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{{languages|Survival Guide}}
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{{header|Gameplay|Guides|type=Neutral|version=Version 40|incver=43}}
{| class="pztable" align="right"
| style="background-color:#DFDFDF; padding:0;" | [[Image:Spiffo_Survivor.png|x250px]]
|-
! style="font-weight:normal" | ''Spiffo is a true survivor.''
|}
<div style="float:left;margin-right: 1em;">__TOC__</div>
<div style="float:left;margin-right: 1em;">__TOC__</div>
==Introdução==
==Introdução==
===Prefácio===
===Prefácio===
Bem vindo ao Guia de Sobrevivência para iniciantes. Este guia irá cobrir alguns tópicos relacionados ao Project Zomboid, e é dirigido a novos jogadores, apesar de também poder ser usado por jogadores veteranos para atualização ou como referência. Este guia irá ensinar aos jogadores o básico da sobrevivência, combate e exploração.
Bem vindo ao Guia de Sobrevivência para iniciantes. Este guia irá cobrir alguns tópicos relacionados ao Project Zomboid, e é dirigido a novos jogadores, apesar de também poder ser usado por jogadores veteranos para atualização ou como referência. Este guia irá ensinar aos jogadores o básico da sobrevivência, combate e exploração. Este guia é voltado para o modo Sobrevivente.


Embora o guia tenha sido criado para ser lido por inteiro, cada sessão pode ser lida independentemente, isso permite ao leitor pular para partes que o interessa, pois há múltiplas formas de jogar Project Zomboid. Se você quer ter uma experiência autêntica (sem influência deste guia), recomendamos que tente jogar sem esse guia primeiro, se encontrar dificuldades pode voltar e usar.
Embora o guia tenha sido criado para ser lido por inteiro, cada sessão pode ser lida independentemente, isso permite ao leitor pular para partes que o interessa, pois há múltiplas formas de jogar Project Zomboid. Se você quer ter uma experiência autêntica (sem influência deste guia), recomendamos que tente jogar sem esse guia primeiro, e caso tenha dificuldades pode voltar e fazer uma leitura nos tópicos.


===Interface===
===Interface===
Essa é a interface de Project Zomboid. Os elementos foram destacados, confira a legenda.
[[File:InterfaceGuide.png|right|thumb|500px|Interface do jogo (UI).]]
[[file:GuiaBR.png|center|thumb|550px|A interface do jogo.]]
Esta é a interface do Project Zomboid na Verção mais Recente.{{VersionNotice|version=Versão 41|incver=65}}. Os elementos foram destacados, confira a legenda:


                  Legenda
1) [[Player|Personagem do jogador]] (Você!)<br>
            1. Personagem (você!)
2) Equipamento primário, normalmente para [[Weapons|Armas]] e ferramentas<br>
            2. Equipamento primário, normalmente para armas e ferramentas
3) Equipamento secundário, geralmente serve para carregar coisas de uso indireto (sacolas plásticas, saco de lixo, mochila de viagem, [[Bags|etc.]]) ou para algumas armas grandes que necessitam as duas mãos.<br>
            3. Equipamento secundário, geralmente serve para carregar coisas de uso indireto (sacolas  
4) [[Inventory|Menu de inventário]]<br>
              plásticas, saco de lixo, mochila de viagem, etc.) ou para algumas armas grandes que  
5) Menu de status do personagem<br>
              necessitam as duas mãos.
6) [[Crafting|Menu de fabricação]]<br>
            4. Exibir/ocultar painel de inventário
7) [[Controls#Build.2FMove Mode|Furniture menu]], for moving, rotating, and picking up furniture and bigger items<br>
            5. Exibir/ocultar painel de saúde
8) Current time. Only shown when carrying a device that shows time ([[Digital Watch]], [[Classic Wrist Watch]], or [[Alarm Clock]])<br>
            6. Relógio (formato de 24 horas)
9) Time controls, for pausing or accelerating time. (Not shown in [[Multiplayer]])<br>
            7. Controles de tempo (para pausar ou acelerar o tempo do jogo)
10) [[Survival Guide#Moodles|Moodles]], which shows any modifiers on your character<br>
            8. Humores (onde vários humores aparecem, neste caso indicando os humores de cima para
11) Safety System, for toggling PVP mode on or off for you (Not shown in solo or servers that don't allow that feature)
              baixo: amuado, embriagado, sem fome e desconfortavelmente quente. )


Algumas características da interface não são tão simples...
====Controle e gestão de inventario====
* Primeiro, itens do inventário podem ser agrupados ao segurar o botão esquerdo e arrastar o cursor realçando os itens desejados.
* Itens individuais também podem ser agrupados, segurando a tecla '''shift''' enquanto seleciona os itens desejados.
* Por último, itens podem ser movidos e largados em novos recipientes ou no chão ao soltar o botão esquerdo fora da janela existente.


[[File:Tuto.gif|center|thumb|511px|Exemplo de agrupamento de itens.]]
Some features of the interface are less obvious. Firstly, items in an inventory can be selected as a group by holding left click (aim for the item's category text as opposed to the item's name) and creating a selection box within the window. Dragging outside of the window scrolls either up or down. Secondly, individual items can be selected or deselected to form a group by holding control while clicking all items required. Lastly, items can be dragged and dropped either into new containers or onto the floor by releasing left click outside the existing window.


