Vest: Difference between revisions
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Revision as of 13:22, 3 March 2024
The vest was an article of clothing equipable on the torso. It was commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.
It was primarily used to protect the player from getting cold, typically during the winter months. The player could also find themselves getting too hot when wearing the vest. However, the vest had the lowest player temperature effect of all the tops, with a value of 5.
There were 11 variants of the vest.
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the vest can be cleaned.
Each piece of clothing has durability, losing a little upon each hit. The vest has a maximum condition of 10 and will lower one in 20 times the player gets hit.
A vest could be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they could be found, the vest was an obvious source of bandages. In an emergency, a dirty or bloody vest could be torn into bandages, which will always yielded 1 clean ripped sheet and 7 dirty ripped sheets.
Item | Description | Weight | Temperature | Condition | Classname |
---|---|---|---|---|---|
Provides moderate protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. | 1 | 5 | 10 Max 5% Degradation |
Base.Vest |
Crafting
Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | (consumed) | |
Sheet Rope |
0 XP | none | (consumed) |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Vest
{
Palettes = Vest_White,
BodyLocation = Top,
PalettesStart = Vest_,
Type = Clothing,
Temperature = 5,
SpriteName = Vest,
DisplayName = Vest,
Icon = Vest,
ConditionLowerChanceOneIn = 20,
ConditionMax = 10,
}