShirtPoliceWhite, | Icon = ShirtPoliceWhite, | ||
BloodLocation = ShirtLongSleeves, | BloodLocation = ShirtLongSleeves, | ||
Insulation = 0.25, | |||
WindResistance = 0.15, | |||
FabricType = Cotton, | |||
WorldStaticModel = Shirt_Ground, | |||
} | } | ||
</pre> | </pre> | ||
{{Navbox clothing}} | {{Navbox clothing}} |
Revision as of 23:10, 27 August 2022
Police Shirt | ||
---|---|---|
| ||
General | ||
Category | Clothing | |
Encumbrance | 1.0 | |
Body location | Shirt | |
Fabric | ||
Insulation | ||
Insulation | 0.25 | |
Wind resistance | 0.15 | |
Technical details | ||
Item ID | Base.Shirt_OfficerWhite |
The police shirt is a long sleeve shirt worn by law enforcement personnel.
Usage
Pros and Cons
Pros | Cons |
---|---|
|
|
Recipes
Police shirts can be used in order to make either ripped sheets or sheet ropes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | Clothing (Cotton) (consumed) |
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sheet Rope |
0 XP | none | (consumed) |
Body location
|
Item Distribution
Buildings
Police shirts are sometimes stored in police station lockers.
NPCS
Zombified police officers can sometimes spawn wearing police shirts.
Code
From clothing_shirts.txt (Project Zomboid directory/media/scripts/clothing) Retrieved: Build 41.56
item Shirt_OfficerWhite { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police Shirt, ClothingItem = Shirt_OfficerWhite, BodyLocation = Shirt, Icon = ShirtPoliceWhite, BloodLocation = ShirtLongSleeves, Insulation = 0.25, WindResistance = 0.15, FabricType = Cotton, WorldStaticModel = Shirt_Ground, }