Leather Jacket: Difference between revisions
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Leather jackets can be torn into [[Leather Strips|leather strips]] with the help of [[Scissors|scissors]], which can then be used as a makeshift [[bandage]]. However, due to the easy availability of [[Ripped Sheets|ripped sheets]], leather strips are best used in non-emergency situations as [[Tailoring|tailoring]] material to reinforce other items. | Leather jackets can be torn into [[Leather Strips|leather strips]] with the help of [[Scissors|scissors]], which can then be used as a makeshift [[bandage]]. However, due to the easy availability of [[Ripped Sheets|ripped sheets]], leather strips are best used in non-emergency situations as [[Tailoring|tailoring]] material to reinforce other items. | ||
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Revision as of 23:11, 22 January 2024
The leather jacket is a leather version of the normal jacket.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Leather jackets can be torn into leather strips with the help of scissors, which can then be used as a makeshift bandage. However, due to the easy availability of ripped sheets, leather strips are best used in non-emergency situations as tailoring material to reinforce other items.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Leather Strips |
0.25 Tailoring | none | Scissors (keep) |
Clothing (Leather) (consumed) |
Body location
|
Distribution
Buildings
The leather jacket can often be found in clothes stores and houses around the map.
NPCs
Zombie civilians will sometimes be wearing leather jackets.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Black
{
Type = Clothing,
DisplayName = Leather Jacket,
ClothingItem = Jacket_Black,
BodyLocation = Jacket,
Icon = JacketBlack,
BloodLocation = Jacket,
RunSpeedModifier = 0.95,
CombatSpeedModifier = 0.97,
BiteDefense = 20,
ScratchDefense = 40,
NeckProtectionModifier = 0.5,
Insulation = 0.40,
WindResistance = 0.6,
FabricType = Leather,
WaterResistance = 0.4,
Weight = 2,
WorldStaticModel = JacketCoat_Ground,
}