===Criação do personagem===
<gallery mode=packed heights=64px>
[[File:CdpPTBR_02.png|right|thumb|511px|Criação de características físicas do personagem]]
file:Inventory_Drag.gif|Dragging
Assim que você inicia um novo jogo, e escolhe o mapa desejado, inicia-se a criação do personagem. Para acessar o guia de criação do personagem, visite a página [[jogador]]. Este guia mostra todas as telas que serão encontradas até o início do jogo, explicando os [[Atributos|Atributos e benefícios]] para as variadas profissões.
file:Inventory_CTRLClick.gif|Shift-clicking
file:Inventory_LootAll.gif|Loot all button
</gallery>


Entretanto, entenda: '''''A morte é inevitável'''''. Nas primeiras vezes que você for jogar, provavelmente se encontrará em situações desconfortáveis, onde não terá escapatória. Isso acontece as vezes. Não é porque você é ruim, acontece apenas porque você é um novato. Com o tempo você aprende, a cada partida você ganha mais experiência e vai melhorando, para futuramente jogar com outros personagens e sobreviver por mais tempo.
===Criação de Personagem===
[[File:CharacterCreation.png|right|thumb|390px|The character creation menu.]]
As soon as you start a new game, you will be greeted by the character creation screen. To get a guide of the character creator, visit the [[player]] page. It will guide through and break down all the screens that you will find, as well as explaining [[Traits|traits and perks]] for different occupations. If you're new, you may want to take the [[Traits|Thick Skinned]] trait, which will allow you to survive injuries which would be fatal to other characters. Only 1 [[Occupation#List of Occupations|occupation]] is allowed and if [[Occupation#Unemployed|unemployed]] is selected, the player has 8 free points to spend on [[Traits|traits]]. If the player is in the [[Game Modes#Custom Sandbox|sandbox mode]] bonus points can be given to select more [[Traits#Positive|positive traits]].


Quando você cria um personagem, e dá a ele atributos, você vai moldando a sua personalidade, abaixo há exemplos de personalidades formadas, mas primeiro uma breve discussão sobre os atributos e você vai poder entender o motivo de alguns atributos não aparecem para a escolha. Atualmente o jogo encontra-se incompleto, e por isso alguns atributos requerem equilíbrio, ou seja, o atributo contrário em alguns casos não foi implementado ainda, porém, futuramente vários atributos estarão disponíveis.
However, do realize the following: death is inevitable. It tells you as much when you start up the game and the first few times you play, you may be likely to find yourself in an unfortunate situation from which there's no escape. It just happens. As long as you learn from the experience you'll be in much better stead to play new games with future characters.


Dois bons exemplos são: ''Pavio curto'' e ''deprimido(a)''. ''Pavio curto'' e ''paciente'', são atributos opostos, e combinam com interações entre NPC's, porém é uma característica ausente do jogo atualmente e, portanto, não estão disponíveis para escolha na criação do personagem. ''Deprimido'' aumenta a possibilidade de o personagem se tornar infeliz, levando a infelicidade se não for tratado. Se o seu personagem se tornar infeliz, ele irá fazer as coisas mais devagar que o normal, portanto a infelicidade pode ser curada facilmente. Isso não terá impacto significante na sua sobrevivência.
Some sample builds follow below, but first, a brief discussion about traits and the tradeoffs of certain traits. Currently the game is unfinished and some traits require balancing, whereas others deal with features which have yet to be implemented properly yet.


Atributos que podem ser "contornados" são mais indicados para a escolha, o(a) ''covarde'' por exemplo, que entra em pânico em combate, pode ser ''contornado'' com a medicação adequada. A propensão à doenças pode ser evitada com o atributo ''aventureiro(a)'', desde que o seu personagem não coma comida estragada. Deficiente auditivo(a) pode ser mitigada pelo ''aventureiro(a)'' também.
Easy manageable negative trait examples would be [[Traits|Coward]]/[[Traits|Pacifist]], [[Traits|Slow Reader]], [[Traits|Hearty Appetite]], and [[Traits|High Thirst]]. Coward/Pacifist doesn't have much of a negative impact, as you should run from zombies instead of attempting to fight them early on, until you acquire a [[Baseball Bat]], [[Axe]], or fire ([[Campfire Kit]]). Slow Reader doesn't have any "negative" effects, per se, as it doesn't actually lower any skills. It's just a timesink, as reading takes more time than normally, but it isn't an issue as long as you make sure you're safe before you start reading. Hearty Appetite and High Thirst are also not difficult to balance, as you'll be needing to eat/drink only somewhat more, so it's manageable if you keep a steady supply of food/water available.


{|width=100% border=0
[[Traits|Sleepyhead]] and [[Traits|Overweight]] are less manageable to an extent but are still worth taking. Sleepyhead applies in the same sense of Slow Reader, as you'll need more sleep, so you just need to make sure you're safe before sleeping. While Overweight does reduce your starting Fitness skill by two points initially, it can be balanced if you make a habit of running, and Fitness could rise above normal if you survive long enough.
|colspan=5 align=center|'''Exemplos de personalidades'''
|-
|width=20%|[[File:VETERAN.png|center]]
|width=20%|[[File:Lenhadorclass.png|center]]
|width=20%|[[File:Bombeiro.png|center]]
|}
[[File:Legenda.png|center]]


==Progressão do jogo==
<gallery>file:OpwNU8R.png
file:JyTOsOK.png
file:TKHPDCk.png
file:HYyf1YX.png
file:3cPMleH.png</gallery>


===Fase inicial===
==Evolução do jogo==
===Primeiros passos===
The start of your adventure can be the toughest part of the game. If you're a completely new player you'll want to read and play through the tutorial thoroughly in order to accustom yourself to the game's basics such as moving around, opening containers, and how combat works.


