Sweater: Difference between revisions

From PZwiki
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__NOTOC__
{{Languages}}{{Header|The Game World|Items|Clothing|version=Version 39|incver=53}}{{Obsolete}}{{Infobox clothing
{{languages|Sweater}}
| display_name = Sweater
{{header|The Game World|Items|Clothing|version=Version 39|incver=53}}{{Obsolete}}{{About|a clothing item prior to [[build 41]]|clothing from build 41 and beyond|Items/Clothing}}
| name_colour = Clothing
{{Clothing
| name_text_colour = Clothing
|image = ShirtAnim 120px.gif
| image = ShirtAnim.gif
|bodyarea = Torso
| image_width = 120px
|weight = 1.0
| alternate_image =
}}
| alternate_name =
The '''sweater''' is an article of [[clothing]] equipable on the torso. It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the corpses of dead [[NPC]]s and [[zombies]].
| alternate_link =
It is primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player will often find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing the sweater. This is due to the sweater currently having the greatest [[Player#Temperature|player temperature]] effect, having a value of 15.
| alternate_image2 =
| alternate_name2 =
| alternate_link2 =
| alternate_image3 =
| alternate_name3 =
| alternate_link3 =
| alternate_image4 =
| alternate_name4 =
| alternate_link4 =
| alternate_image5 =
| alternate_name5 =
| alternate_link5 =
| alternate_image6 =
| alternate_name6 =
| alternate_link6 =
| alternate_image7 =
| alternate_name7 =
| alternate_link7 =
<!-- General -->
| category =  
| weight = 1.0
| body_location = Torso
| condition =
| fabric =
| capacity =
| weight_reduction =
| attachments_provided =
<!-- Speed -->
| run_speed =
| combat_speed =
<!-- Protection -->
| scratch_defense =
| bite_defense =
| bullet_defense =
| neck_protection =
<!-- Insulation -->
| insulation =
| wind_resistance =
| water_resistance =
<!-- Technical details -->
| ingredients =
| class_name = Base.Shirt
}}The '''sweater''' was an article of [[clothing]] equipable on the torso. It was commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the corpses of dead [[NPC]]s and [[zombies]].


Like the [[blouse]], there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.  
It was primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player would often find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing the sweater. This was due to the sweater having the greatest [[Player#Temperature|player temperature]] effect, having a value of 15.
 
Like the [[blouse]], there were 10 different variants of the sweater, with each variant looking identical to that of the blouse.
 
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the sweater can be cleaned.


Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the sweater can be cleaned.
Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.
Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.


A sweater can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the sweater is an obvious source of [[bandage]]s. In an emergency, a dirty or bloody sweater can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
A sweater could be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they could be found, the sweater was an obvious source of [[bandage]]s. In an emergency, a dirty or bloody sweater could be torn into bandages, which always yielded 1 clean ripped sheet and 7 dirty ripped sheets.
<br>
 
{| class="pztable sortable" style="text-align:center;"  
{| class="pztable sortable" style="text-align:center;"  
|-  
|-  
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! class="unsortable" | Classname
! class="unsortable" | Classname
|-
|-
| [[File:SHIRTBlack.png|32px|link=Blouse|Blouse]][[File:SHIRTLightGray.png|32px|link=Blouse|Blouse]][[File:SHIRTWhite.png|32px|link=Blouse|Blouse]][[File:SHIRTBrown.png|32px|link=Blouse|Blouse]][[File:SHIRTLightBrown.png|32px|link=Blouse|Blouse]]<br>[[File:SHIRTBlue.png|32px|link=Blouse|Blouse]][[File:SHIRTLightBlue.png|32px|link=Blouse|Blouse]][[File:SHIRTGreen.png|32px|link=Blouse|Blouse]][[File:SHIRTOrange.png|32px|link=Blouse|Blouse]][[File:SHIRTPink.png|32px|link=Blouse|Blouse]] <br> '''Sweater'''
| [[File:SHIRTBlack.png|32px|link=Sweater|Sweater]][[File:SHIRTLightGray.png|32px|link=Sweater|Sweater]][[File:SHIRTWhite.png|32px|link=Sweater|Sweater]][[File:SHIRTBrown.png|32px|link=Sweater|Sweater]][[File:SHIRTLightBrown.png|32px|link=Sweater|Sweater]]<br>[[File:SHIRTBlue.png|32px|link=Sweater|Sweater]][[File:SHIRTLightBlue.png|32px|link=Sweater|Sweater]][[File:SHIRTGreen.png|32px|link=Sweater|Sweater]][[File:SHIRTOrange.png|32px|link=Sweater|Sweater]][[File:SHIRTPink.png|32px|link=Sweater|Sweater]]
| Provides some protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]].
| Provides some protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]].
| 1
| 1
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|}
|}


 
==Crafting==
== Crafting ==
Clothing can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
Clothing be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
{{Crafting header|ing=1}}
{{Crafting header|ing=1}}
{{Crafting general|005|ing=1}}
{{Crafting general|005|ing=1}}
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|}
|}


== Code ==
==Code==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
<nowiki>
<pre>
item Shirt
item Shirt
Palettes = Shirt_White,
Palettes = Shirt_White,
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         ConditionLowerChanceOneIn = 10,
         ConditionLowerChanceOneIn = 10,
         ConditionMax = 7,
         ConditionMax = 7,
</nowiki>
</pre>
 


== See also ==
==See also==
* [[Clothing]]
*[[Clothing]]
* [[Blouse]]
*[[Blouse]]
* [[Vest]]
*[[Vest]]
* [[First Aid]]
*[[First Aid]]


{{Navbox/Clothing}}
{{Navbox clothing}}

Revision as of 16:13, 4 March 2023

BoxSmall.png
This feature has been removed from the game.
It has been replaced by something else.

Template:Infobox clothingThe sweater was an article of clothing equipable on the torso. It was commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.

It was primarily used to protect the player from getting cold, typically during the winter months. The player would often find themselves getting too hot when wearing the sweater. This was due to the sweater having the greatest player temperature effect, having a value of 15.

Like the blouse, there were 10 different variants of the sweater, with each variant looking identical to that of the blouse.

Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the sweater can be cleaned.

Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.

A sweater could be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they could be found, the sweater was an obvious source of bandages. In an emergency, a dirty or bloody sweater could be torn into bandages, which always yielded 1 clean ripped sheet and 7 dirty ripped sheets.

Item Description Weight Temperature Condition Classname
SweaterSweaterSweaterSweaterSweater
SweaterSweaterSweaterSweaterSweater
Provides some protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. 1 15 7
Max
10%
Degradation
Base.Shirt

Crafting

Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product XP gained Skill(s) Recipe Ingredient 1
Rag.png
Ripped Sheets
0.25 Tailoring none
(consumed)
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Code

From items.txt (Project Zomboid directory/media/scripts/)

item Shirt
		Palettes			= Shirt_White,
		BodyLocation			= Top,
		PalettesStart			= Shirt_,
		Type				= Clothing,
		Temperature			= 15,
		SpriteName			= Shirt,
		DisplayName			= Sweater,
		Icon				= Sweater,
        	ConditionLowerChanceOneIn	= 10,
        	ConditionMax			= 7,

See also