Help:Boilerplate clothing: Difference between revisions
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==Distribution== | ==Distribution== | ||
<!--COMMENT: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua, ProceduralDistributions.lua and vehicledistribution.lua files.--> | <!--COMMENT: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua, ProceduralDistributions.lua and vehicledistribution.lua files.--> | ||
Revision as of 03:33, 25 April 2024
The current code and result of the code are shown below. Anything between <!-- and --> is a comment and can safely be discarded, and it will not affect the template. |
<!--COMMENT: The header template goes below the language template, there should be NOTHING in between. The format can be seen in the header template with a working explanation. The header connects categories and Version number. PLEASE ENTER THE VERSION AND INCREMENT NUMBER WHEN YOU MAKE OR EDIT A PAGE. It helps everyone else know how old the page is version-wise.--> {{Header|Project Zomboid|Items|Clothing}} {{Page version|41.78.16}} <!--COMMENT: Here is the infobox for the clothing. This is a quick lookup for the item's stats. For more information, see: https://pzwiki.net/wiki/Template:Infobox_item#Clothing--> {{Infobox item |name=Padded Jacket |model=Jacket_PaddedDOWN.png |icon=JacketPadded White.png |icon_name=Padded Jacket |icon2= |icon_name2= |icon3= |icon_name3= |icon4= |icon_name4= |icon5= |icon_name5= |icon6= |icon_name6= <!--General--> |category=Clothing |weight=1.0 |capacity= |weight_reduction= |body_location=Jacket |function= |attachments_provided= <!--Properties--> |material=Cotton |condition_max= |condition_lower_chance= |run_speed=0.89 |combat_speed=0.96 |scratch_defense=20 |bite_defense=10 |bullet_defense= |neck_protection=0.5 |insulation=0.95 |wind_resistance=0.95 |water_resistance=0.60 <!--Technical--> |tag= |item_id=Base.Jacket_Padded |item_id2=Base.Jacket_PaddedDOWN }} A brief introduction to the item. Include [[Nails|links]] (example link is to Nails article) to other pages within the wiki where appropriate. <!--COMMENT: This is where the 'Table Of Contents' will go if it is needed.--> __TOC__ ==Usage== <!--COMMENT: This section contains how the item can be used. This may include crafting, adding attachments (belts), storage space, or another functionality, such as being able to raise and lower the hood of some jackets.--> ===Container=== Include this section if the clothing can be used for storage, such as bags and belts. Include the storage space, weight reduction if it's a bag, or number of slots and where they are if it's a belt. ===Pros and cons=== This section should contain the template: {{tlx|Pros-cons}}. Summarise the item with its pros and cons. This should be the last section in the "Usage" section. {{Pros-cons <!-- #PROS# - below this line --> |pros1 = pros1 |pros2 = pros2 |pros3 = pros3 |pros4 = pros4 |pros5 = pros5 <!-- #CONS# - below this line --> |cons1 = cons1 |cons2 = cons2 |cons3 = cons3 |cons4 = cons4 |cons5 = cons5 }} ===Crafting=== {{See|Crafting}} Include here which recipes this item can be used in with: {{tlx|Crafting header}}. Remove this section if it isn't applicable to the clothing. {{Crafting header|ing=2}} {{Crafting general|007|ing=2}} |} ==Body location== This section uses the template: {{tlx|Body location}}, which automatically creates an image of the clothing's body location. {| style="text-align:center;" |'''Hood down'''<br>{{Body location|body_location=Jacket}} |'''Hood up'''<br>{{Body location|body_location=JacketHat}} |} ==Distribution== <!--COMMENT: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua, ProceduralDistributions.lua and vehicledistribution.lua files.--> ===Buildings=== {{See|Businesses}} Include here the building types that the clothing can be found in, being sure to include links. Use <code>ProceduralDistributions.lua</code> then <code>Distributions</code> for a list of spawn locations. ===Vehicles=== {{See|Vehicles}} Include here all the vehicle types/areas the clothing can be found. Use <code>vehicledistribution.lua</code> for a list of spawn locations. ===Foraging=== {{See|Foraging}} Include here requirements to be found while foraging. Use <code>forageDefinitions.lua</code>. ===NPCs=== {{See|NPC}} Include here if the clothing can be found on zombies, and where. I.e. Many zombies wearing occupation clothing can be found near to their occupation. E.g. Police zombies are found near police stations/roadblocks. Once survivor NPCs are added, they will also be added into this section. ==Trivia== *Any interesting facts about the clothing should be bullet-pointed <code>*</code> in this section ==Gallery== Here are a list of images that can be used to show off the clothing. Include screenshots, model variants, or any other images that are relevant to the clothing. <!--COMMENT: Include a list of clothing variants, in-game screenshots, etc. here.--> <gallery> File:Jacket_PaddedDOWN.png|3D model of Padded Jacket with hood down </gallery> ==Code== <!