=====Estabelecendo uma Safehouse=====
====O que fazer no início====
Aqui é onde tudo começa -- O início da sua aventura pode ser a parte mais difícil do jogo. Nesse momento suas únicas posses são sua roupas então você precisa procurar itens úteis pelos vários "containers" (Armários, caixas, geladeira...) do local onde você surgiu e iniciar a sua jornada. Normalmente nesse momento você vai passar a maior parte do tempo na cozinha. Vai haver muito espaço para armazenamento, os eletrodomésticos ainda funcionam, a pia possui água e se você tiver sorte o suficiente também vai haver uma cadeira ou uma cama para dormir. É claro que você pode empilhar tudo no chão como um selvagem (ou talvez um zumbi?), pode ser que assim as coisas fiquem mais próximas, mas a questão da água e dos eletrodomésticos são um problema pois por padrão elas acabam antes de completar 2 meses de apocalipse. Por esse motivo é importante cozinhar e armazenar água sempre que possível... mas não vamos nos ater a isso agora. Nesse momento sua prioridade é se acostumar com os controles e a interface do jogo.
You'll spawn in a house or trailer when you begin in Project Zomboid. Your first priorities upon spawning are getting a [[Weapons|weapon]], [[Food|food]], and a [[Bags|backpack]]. If you want to make your starting building a safehouse, make sure ground floor windows have curtains on them. If not, look in dressers and bedrooms for some spare [[Sheet|sheets]] which can be made into curtains. If you are unable to find enough [[Sheet|sheets]] and you see a horde outside of your [[Window|window]]; ***don't panic, be cautious***. They won't notice you as long as you stay away from the offending [[Window|window]] and [[Noise|keep quiet]], as in no running, shouting, or swinging a weapon. Turning off lights in your home will improve your chances of being visually hidden as well. Lights can be toggled by clicking on a light switch in the wall if your character is standing near enough to it.


Se você for um jogador novato, leia to tutorial e aprenda como utilizar os menus e a interface, se mover e abrir os containers. Existe também um guia (em inglês) nos fórums: [http://theindiestone.com/forums/index.php/topic/51-unofficial-pz-manual-updated here]
Sometimes you may be seen. If they're approaching, run away and lose a horde's line of sight. This is done by going into a building, closing the door behind you, and leave through the back (for example). Then try and find a better safehouse or, if you can, catch the attention of nearby [[Zombie|zeds]] and lead them away from your area before a horde's breaking line of sight, just to make things a little safer. Otherwise, you are fine to stay a night or two if you have enough ground floor curtains, as long as you're quiet and don't make too much [[Noise|noise]]. However, keep in mind there may be a risk of zeds breaking in from [[Metagame#Helicopter Event|helicopter noise]] or [[Metagame|ambient sound events]] like gunshots and screaming. The [[Metagame#Helicopter Event|helicopter noise]] will occur only a total of two times within the first month, normally around the end of the first week. This but can be ignored if you can find a [[Radio|radio]] with the [[Automated Emergency Broadcast System|automated emergency broadcast system radio station]] as this will inform you when the [[Metagame#Helicopter Event|helicopter]] will be coming by saying 'Air Activity Detected'.


{|cellpadding=20
Gathering [[Food|food]] (eat [[Food#perishable|perishables]] first, save [[Food#Non-perishable|non-perishables]] for later unless you're absolutely [[Moodles#Hungry|starving]], which is unlikely in the beginning) is also a priority, and so is gathering and filling containers such as [[Empty Mug]]s and [[Cooking Pot]]s with water, stashing them away for when the power and water eventually goes out. The power and water will normally shut off anywhere from one to two days from the first day (if you're really unlucky) or 1 month normally. This time can be changed in the [[Game Modes#Custom Sandbox|sandbox settings]].
|''Nota: Eu pessoalmente prefiro pegar a maior quantidade de itens que eu consigo carregar de todos os conteiners do local dando prioridade para os seguintes itens 1) comida perecível (geladeira), 2) comida não-perecível, 3) utensílios de cozinha, 4) ferramentas, 5) livros, 6) containers vazios, 7) containers cheios (com água), 8) sementes, 9) remédios, 10) armas e munição, 11) tábuas, 12) etc, 13) lixo.''
|}


Procure por:
This list is an example of what to loot, bold is essential, while non-bold is nice unless you can't spare inventory space:
*[[Weapons|Armas]]
*'''[[Bags|Bags]]''' (in order from worst to best, [[Items#Baggage|Tote Bag]], [[Items#Baggage|Purse]], [[Items#Baggage|School Bag]], Duffle Bag, [[Items#Baggage|Hiking Bag]], [[Items#Baggage|Big Hiking Bag]], but a Plastic Bag, [[Items#Baggage|Empty Sand Bag]] or Garbage Bag can be used in a pinch if nothing else is available, and all bags from School Bag and up can be equipped on your back)
*[[Sheet|Lençóis]]
*'''[[Weapons|Weapon]]''' (preferably a [[Baseball Bat|Baseball Bat]] but a [[Frying Pan]] is fine, a [[Rolling Pin]] or [[Golf Club]] will do in a pinch)
*[[Water bottle|Água]] (em garrafas, panelas, canecas, etc)
*'''[[Water Bottle]]''' (a Bottle with [[Remoulade|Remoulade]] or [[Mayonnaise|Bottle with Mayonnaise]] can also be emptied to be used as a makeshift Water Bottle)
*[[Food|Comida]]
*[[Ripped Sheets]] ([[First Aid|Medical]], crafted from [[Sheet|sheets]], [[Sweater|sweaters]], [[Skirt|skirts]], [[Blouse|blouses]], [[Vest|vests]], [[Pants|pants]], etc)
*[[Skill Books]] (Useful, even if you have a passive XP boost towards a [[Skills|skill]])
*[[Garbage Bag|Garbage Bags]] ([[Carpentry]], for crafting [[Rain Collector Barrel|rain collector barrels]] to get [[water]] after the water shutoff
)
*[[Lighter]]s/[[Matches]] (For lighting a [[Campfire]] with a [[Campfire Materials]] using [[Fuel|fuel]] such as [[Log]]s, [[Plank]]s, [[Book]]s, Skill Books, [[Newspaper]]s, and [[Magazine]]s or [[Molotov Cocktail]]s)
*[[Nails]] ([[Carpentry]])
*Seeds Packets, such as [[Potato Seeds Packet|Potato]], [[Broccoli Seeds Packet|Broccoli]], [[Cabbage Seeds Packet|Cabbage]], etc (Farming)
*[[Hammer]] ([[Carpentry]])
*[[Trowel]] or [[Spade]] ([[Farming]])
*[[Adhesive Tape]], [[Duct Tape]], [[Glue]], and [[Wood Glue]] ([[Carpentry]] and [[Weapons|weapon repair]])
*[[Beta Blockers]] ([[First Aid|Medical]] and as [[Moodles#Panic|panic]] can be detrimental in combat)
*[[CD Player]], [[Cordless Phone]], [[Digital Watch]], [[Earbuds]], [[Headphones]], [[Home Alarm]], [[Radio]], [[Speaker]], [[TV Remote]], and [[Video Game]] ([[Electrical]], can be dismantled into [[Electronics Scrap|scrap parts]] with a [[Screwdriver]])


