Glasses: Difference between revisions
m (not really using the gallery now, so clarified the note, minor fixes while at it) |
m (Automated infobox update) |
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{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}} | {{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=65}} | ||
{{Reupload|Missing 3D variants}} | {{Reupload|Missing 3D variants}} | ||
{{Infobox | {{Infobox item | ||
| | | name = Glasses | ||
| | | model= GlassesAviator_Model.png | ||
| icon = GlassesAviator.png | |||
| icon_name = Aviator Glasses | |||
| | | icon2 = GlassesBlack.png | ||
| | | icon_name2 = Glasses | ||
| | | icon3 = GlassesReading.png | ||
| icon_name3 = Reading Glasses | |||
| | | icon4 = ShootingGlasses.png | ||
| | | icon_name4 = Reflective Ski Sunglasses | ||
| icon5 = ShootingGlasses_Reflective.png | |||
| | | icon_name5 = Shooting Glasses | ||
| | | icon6 = GlassesSun.png | ||
| icon_name6 = Sunglasses | |||
| | | icon7 = | ||
| | | icon_name7 = | ||
| | |||
| | |||
| | |||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | | category = Clothing | ||
| weight = 0.1 | | weight = 0.1 | ||
| | | equipped = Eyes | ||
<!-- Technical details --> | <!-- Technical details --> | ||
| | | item_id = See ''[[#Variants|Variants]]'' | ||
}} | }} | ||
'''Glasses''' are simple eyewear commonly found around the map. | '''Glasses''' are simple eyewear commonly found around the map. |
Revision as of 12:21, 15 February 2024
Glasses are simple eyewear commonly found around the map.
Distribution
Buildings
The glasses are common around Knox Country, often stored in houses.
NPCs
Glasses are frequently found on zombie civilians.
Variants
Trivia
- Glasses negate Short Sighted trait malus in foraging. This only applies to reading glasses and regular glasses, not the rest.
Code
Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Aviators
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Aviator Glasses,
ClothingItem = Glasses_Aviators,
BodyLocation = Eyes,
Icon = GlassesAviator,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses_Normal
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Normal
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Glasses,
ClothingItem = Glasses_Normal,
BodyLocation = Eyes,
IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses_Reading
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Reading
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reading Glasses,
ClothingItem = Glasses_Reading,
BodyLocation = Eyes,
IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reflective Ski Sunglasses,
ClothingItem = Glasses,
BodyLocation = Eyes,
/*Icon = ShootingGlasses,*/
Icon = ShootingGlasses_Reflective,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
}
Base.Glasses_Shooting
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Shooting
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Shooting Glasses,
ClothingItem = Glasses_Shooting,
BodyLocation = Eyes,
/*Icon = ShootingGlasses_Reflective,*/
Icon = ShootingGlasses,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
}
Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Sun
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Sunglasses,
ClothingItem = Glasses_Sun,
BodyLocation = Eyes,
Icon = GlassesSun,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}