Police Trooper Shirt: Difference between revisions
m (Automated recipe fix) |
m (Updated distribution table) |
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| rowspan="2"|bathroom | |rowspan="2"|bathroom | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| pawnshopoffice | |pawnshopoffice | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|} | |} | ||
===Buildings=== | ===Buildings=== |
Revision as of 10:16, 20 March 2024
The police trooper shirt is a button-down shirt worn by police officers in Knox Country.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Police trooper shirts can be ripped apart for ripped sheets or made into sheet ropes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | (consumed) |
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sheet Rope |
0 XP | none | (consumed) |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bathroom | locker | 4 | 1 |
locker | 4 | 1 | |
pawnshopoffice | crate | 4 | 4 |
Buildings
Police station lockers will occasionally have police trooper shirts inside.
NPCs
Zombie police troopers will spawn wearing this shirt.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt
item Shirt_PoliceBlue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Police Trooper Shirt,
ClothingItem = Shirt_PoliceBlue,
BodyLocation = Shirt,
Icon = ShirtPoliceBlue,
BloodLocation = ShirtLongSleeves,
Insulation = 0.2,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Shirt_Ground,
}