Outras coisas vêm por último se você tiver espaço no inventário, como revistas/livros, pacotes de sementes e medicamentos como [[Sleeping Tablets]] e [[Vitaminas]].
====Procurando armamento====
Granted, the most important item you can scavenge will be your initial weapon. [[Baseball Bat|Baseball bats]] are top-choice, though [[Frying Pan|frying pans]] are just as fine. [[Rolling Pin|Rolling pins]], [[Shovel|shovels]], [[Golf Club|golf clubs]], [[Crowbar|crowbars]], and [[Kitchen Knife|kitchen knives]] can be used as [[Weapons|weapons]] in a pinch, although Kitchen Knives are generally worse than all the listed rest. [[Axe|Axes]] are ideal if you can find one, and if you're lucky enough to find a [[Baseball Bat|baseball bat]], a [[Hammer|hammer]], and some [[Nails|nails]], you can craft a [[Spiked Baseball Bat|spiked baseball bat]] which will serve as a worthy weapon for a long time and is repaired using [[Wood Glue|wood glue]], [[Glue|glue]], [[Adhesive Tape|adhesive tape]], [[Duct Tape|duct tape]] and [[Nails|nail]].  


Not all items are created equal. Be aware some items are useless and will create unnecessary weight, even for crafting. Examples include the following: Toothbrushes, toothpaste, spoons, knives, forks, excess clothing, dolls, lighters and matches (for early game), sheets (as long as windows are sufficiently covered and drawn, explained elsewhere), magazines, books, paper and other literature (boredom is not a fatal factor).
If you find a [[Pistol]] and ammunition, it's probably best to ignore it. [[File:SurvivalGuide_ArmingYourself.png|thumb|A firearm can make a quiet place swarm with zombies in seconds.]] Not only are they heavy but they create an incredible amount of [[Noise|noise]] which can draw unwanted attention. As of build 32, firearms were majorly nerfed unless you take enough practice and time to level it more than a couple of skill points or pick an occupation that provides boosts to [[Skills#Firearm|Aiming and/or Reloading]]. To equip any weapons, put them in your main inventory. Then right click the item and choose the "equip primary" option. Some weapons can be held in two hands. However, while it increases damage it also takes up both hand slots.


After scavenging every nook and cranny of the house, evaluate what you have. Try to locate a storage device as early as possible, such as a [[Items#Baggage|Plastic Bag]], [[Items#Baggage|Garbage Bag]], or [[Items#Baggage|School Bag]]. Even a plastic bag will allow you to carry many more items than you would be able to normally. To equip these containers, just right click on it and select equip in secondary (primary should be for weapons) or equip on back.
====Armazenamento====
Now you have a bunch of [[Items|items]], [[Tiles/Storage|storage]] is something to consider. Typically the kitchen (if there is one) will have the most [[Containers|containers]] in the most condensed [[Tiles|space]], and since it also contains a refrigerator and either a [[Cooking|cooker or microwave]], this area is a strong candidate for most of your early activities. It's also possible to carry even more weight if necessary using personal containers such as [[Schoolbag|School Bags]] and Hiking Bags (either [[Normal Hiking Bag|normal]] or [[Big Hiking Bag|big]]), and these can be equipped to your back to free your hands.  


Depending on where you spawned and how lucky you are, you may have multiple choices for a weapon. Here they are graded into tiers of usefulness which considers swing speed and damage. Pick the best available.
[[Plastic Bag|Plastic Bags]] and [[Garbage Bag|Garbage Bags]] also qualify as [[Containers|containers]] if there are no alternatives and you need to shift a lot of weight. As mentioned above, equipping a [[Weapons|weapon]] in both slots makes carrying a container in your secondary slot, or "off hand", impossible. It can be useful to organize items into categories such as [[Food#Perishable|perishable food]] (refrigerator), [[Food#Non-perishable|non-perishable food]], [[Cooking|cooking utensils]], tools, books, [[Containers|empty containers]], [[Water Dispenser|full containers (water)]], [[Farming|agriculture]], [[First Aid|medicine]], [[Weapons|weapons]] and ammunition, [[Plank|planks]], misc, and junk.


{|align=center width=75% border=0
====Permanecendo vivo====
|width=30% valign=top align=center|
Taking care of yourself is important, also [[Ripped Sheets|ripped sheets]] (makeshift [[Bandage|bandages]]) can be made by ripping clothes into sheets and are used to stop [[Moodles#Bleeding|bleeding]] after being injured. You'll also need to eat [[Food|food]] and to drink [[Water|water]] to survive. If you're in a safe location and your character is [[Moodles#Thirst|thirsty]], drink some water. You can drink directly from sinks and [[Water Dispenser|water dispensers]] without needing a container, but if you have a water container in your main inventory you'll automatically drink from that as required and this can be refilled as necessary.  
Tier 1:
*Axe
*(Nailed) Baseball Bat
|width=30% valign=top align=center|
Tier 2:
*Golf Club
*Frying Pan
*Rolling Pin
*Kitchen Knife
*Crowbar
|width=30% valign=top align=center|
Tier 3:
*Screwdriver
*Butter knife
*Fork
*Spoon
*Pencil
*Pen
|}
{|cellpadding=20
|''Note: If you're lucky enough to find a baseball bat and nails, you can craft these items into a nailed baseball bat with a hammer, using the right-click menu.''
|}