--COMMENT: all the code related to the item found in txt files should be placed here.--> ===Item=== <!--COMMENT: The CodeBox template will add the code to a collapsible box--> {{CodeBox| <!--COMMENT: The CodeSnip template will have the source file and retrieved version--> ''Hood up''<br> {{CodeSnip | lang = java | source = items.txt | retrieved = true | version = 41.78.16 | code = item Jacket_Padded { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Jacket, ClothingItem = Jacket_Padded, BodyLocation = JacketHat_Bulky, Icon = JacketPadded_White, BloodLocation = Jumper;FullHelmet, RunSpeedModifier = 0.89, CombatSpeedModifier = 0.96, ClothingItemExtra = Jacket_PaddedDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, BiteDefense = 10, ScratchDefense = 20, Insulation = 0.95, WindResistance = 0.95, WaterResistance = 0.60, Weight = 3, WorldStaticModel = Hoodie_Ground, } }} ''Hood down''<br> {{CodeSnip | lang = java | source = items.txt | retrieved = true | version = 41.78.16 | code = item Jacket_PaddedDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Jacket, ClothingItem = Jacket_PaddedDOWN, BodyLocation = Jacket_Bulky, Icon = JacketPadded_White, BloodLocation = Jacket, RunSpeedModifier = 0.89, CombatSpeedModifier = 0.96, ClothingItemExtra = Jacket_Padded, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = DownHoodie, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.60, Weight = 3, WorldStaticModel = Hoodie_Ground, } }} }} ==See also== <!--COMMENT: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way.--> *[[Jacket]] <!--COMMENT: Navbox should go here, just below the see also section.--> {{Navbox clothing}} <!--COMMENT: Categories that aren't mentioned in the header should go here. E.g. Welder Mask uses [[Category:Construction]].-->
This will produce the following:
Base.Jacket_PaddedDOWN
A brief introduction to the item. Include links (example link is to Nails article) to other pages within the wiki where appropriate.
Usage
Container
Include this section if the clothing can be used for storage, such as bags and belts. Include the storage space, weight reduction if it's a bag, or number of slots and where they are if it's a belt.
Pros and cons
This section should contain the template: {{Pros-cons}}
. Summarise the item with its pros and cons. This should be the last section in the "Usage" section.
Pros | Cons |
---|---|
|
|
Crafting
- See more: Crafting
Include here which recipes this item can be used in with: {{Crafting header}}
. Remove this section if it isn't applicable to the clothing.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Molotov Cocktail |
0 XP | none | Bourbon (consumed) |
(consumed) |
Body location
This section uses the template: {{Body location}}
, which automatically creates an image of the clothing's body location.
Hood down
|
Hood up
|
Distribution
Buildings
- See more: Businesses
Include here the building types that the clothing can be found in, being sure to include links. Use ProceduralDistributions.lua
then Distributions
for a list of spawn locations.
Vehicles
- See more: Vehicles
Include here all the vehicle types/areas the clothing can be found. Use vehicledistribution.lua
for a list of spawn locations.
Foraging
- See more: Foraging
Include here requirements to be found while foraging. Use forageDefinitions.lua
.
NPCs
- See more: NPC
Include here if the clothing can be found on zombies, and where. I.e. Many zombies wearing occupation clothing can be found near to their occupation. E.g. Police zombies are found near police stations/roadblocks.
Once survivor NPCs are added, they will also be added into this section.
Trivia
- Any interesting facts about the clothing should be bullet-pointed
*
in this section
Gallery
Here are a list of images that can be used to show off the clothing. Include screenshots, model variants, or any other images that are relevant to the clothing.
Code
Hood up
Source: ProjectZomboid\media\scripts\items.txt
item Jacket_Padded
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Padded Jacket,
ClothingItem = Jacket_Padded,
BodyLocation = JacketHat_Bulky,
Icon = JacketPadded_White,
BloodLocation = Jumper;FullHelmet,
RunSpeedModifier = 0.89,
CombatSpeedModifier = 0.96,
ClothingItemExtra = Jacket_PaddedDOWN,
ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
BiteDefense = 10,
ScratchDefense = 20,
Insulation = 0.95,
WindResistance = 0.95,
WaterResistance = 0.60,
Weight = 3,
WorldStaticModel = Hoodie_Ground,
}
Hood down
Source: ProjectZomboid\media\scripts\items.txt
item Jacket_PaddedDOWN
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Padded Jacket,
ClothingItem = Jacket_PaddedDOWN,
BodyLocation = Jacket_Bulky,
Icon = JacketPadded_White,
BloodLocation = Jacket,
RunSpeedModifier = 0.89,
CombatSpeedModifier = 0.96,
ClothingItemExtra = Jacket_Padded,
ClothingItemExtraOption = UpHoodie,
clothingExtraSubmenu = DownHoodie,
BiteDefense = 10,
ScratchDefense = 20,
NeckProtectionModifier = 0.5,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 0.60,
Weight = 3,
WorldStaticModel = Hoodie_Ground,
}