Vest: Difference between revisions

From PZwiki
m (→‎top: category & header updates)
m (Automatic formatting)
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Languages}}
{{Header|Project Zomboid|Items|Clothing|Vests}}
{{Header/sandbox2|Project Zomboid|Items|Clothing|version=Version 39|incver=50}}
{{Page version|41.78.16}}
{{Obsolete|build 41|Tank Top|item=true}}
{{Obsolete|build 41|Tank Top|item=true}}
{{Infobox clothing
{{Infobox item
| display_name = Vest
|name=Vest
| name_colour = Clothing
|model=Vest.gif
| name_text_colour = Clothing
| image = Vest.gif
| image_width = 128px
| alternate_image =
| alternate_name =
| alternate_link =
| alternate_image2 =
| alternate_name2 =
| alternate_link2 =
| alternate_image3 =
| alternate_name3 =
| alternate_link3 =
| alternate_image4 =
| alternate_name4 =
| alternate_link4 =
| alternate_image5 =
| alternate_name5 =
| alternate_link5 =
| alternate_image6 =
| alternate_name6 =
| alternate_link6 =
| alternate_image7 =
| alternate_name7 =
| alternate_link7 =
<!-- General -->
<!-- General -->
| category =
|weight=1.0
| weight = 1.0
|equipped=Torso
| body_location = Torso
| condition =
| fabric =
| capacity =
| weight_reduction =
| attachments_provided =
<!-- Speed -->
| run_speed =
| combat_speed =
<!-- Protection -->
| scratch_defense =
| bite_defense =
| bullet_defense =
| neck_protection =
<!-- Insulation -->
| insulation =
| wind_resistance =
| water_resistance =
<!-- Technical details -->
<!-- Technical details -->
| ingredients =
|item_id=Base.Vest
| class_name = Base.Vest
}}
}}The '''vest''' was an article of [[clothing]] equipable on the torso. It was commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the corpses of dead [[NPC]]s and [[zombies]].  
 
The '''vest''' was an article of [[clothing]] equipable on the torso. It was commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the corpses of dead [[NPC]]s and [[zombies]].


It was primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player could also find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing the vest. However, the vest had the lowest [[Player#Temperature|player temperature]] effect of all the tops, with a value of 5.
It was primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player could also find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing the vest. However, the vest had the lowest [[Player#Temperature|player temperature]] effect of all the tops, with a value of 5.
Line 65: Line 24:
A vest could be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they could be found, the vest was an obvious source of [[bandage]]s. In an emergency, a dirty or bloody vest could be torn into bandages, which will always yielded 1 clean ripped sheet and 7 dirty ripped sheets.
A vest could be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they could be found, the vest was an obvious source of [[bandage]]s. In an emergency, a dirty or bloody vest could be torn into bandages, which will always yielded 1 clean ripped sheet and 7 dirty ripped sheets.


{| class="wikitable theme-red sortable" style="text-align:center;"  
{| class="wikitable theme-red sortable" style="text-align:center;"
|-  
|-
! class="sortable" | Item
! class="sortable" | Item
! class="unsortable" | Description
! class="unsortable" | Description
Line 79: Line 38:
| 5
| 5
| 10<br>Max<hr />5%<br>Degradation
| 10<br>Max<hr />5%<br>Degradation
| Base.Vest  
| Base.Vest
|}
|}


Line 90: Line 49:


==Code==
==Code==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
<pre>
| {{CodeSnip
item Vest
  | lang = java
Palettes = Vest_White,
  | line = false
BodyLocation = Top,
  | start =
PalettesStart = Vest_,
  | source = items.txt
Type = Clothing,
  | retrieved =
Temperature = 5,
  | code =
SpriteName = Vest,
item Vest
DisplayName = Vest,
{
Icon = Vest,
  Palettes                     = Vest_White,
        ConditionLowerChanceOneIn = 20,
  BodyLocation                 = Top,
        ConditionMax = 10,
  PalettesStart                 = Vest_,
</pre>
  Type                         = Clothing,
  Temperature                   = 5,
  SpriteName                   = Vest,
  DisplayName                   = Vest,
  Icon                         = Vest,
  ConditionLowerChanceOneIn     = 20,
  ConditionMax                 = 10,
}
  }}
}}


==See also==
==See also==
Line 111: Line 79:
*[[First Aid]]
*[[First Aid]]


{{Navbox clothing}}
{{Navbox clothing|Tops}}

Revision as of 18:59, 25 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
BoxSmall.png
This item has been removed from the game in build 41.
It has been replaced by Tank Top.
Vest
General
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Torso
Technical
Item ID
Base.Vest

The vest was an article of clothing equipable on the torso. It was commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.

It was primarily used to protect the player from getting cold, typically during the winter months. The player could also find themselves getting too hot when wearing the vest. However, the vest had the lowest player temperature effect of all the tops, with a value of 5.

There were 11 variants of the vest.

Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the vest can be cleaned.

Each piece of clothing has durability, losing a little upon each hit. The vest has a maximum condition of 10 and will lower one in 20 times the player gets hit.

A vest could be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they could be found, the vest was an obvious source of bandages. In an emergency, a dirty or bloody vest could be torn into bandages, which will always yielded 1 clean ripped sheet and 7 dirty ripped sheets.

Item Description Weight Temperature Condition Classname
VestVestVestVestVestVestVestVestVestVestVest Provides moderate protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. 1 5 10
Max
5%
Degradation
Base.Vest

Crafting

Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product XP gained Skill(s) Recipe Ingredient 1
Rag.png
Ripped Sheets
0.25 Tailoring none
(consumed)
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

item Vest
{
  Palettes                      = Vest_White,
  BodyLocation                  = Top,
  PalettesStart                 = Vest_,
  Type                          = Clothing,
  Temperature                   = 5,
  SpriteName                    = Vest,
  DisplayName                   = Vest,
  Icon                          = Vest,
  ConditionLowerChanceOneIn     = 20,
  ConditionMax                  = 10,
}

See also