To equip any weapons, put them in your main inventory and right-click the weapon, so you can choose the "Equip Primary" option. Some weapons can be held in two hands but it takes up the primary and secondary slot (therefore any containers, such as a tote bag, garbage bag you are carrying in your secondary cannot be accessed unless it is on your back).
Feed yourself every time you get [[Moodles#Hungry|hungry]], especially before combat, and always eat [[Food#perishable|perishable food]] first. Prime candidates for immediate consumption include luxury products such as [[Pizza]], [[Pie]], and [[Cake]]. This is because these items aren't [[Cooking|ingredients]] and can't be used to create meals. Otherwise, eat [[Food#perishable|perishable food]] that restores the least amount of hunger first, or anything 15 hunger and below. [[Food#non-perishable|non-perishable food]] such as [[Chips]] and canned food like [[Canned Soup]] and [[Canned Beans]] are low priority, but should be stockpiled but not consumed unless absolutely necessary.  


If you have found sheets, improvise curtains on as many uncovered windows as possible. To cover a window, put the sheet into your main inventory and then right click the window you wish to cover and select "Add Sheet". After that you can close or open the "curtains". It is recommended that you start with the windows in the bedroom you plan to sleep in, and then the kitchen. Other rooms that are separated from these two areas by a door are not as urgent. Even large windows that cannot be opened can be covered by two sheets, unless they are blocked by furniture. If you have all the windows on the bottom floor covered and feel safe, consider staying there for a while. If you at least have all the bedroom windows covered, stay in the house for just that day and continue scavenging for sheets the next day. If none of the bedrooms have all of the windows covered, consider searching the next house for sheets or consider staying somewhere else instead.
The effects of being [[Moodles#Hungry|hungry]] include reduced [[Skills#Passives|strength]], which can create problems in melee combat. [[Moodles#Tired|Rest]] is also important. Try to sleep during the night so your visibility is maximized during daylight when you're moving around. The effects of being [[Moodles#Tired|tired]] include reduced awareness which can lead to you being ambushed unexpectedly by zombies which are right beside you, unseen until it's too late.  


Once you have a house with all the windows covered, proceed to the next three steps.
Every now and then, your character will either get hot or cold. Take off ([[Moodles#Hyperthermia|hyperthermia]]) or put on clothes ([[Moodles#Hypothermia|hypothermia]]) when you see this. A [[Campfire|campfire]] will also do in a pinch, if you're desperate. [[Moodles#Hypothermia|hypothermia]] will occur more often in the winter, while [[Moodles#Hyperthermia|hyperthermia]] will occur more during the summer. The last thing you need is your character suffering from hypothermia/hyperthermia in a [[Zombie|zombie]] apocalypse.


=====Taking Care of Yourself=====
====Exploração====
[[Bandages]] are essential before heading out into the world, you don't want to bleed out after a tiny scratch! Save your sheets for covering windows and tear up some old clothes instead.
Leaving your safehouse is never a safe thing to do. You never know when you'll get a chance to get back to your safehouse. You should have an idea of where you're going, and how you can get back. It is easy to get lost in the vast world. Avoid forests and long wide roads like the highway. If needed, forests can be used to cut line of sight from a horde. Always take some rations of [[Food|food]] and [[Water|water]] when leaving as well as your primary [[Weapons|weapon]]. A backup [[Weapons|weapon]] is preferred but not mandatory. If you have a [[Bags|bag]] always put your less needed items in the spare [[Bags|bag]] and essentials in the primary inventory.


Your character is essentially an average person. That means that they need to eat food and to drink water to survive. If you are in a safe location and your character is thirsty, drink some water. You can drink directly from the sink without needing a container. Feed your character every time he or she gets "peckish" or "hungry" and always eat perishable food first. Consider saving food which replenishes thirst for last. Sleep at about 9/10 PM (21:00/22:00) and try to wake up at about 7 or 8 AM when there is light outside. Organize your containers so that each container only has a specific type of item in it. I.e, something each for books, weapons, food, medicine, tools, etc. The fridge should always contain cookable and perishable food. Being organized and having different bags for each type of item reduces weight, and decreases the amount of time your character will spend moving items into containers. If you can, save an extra weapon just in case your primary weapon loses durability.
In moments where every second is important, having to unpack something could be your death. Try to also store at least a week's worth of [[Food|food]] and a couple of [[Magazine|magazines]] and [[Book|books]] in your safe house, just in case you get [[Moodles#Sick|sick]] and to stay indoors for a long period of time to recover. To avoid getting lost, you may leave a trail of semi-useless items such as [[Fork]]s or [[Spoon]]s lying on the ground, particularly at road junctions to show you the way home.


Every now and then, your character will either get hot or cold. Take off or put on clothes when you see this. A campfire will also do in a pinch, if you're desperate. Hypothermia will occur more often in the winter, while it's opposite will occur more during the summer. The last thing you need is your character suffering from hypothermia/hyperthermia in a zombie apocalypse.
====TV e Radio====
During the early days of the plague, while power is still on and the lights of humanity have yet to dim out, you can take advantage of [[radio]] and TV broadcasts. Most channels will provide information (read: propaganda and hearsay) which can help lower your boredom. Listening to cooking, carpentry or outdoor living on the [[Life and Living TV|Life and Living TV channel]] will provide a useful boost in your corresponding skill levels. By reading [[Skill Books|skill books]] for your level on these topics before watching such broadcasts, you can maximize the early knowledge you can get before the curtain falls on mankind's information age. Just make sure to use electronics with [[earbuds]] or [[headphones]], or turn down the volume and watch while in a safe place.


