Formal Shirt

From PZwiki
Revision as of 23:25, 24 November 2021 by CarpenteristheBestJob (talk | contribs) (Created page with "{{Testing|build=Build 41}} {{languages}} {{header|The Game World|Items|Clothing|version=Version 41|incver=56}} {{Infobox clothing | display_name = Formal Shirt | name_col...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.


The Game WorldItemsClothingFormal Shirt
Formal Shirt
Formal Shirt
General
Category Clothing
Encumbrance
Heavy Load
1.0
Body location Shirt
Fabric Cotton
Insulation
Insulation 0.25
Wind resistance 0.15
Technical details
Item ID Base.Shirt_FormalWhite

The formal shirt is a common clothing item that can be worn by the player upon spawning in.

Usage

Pros and Cons

Pros Cons
  • Provides a small amount of protection from the elements
  • Can be used to easily obtain ripped sheets
  • No attack protection at all

Recipes

Formal shirts can be utilized to make ripped sheets or sheet ropes.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Rag.png
Ripped Sheets
0.25 Tailoring none Clothing (Cotton)
Clothing (Cotton)
(consumed)

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Item Distribution

Buildings

Formal shirts can sometimes be found in houses and clothes stores around Knox Country.

NPCs

Civilian zombies will sometimes spawn wearing a formal shirt.

Code

From clothing_shirts.txt (Project Zomboid directory/media/scripts/clothing) Retrieved: Build 41.56

   item Shirt_FormalWhite
	{
		Type = Clothing,
		DisplayName = Formal Shirt,
		ClothingItem = Shirt_FormalWhite,
		BodyLocation = Shirt,
		Icon = ShirtGeneric,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}