Help:Boilerplate clothing

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Revision as of 00:20, 14 February 2023 by Faalagorn (talk | contribs) (Remove spaces from infobox code, similar to what weapons boilerplate does)
PZwikiHelpBoilerplatesBoilerplate clothing
This boilerplate is used for giving a new page a standard look. Copy the code below and add it to your new page before adding the relevant content. This boilerplate is currently in an early format and we are likely to add and change sections as time goes on. If you wish to suggest improvements to this boilerplate, please use the discussion page.
The current code and result of the code are shown below. Anything between <!-- and --> is a comment and can safely be discarded, and it will not affect the template.
<!--COMMENT: This section is for the language and the format of the page. The languages section is used for linking pages. The syntax for each page (regardless of language) will be: {{languages}}, linking every subpage with "/##" at the end, where "##" is the language code. E.g. "Nails/es" and "Nails/fr" even if there are redirects.-->
{{languages}}
<!--COMMENT: The header template goes below the language template, there should be NOTHING in between. The format can be seen in the header template with a working explanation. The header connects categories and Version number. PLEASE ENTER THE VERSION AND INCREMENT NUMBER WHEN YOU MAKE OR EDIT A PAGE. It helps everyone else know how old the page is version-wise.-->
{{header|The Game World|Items|Clothing|version=Version 41|incver=0}}
<!--COMMENT: Here is the infobox for the clothing. This is a quick lookup for the item's stats. For more information, see: https://pzwiki.net/wiki/Template:Infobox_clothing-->
{{Infobox clothing
|display_name=Padded Jacket
|name_colour=Clothing
|name_text_colour=Clothing
|image=Jacket_PaddedDOWN.png
|image_width=300px
|alternate_image=JacketPadded.png
|alternate_name=Padded Jacket
|alternate_link=
|alternate_image2=
|alternate_name2=
|alternate_link2=
|alternate_image3=
|alternate_name3=
|alternate_link3=
|alternate_image4=
|alternate_name4=
|alternate_link4=
|alternate_image5=
|alternate_name5=
|alternate_link5=
|alternate_image6=
|alternate_name6=
|alternate_link6=
|alternate_image7=
|alternate_name7=
|alternate_link7=
<!--GENERAL-->
|category=Clothing
|weight=1.0
|body_location=Jacket
|condition=
|fabric=Cotton
|capacity=
|weight_reduction=
|attachments_provided=
<!--SPEED-->
|run_speed=0.89
|combat_speed=0.96
<!--PROTECTION-->
|scratch_defense=20
|bite_defense=10
|neck_protection=0.5
<!--INSULATION-->
|insulation=0.95
|wind_resistance=0.95
|water_resistance=0.60
<!--TECHNICAL DETAILS-->
|class_name=Base.Jacket_Padded<br>Base.Jacket_PaddedDOWN
}}A brief introduction to the item. Include [[Nails|links]] (example link is to Nails article) to other pages within the wiki where appropriate. 

<!--COMMENT: This is where the 'Table Of Contents' will go if it is needed.-->
__TOC__

==Usage==
<!--COMMENT: This section contains how the item can be used. This may include crafting, adding attachments (belts), storage space, or another functionality, such as being able to raise and lower the hood of some jackets. -->

===Container===
Include this section if the clothing can be used for storage, such as bags and belts. Include the storage space, weight reduction if it's a bag, or number of slots and where they are if it's a belt.

===Pros and cons===
This section should contain the template: {{tlx|pros-cons}}. Summarise the item with its pros and cons. This should be the last section in the "Usage" section. 
{{pros-cons
<!-- #PROS# - below this line -->
|pros1 = pros1
|pros2 = pros2
|pros3 = pros3
|pros4 = pros4
|pros5 = pros5
<!-- #CONS# - below this line -->
|cons1 = cons1
|cons2 = cons2
|cons3 = cons3
|cons4 = cons4
|cons5 = cons5
}}

===Crafting===
{{see|Crafting}}
Include here which recipes this item can be used in with: {{tlx|Crafting header}}. Remove this section if it isn't applicable to the clothing.
{{Crafting header|ing=2}}
{{Crafting general|007|ing=2}}
|}

==Body location==
This section uses the template: {{tlx|Body_location}}, which automatically creates an image of the clothing's body location. 
{| style="text-align:center;"
|'''Hood down'''<br>{{Body location|body_location=Jacket}}
|'''Hood up'''<br>{{Body location|body_location=JacketHat}}
|}

==Distribution==
<!--COMMENT: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua, ProceduralDistributions.lua and vehicledistribution.lua files.-->

===Buildings===
{{see|Businesses}}
Include here the building types that the clothing can be found in, being sure to include links. Use <code>ProceduralDistributions.lua</code> then <code>Distributions</code> for a list of spawn locations.

===Vehicles===
{{see|Vehicles}}
Include here all the vehicle types/areas the clothing can be found. Use <code>vehicledistribution.lua</code> for a list of spawn locations.

===Foraging===
{{see|Foraging}}
Include here requirements to be found while foraging. Use <code>forageDefinitions.lua</code>. 