Leaving your safehouse is never a safe thing to do. You never know when you'll get a chance to get back to your safehouse. You should have an idea of where you're going, and how you can get back. It is very easy to get lost in the vast world. Avoid forests and long, wide roads like the highway. Always take some rations of food and water when leaving as well as your primary weapon. If you have a backpack, always put your less needed items in the backpack and essentials in the primary inventory. In moments where every second is important, having to unpack something could be your death.
===Progredindo para um futuro===
If you have found a [[Hammer|hammer]] and some [[Nails|nails]], barricade all your [[Window|windows]] with as many [[Plank|planks]] as possible. You can create [[Plank|planks]] by breaking interior [[Door|doors]] or chopping down trees with an [[Axe|axe]], [[Wood Axe|wood axe]] or [[Pickaxe|pickaxe]]. If you can't find those, a [[Golf Club|golf club]], [[Frying Pan|frying pan]], or [[Hammer|hammer]] can be used. Remember that you need a [[Saw|saw]] to create [[Plank|planks]] from [[Log|logs]]. Be careful, and be sure to scout the area for nearby zombies first before attempting any kind of [[Carpentry|construction]]! As they will be attracted to the [[Noise|noise]], you may end up in a siege in an effort to improve your safehouse's defenses.  


Try to store at least a week's worth of food and a couple of magazines and books in your safe house, just in case you get sick and to stay indoors for a long period of time to recover.
Consider installing [[Sheet Rope|sheet ropes]] on all of the upstairs [[Window|windows]]. In an undead siege, you may end up being trapped in your house's second floor with your first floor swarming with zombies, who are trying to go up to your second floor. You can climb up and down a [[Sheet Rope|sheet rope]], making it a good alternative exit/entrance that zombies cannot use.


Also try to hoard as many water containers and fill them from the sink. These can be kettles, pots, bottles, mugs, and bowls. Always store them full, because when the water eventually runs out. thirst will be your easiest killer.
[[Window|windows]] are extremely fragile and create [[Noise|noise]] when they shatter. A [[Plank|plank]] added in front of a [[Window|window]] will buy some time before it shatters into a million pieces. You may also want to consider barricading extra [[Door|doors]] so that you only have three or fewer doors: a main door, a backup door, and a backup-backup door. Once you have done that to every window in the safehouse, look at the [[Survival Guide#Barricading and Carpentry|Barricading and Carpentry]] section to see how you can improve your safehouse to make it the ultimate anti-zombie fortress you can have.


=====Getting Armed=====
You can also use a [[Sledgehammer|sledgehammer]] to destroy the staircase to the second story of a safehouse, rendering it unreachable to zombies, just be sure to have a [[Sheet Rope|sheet rope]] installed on the north, east or south side window. Destroy the top portion of the stairs first or you wont be able to reach it, and if left there, the zombies can glitch to the top of the stairs if it remains intact.
Now that you have a safe-house, the next priority is a weapon. Do you have a weapon? If so, what is it? Your primary weapon should be a swinging weapon. Firearms make too much noise and stabbing weapons are too risky. Look at the items section in the wiki to find an optimal weapon that suits your playing style. A good common weapon early on is the [[Frying Pan]]. A secondary weapon is another weapon you should have on either yourself or in your safehouse so that you can use in case your primary weapon breaks. Furthermore, you may carry a firearm with you (if you manage to find one) but take care not to use it as a primary weapon or a secondary weapon. The firearm should only be used in special circumstances or should be a last resort weapon, but it can be used strategically to lure a horde away from a point of interest. Understand that using a firearm will attract zombies towards your location and understand that your firearm can fire only a limited amount of rounds before reloading. If you decide to keep a firearm, try to limit your ammo's weight to about 1-6 units, depending on how much you can carry.  Since firearms will pull zombies from a much larger surrounding area, plan to use 3 to 5 times more bullets than needed for the zombies you see nearby.


Until you have a strong primary weapon and a few reliable secondary weapons, look out for weapons when scavenging. Some weapons like the hammer can be used for other purposes as well and shouldn't be ignored even if you have a strong primary weapon.
===Depois de muito tempo===
Weeks, perhaps even months have passed after you started. Zombie blood and corpses litter the streets only to reflect your exceptionally effective survival methods. Unlike most people, you managed to survive this far into the game (this is quite a feat). However, this is where the game truly starts. This phase is your transition from a "survivor" to a "rebuilder": you will have to start building a self-sufficient one-person society. (until the day NPCs are re-implemented)


Currently, the ideal weapon is the [[Axe]]. However, a [[Baseball Bat]], a [[Spiked Baseball Bat]], a [[Golf Club]] or a [[Crowbar]] also make effective weapons.
==Táticas==
===[[Crafting|Construindo]]===
With the right resources, players can mix items together to create new or better equipment. By right-clicking one of the specified items (with all items of the crafting recipe present in the main inventory), players can create [[Crafting#Food|food recipes]], [[Crafting#Weapons|enhanced weapons]] and [[Crafting#Construction|barricades]] to reinforce their safe-houses. One can also use the crafting menu below the character status icon to craft items, as well as easily find recipes.


=====Gathering Supplies=====
===[[Skills|Habilidades]]===
Once you've cleared out all of the closest houses you should have the following:
To see a character's skill, open the Skill tab after clicking the heart in the UI (or hotkey 'C'). The "skills" screen will appear and will show you how much skill points you have, which skills you have unlocked, and how far you are from unlocking a skill if you haven't. If you have a spare skill point and an unlocked skill, there will be a "+" sign next to the name of that skill in one of the boxes. A skill that you can put a skill point into will also be gold in color, compared to a locked skill's silver color. Clicking it allows you to distribute one [[Skills|skill point]].
It is your choice on what skills you need to upgrade, but do so wisely. The [[Skills|Lightfooted]] and [[Skills|Sneaking]] skills are perhaps the most valuable as it is of high importance not to be spotted by a zombie while trying to move stealthily.


