Police Trooper Shirt: Difference between revisions
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==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 0 | |||
| source = clothing_shirts.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 56 | |||
| code = | |||
item Shirt_PoliceBlue | |||
{ | |||
DisplayCategory = Clothing, | |||
Type = Clothing, | |||
DisplayName = Police Trooper Shirt, | |||
ClothingItem = Shirt_PoliceBlue, | |||
BodyLocation = Shirt, | |||
Icon = ShirtPoliceBlue, | |||
BloodLocation = ShirtLongSleeves, | |||
Insulation = 0.2, | |||
WindResistance = 0.2, | |||
FabricType = Cotton, | |||
WorldStaticModel = Shirt_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 09:53, 8 January 2024
Police Trooper Shirt | ||
---|---|---|
| ||
General | ||
Category | Clothing | |
Encumbrance | 1.0 | |
Body location | Shirt | |
Fabric | ||
Insulation | ||
Insulation | 0.2 | |
Wind resistance | 0.2 | |
Technical details | ||
Item ID | Base.Shirt_PoliceBlue |
The police trooper shirt is a button-down shirt worn by police officers in Knox Country.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Police trooper shirts can be ripped apart for ripped sheets or made into sheet ropes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | Clothing (Cotton) (consumed) |
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sheet Rope |
0 XP | none | (consumed) |
Body location
|
Distribution
Buildings
Police station lockers will occasionally have police trooper shirts inside.
NPCs
Zombie police troopers will spawn wearing this shirt.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt
item Shirt_PoliceBlue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Police Trooper Shirt,
ClothingItem = Shirt_PoliceBlue,
BodyLocation = Shirt,
Icon = ShirtPoliceBlue,
BloodLocation = ShirtLongSleeves,
Insulation = 0.2,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Shirt_Ground,
}