===NPCs===
{{see|NPC}}
Include here if the clothing can be found on zombies, and where. I.e. Many zombies wearing occupation clothing can be found near to their occupation. E.g. Police zombies are found near police stations/roadblocks.

Once survivor NPCs are added, they will also be added into this section.

==Trivia==
Any interesting facts about the clothing should be bullet-pointed <code>*</code> in this section

==Gallery==
Here are a list of images that can be used to show off the clothing. Include screenshots, model variants, or any other images that are relevant to the clothing.
<!--COMMENT: Include a list of clothing variants, in-game screenshots, etc. here.-->
<gallery>
File:Jacket_PaddedDOWN.png|3D model of Padded Jacket with hood down
</gallery>

==Code==
<!--COMMENT: all the code related to the item found in txt files should be placed here.-->

===Item===
<!--COMMENT: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
'''''From clothing_jacket.txt (Project Zomboid directory/media/scripts/clothing)'''''

''Hood up''
<!--COMMENT: Be sure to include this "Retrieved" template, filling in the version of the game the code was retrieved.-->
{{Retrieved|version=41|incver=0}}
<pre>
    item Jacket_Padded
    {
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_Padded,
        BodyLocation = JacketHat,
        Icon = JacketPadded_White,
        BloodLocation = Jumper;FullHelmet,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_PaddedDOWN,
        ClothingItemExtraOption = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.60,
        Weight = 3,
    }
</pre>

''Hood down''
{{Retrieved|version=41|incver=0}}
<pre>
    item Jacket_PaddedDOWN
    {
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_PaddedDOWN,
        BodyLocation = Jacket,
        Icon = JacketPadded_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_Padded,
        ClothingItemExtraOption = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.60,
        Weight = 3,
    }
</pre>

==See also==
<!--COMMENT: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way.-->
*[[Jacket]]
*[[Jumper]]
<!--COMMENT: Navbox should go here, just below the see also section.-->
{{Navbox clothing}}

<!--COMMENT: Categories that aren't mentioned in the header should go here. E.g. Welder Mask uses [[Category:Construction]].-->

This will produce the following:


The Game WorldItemsClothingBoilerplate clothing
Padded Jacket
Padded Jacket
Padded Jacket
General
Category Clothing
Encumbrance
Heavy Load
1.0
Body location Jacket
Fabric Cotton
Speed
Run speed 89%
Combat speed 0.96
Protection
Scratch defense 20
Bite defense 10
Neck protection 0.5
Insulation
Insulation 0.95
Wind resistance 0.95
Water resistance 0.60
Technical details
Item ID Base.Jacket_Padded
Base.Jacket_PaddedDOWN

A brief introduction to the item. Include links (example link is to Nails article) to other pages within the wiki where appropriate.

Usage

Container

Include this section if the clothing can be used for storage, such as bags and belts. Include the storage space, weight reduction if it's a bag, or number of slots and where they are if it's a belt.

Pros and cons

This section should contain the template: {{pros-cons}}. Summarise the item with its pros and cons. This should be the last section in the "Usage" section.

Pros Cons
  • pros1
  • pros2
  • pros3
  • pros4
  • pros5
  • cons1
  • cons2
  • cons3
  • cons4
  • cons5

Crafting

See more: Crafting

Include here which recipes this item can be used in with: {{Crafting header}}. Remove this section if it isn't applicable to the clothing.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Molotov.png
Molotov Cocktail
0 XP none Bourbon
Bourbon
(consumed)

(consumed)

Body location

This section uses the template: {{Body_location}}, which automatically creates an image of the clothing's body location.

Hood down
Protection Jacket.png
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
Hood up
Protection JacketHat.png
  • Head
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

Buildings

See more: Businesses

Include here the building types that the clothing can be found in, being sure to include links. Use ProceduralDistributions.lua then Distributions for a list of spawn locations.

Vehicles

See more: Vehicles

Include here all the vehicle types/areas the clothing can be found. Use vehicledistribution.lua for a list of spawn locations.

Foraging

See more: Foraging

Include here requirements to be found while foraging. Use forageDefinitions.lua.

NPCs

See more: NPC

Include here if the clothing can be found on zombies, and where. I.e. Many zombies wearing occupation clothing can be found near to their occupation. E.g. Police zombies are found near police stations/roadblocks.

Once survivor NPCs are added, they will also be added into this section.

Trivia

Any interesting facts about the clothing should be bullet-pointed * in this section

Gallery

Here are a list of images that can be used to show off the clothing. Include screenshots, model variants, or any other images that are relevant to the clothing.

Code

Item

From clothing_jacket.txt (Project Zomboid directory/media/scripts/clothing)

Hood up Retrieved: Build 41.0

    item Jacket_Padded
    {
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_Padded,
        BodyLocation = JacketHat,
        Icon = JacketPadded_White,
        BloodLocation = Jumper;FullHelmet,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_PaddedDOWN,
        ClothingItemExtraOption = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.60,
        Weight = 3,
    }

Hood down Retrieved: Build 41.0

    item Jacket_PaddedDOWN
    {
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_PaddedDOWN,
        BodyLocation = Jacket,
        Icon = JacketPadded_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_Padded,
        ClothingItemExtraOption = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.60,
        Weight = 3,
    }

See also