*A melee weapon
In Build 41.50, the [[Skills|skills]] will be automatically levelled, with no need to click which skill is wanted to level.
*A baggage item (such as trashbag or school bag) of some sort
*Some [[Bandages|bandages]]
*A week's worth of food (perishable and non-perishable)
*A week's worth of water


You can collect water by using empty bottles and containers and filling them up at sinks, tubs and...toilets, yes. You will want to do this sooner rather than later as the water supply will eventually become shut off. So remember: stockpile, stockpile, stockpile. After the water gets shut off, you will have to become reliant on a [[Rain Collector Barrel]] or a well.
===Limpeza e armazenamento===
You'll never have enough supplies to last you the long term, luckily, there are various places you can loot. If you're careful, scavenging expeditions can be only slightly risky but rewarding.  
[[File:Windowopening.png|thumb|Tap the 'interact' key (default E) to open windows. Holding the key will cause your character to climb through an open window. Tapping the key once while facing an open window will close it. Alternatively, tapping the interact key multiple times will cause your character to break the window.]]


Once you have these, you will have to go foraging further from your safehouse, a container such as a plastic bag or school bag is essential! Always leave your safehouse early in the morning and time it so you return before it gets dark. To avoid getting lost, you can leave a trail of useless items such as forks or spoons lying on the ground, particularly at road junctions, to show you the way home. Most houses will contain food and clothing items, for more specific items you will need to travel west to the town.
=====Escolhendo um local=====
Know the type of item that you are trying to find. If you are in need of construction or farming supplies, find a warehouse or hardware store. If you need food, houses and stores will probably be the best bet. Before entering the building, plan your exit strategy. Medical supplies can be found in abundance in a couple of major medical depots, with one in Muldraugh and two in West Point. Make sure that there are at least two entry points on different sides of the building, be it windows or doors. You want to be able to escape easily if zombies become aware of your presence. If you see a broken window, be extra careful, as this can be caused by a zombie that's inside trying to get out, or by a zombie that's outside trying to get in!


There are a few items that you will need to keep an eye out for, as they have unique abilities or are particularly important or useful:
=====Quebrando tudo=====
Before breaking in, it's a good idea to take a quick look around the outside of the building just to make sure there isn't a horde waiting on the other side of it. Also try to get a good look in though the windows, in case there are already zombies inside. Climbing though a window just to discover that you're entering a room full of zombies is never a good surprise!


[[Axe]]: Awesome melee weapon and door smasher, quite rare, it can be found in crates, warehouses and are extremely rare on zombies corpses.
Always try to break in as stealthily as possible by going through the side of the building with the least zombies around it. Before you even try to break in, check if any doors are unlocked. If it is locked, you will have to enter though the window, simply move to a window and press E, and wait until it opens. Never smash a window if you can avoid it, as this will attract zombies.
Once you have established that the room is clear, close the window again, this will prevent any zombies that may be following you from sneaking in behind you.


[[Saw]]: Able to turn chopped down trees into planks.
Some buildings such as shops will not have openable windows, in this instance you will have to break a window. Don't use the right-click command to smash windows, as this may result in cuts. Instead simply swing your melee weapon at the window as if it was a zombie. Be prepared to run and hide after doing this and keep an eye on the window to see if any zombies are attracted.


[[Hammer]]: Essential for all construction projects, also reasonably good at breaking up doors for planks. Mostly found on zombie corpses. Can also be found in garages and anywhere else where there are crates. It's also a good idea to search sheds.
When entering any building, there is a chance that a [[Burglar Alarm]] will sound. This will quickly attract large amounts of zombies to your immediate area. Run away from the area and try to take shelter elsewhere until the Burglar Alarm dies down. Burglar Alarms will attract zombies from far and wide, so be careful not to run into a horde that's on its way to the house. Zombies will also travel 'through' houses that are in the way, by smashing doors and windows.  


[[Trowel]]: Essential for farming in the late game.
Try running back the way you came to the house, as you already know this route is safe from zombies. Failing that, try running towards the east, where there are less zombies (lower right when factoring the map's tilt). A good tactic for avoiding zombies in these instances is to find an obstacle that's parallel to the alarm house, such as a long wall with no windows in it or an impassable fence. As zombies make a beeline for the alarm house, they will have to walk around these obstacles, creating a safe pocket to wait in.


[[Nails]]: Also essential for most construction projects, commonly found in crates. Again, checking sheds can also yield a result.
Be wary of going upstairs in buildings unless you have a Sheet Rope on you. If zombies break in and you get trapped upstairs your only way out will be the window, which has a high chance of resulting in death on the first floor above the ground floor and certain death on any higher floors.


[[Skill Books]]: Pick these up if you can find them, they are very useful for increasing skills of interest, such as Carpentry or Cooking.
=====Fazendo a limpa=====
Unless you have explored the building before, never assume it is safe, whether it is the inside or the outside. Start out by killing any zombies that are inside. It can be dangerous to fight multiple zombies in cramped and small spaces, if you must face them, it's best you lure them outside to a quiet area and kill them there. Once the entrance is cleared, close all the curtains on the windows and (if available) and add Sheets on the windows without curtains or blinds.  


[[Farming|Crop Seed Packets]]: Grab these. They will be your primary food-source after the water/power goes out.
Enter each room cautiously, have your weapon ready and step back immediately (release Ctrl if you were holding it, or you'll attack the door) when you open a door. Pay careful attention to banging sounds. When you finish clearing the inside of a building, check to make sure no zombies outside have been alerted to your presence. Never run while inside of a building unless you are in danger, because running creates noise which will attract nearby zombies.


