Jacket: Difference between revisions

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===Recipes===
== Crafting ==
Jackets are used to craft [[Ripped_Sheets|ripped sheets]] and [[sheet rope|sheet ropes]].
Can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Sheets can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
{{Crafting header|ing=2}}
{{Crafting header|ing=1}}
{{Crafting general|042|ing=2}}
{{Crafting general|005|ing=1}}
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{{Crafting general|006|ing=1}}
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Revision as of 17:04, 26 January 2022

Jacket
Jacket
General
Category Clothing
Encumbrance
Heavy Load
2.0
Body location Jacket
Fabric Cotton
Speed
Run speed 95%
Protection
Scratch defense 25
Bite defense 10
Neck protection 0.5
Insulation
Insulation 0.5
Wind resistance 0.35
Technical details
Item ID Base.Jacket_WhiteTINT

The jacket is a common, fairly protective clothing item that comes in many colors.

Usage

Pros and Cons

Pros Cons
  • Relatively easy to find
  • Protects from zombies and weather quite well
  • Slows down movement speed slightly

Crafting

Can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Sheets can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product XP gained Skill(s) Recipe Ingredient 1
Rag.png
Ripped Sheets
0.25 Tailoring none
(consumed)
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Body location

Protection Jacket.png
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Item Distribution

Buildings

Jackets can often be found in homes around Knox Country.

NPCs

Zombified civilians are commonly found with jackets on.

Code

From clothing_jacket.txt (Project Zomboid directory/media/scripts/clothing)

Retrieved: Build 41.56

  item Jacket_WhiteTINT
    {
        Type = Clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_WhiteTINT,
        BodyLocation = Jacket,
        Icon = Jacket_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
        Insulation = 0.5,
        WindResistance = 0.35,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }

See also