Police Trooper Shirt: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=56}} | {{Header|Project Zomboid|Items|Clothing|version=Version 41|incver=56}} | ||
{{Infobox clothing | {{Infobox clothing | ||
| display_name = Police Trooper Shirt | | display_name = Police Trooper Shirt | ||
| name_colour = Clothing | | name_colour = Clothing | ||
| name_text_colour = Clothing | | name_text_colour = Clothing | ||
| image = | | image = ShirtPoliceBlue_Model.png | ||
| image_width = 200px | | image_width = 200px | ||
| alternate_image = ShirtPoliceBlue.png | | alternate_image = ShirtPoliceBlue.png |
Revision as of 17:07, 12 January 2024
Police Trooper Shirt | ||
---|---|---|
| ||
General | ||
Category | Clothing | |
Encumbrance | 1.0 | |
Body location | Shirt | |
Fabric | ||
Insulation | ||
Insulation | 0.2 | |
Wind resistance | 0.2 | |
Technical details | ||
Item ID | Base.Shirt_PoliceBlue |
The police trooper shirt is a button-down shirt worn by police officers in Knox Country.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Police trooper shirts can be ripped apart for ripped sheets or made into sheet ropes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | Clothing (Cotton) (consumed) |
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sheet Rope |
0 XP | none | (consumed) |
Body location
|
Distribution
Buildings
Police station lockers will occasionally have police trooper shirts inside.
NPCs
Zombie police troopers will spawn wearing this shirt.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt
item Shirt_PoliceBlue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Police Trooper Shirt,
ClothingItem = Shirt_PoliceBlue,
BodyLocation = Shirt,
Icon = ShirtPoliceBlue,
BloodLocation = ShirtLongSleeves,
Insulation = 0.2,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Shirt_Ground,
}