===Beyond Early Game===
=====Localizações mais comuns de itens=====
If you have found a hammer and some nails, barricade all your windows with as many planks as possible. You can create planks by breaking interior doors or chopping down trees with an axe, golf club, or hammer (the axe will chop them down quicker than any other weapon). Remember that you need a saw to create [[wooden plank|wooden planks]] from logs. Be careful, and be sure to scout the area for nearby zombies first before attempting any kind of construction! As they will be attracted to the noise, you may end up in a siege in an effort to improve your safe-house's defenses.  
Certain items are often found in certain containers, and those container types tend to be found in common locations. Houses, for example, are good all-round locations to scavenge. Not mentioning less useful items, perishable food and Water Bottles are found in refrigerators, cooking utensils, seeds, and non-perishable food are found in kitchen containers, books and skill books are found in shelves, medicine is found in bathroom containers, and bags are found in bedroom containers. Rarely there will be a Pistol or ammunition in any of these. If you have enough medicine and bags already, it may save time to ignore venturing upstairs entirely.


Consider installing sheet ropes on all of the upstairs windows. In an undead siege, you may end up being trapped in your house's second floor with your first floor swarming with zombies, who are trying to go up to your second floor. You can climb up and down a sheet rope, making it a good alternative exit/entrance that zombies cannot use.
==Reabastecendo o estoque==
===Combate===
When heading out for a supply run, always be prepared. Only go outside during daylight, as you have better visibility during the day. Optionally, start your day by [[Moodles#Well Fed|eating something]], refilling your [[Water Bottle]] and making sure you're not [[Moodles#Encumbered|carrying too much]] before going out. Grab any weapon you can find in your base, preferably a good one like a Baseball Bat or Frying Pan. [[File:SurvivalGuide_BatBeatdownZomb.png|thumb|You'll automatically attack an incapacitated living zombie, keeping it from getting back up if you swing in its direction.]]


Windows are extremely fragile and create noise when they shatter. A plank added in front of a window will add some time before the window shatters to a million pieces. You may also want to consider barricading extra doors so that you only have three or fewer doors: a main door, a backup door, and a backup-backup door. Once you have done that to every window in the safe-house, look at the [[Survival_Guide#Barricading and Carpentry|Barricading and Carpentry]] section to see how you can improve your safehouse to make it the ultimate anti-zombie fortress you can have.
When outside, try to walk as often as possible. If you ever stumble upon a horde, you'll be able to run and dodge them without being exhausted. Aside from being more quiet, walking will also save up some energy for fighting without getting [[Moodles#Exhausted|exhausted]] too fast. Every now and then, keep your eyes over your shoulder, as you never know which zombies will follow you. Holding CTRL and circling the mouse around the character will make the player look in the mouse cursor's direction, giving you the ability to spot your enemy before they even see you.
You can also use the sledgehammer to destroy the staircase to the second story of a safehouse, rendering it unreachable to zombies, just be sure to have a sheetrope installed on the north,east or south side window. destroy the top portion of the stairs first or you wont be able to reach it - if left, the zombies can glitch to the top of the stairs if it remains intact


===Late Game===
If you ever encounter a horde of zombies (more than five zombies), then the odds are against you. If you encounter such a large group of enemies, turn the other way. If you can't, try to sneak past them. But if the vast majority spotted you, run to your safe house (if it's safe and far away) or just to another destination. Try to run 3-10 corners so you can effectively lose the majority and make it much easier to fend off those who are still following you.
Weeks, perhaps even months have passed after you started. Zombie blood and corpses litter the streets only to reflect your exceptionally effective survival methods. Unlike most people, you managed to survive this far into the game (this is quite a feat). However, this is where the game truly starts. This phase is your transition from a "survivor" to a "rebuilder": you will have to start building a self-sufficient one-person society. (until the day NPCs are re-implemented}


==Tactics==
About one to five zombies at once can effectively be dispatched by a Baseball Bat or an Axe (if fought one by one and carefully). When fighting groups, you should use hit-and-run tactics, as zombies do not have much of an attack range, and you can keep exhaustion at bay every 1-3 zombies you kill. Try to spread them out as much as possible by killing the faster ones first. Use the corners of buildings, open windows and open doorways to create bottlenecks to thin out groups. When fighting a group, don't try to immediately dispatch enemies you've knocked down when others are still coming. Instead, use the gap to line up your next attack on the next standing zombie.  
===Crafting===
With the right resources, players can mix items together to create new or better equipment. By right-clicking one of the specified items (with all items of the crafting recipe present in the main inventory), players can create [[Crafting#Food|food recipes]], [[Crafting#Weapons|enhanced weapons]] and [[Crafting#Construction|barricades]] to reinforce their safe-houses.


For a complete list of all crafting recipes, please see the '''[[Crafting|Crafting article]]'''.
When fighting crawlers, try not to fight them from the front. Unless your attack kills a crawler in one hit, you '''will''' get injured (and possibly infected), as the crawler does not get stunned from non-fatal blows. Instead, run around it and go behind it. The crawler has to push its body around 180 degrees to get to you, so use its slow speed to your advantage. Do not attempt to fight against huge groups of zombies, since it would be a strenuous, long fight with time that could've been spent more productively.


===Leveling Up===
Never fight with a firearm unless you are sure that you have enough ammo to kill several times as many zombies as you expect to fight (since firearms will draw attention and are nerfed as of b32). Always shoot accurately, since ammo is quite scarce you will want each bullet to count. Try to fight away from your safehouse if you do fight with a firearm. Always be aware of your ammo situation, never fight until the absolute last bullet. Always keep a handful of extra rounds so that you can use them when you need to. Distance is your best friend, zombies cannot attack you if you aren't in arm's length and it gives you more time to reload before they approach you. Moving farther and farther away from your enemies will always help you keep a good distance away from them.
To see a character's skill, open the Skill tab after clicking the heart in the UI (or hotkey 'C'). The "skills" screen will appear and will show you how much skill points you have, which skills you have unlocked, and how far you are from unlocking a skill if you haven't. If you have a spare skill point and an unlocked skill, there will be a "+" sign next to the name of that skill in one of the boxes. Clicking it allows you to distribute one [[Skills|skill point]].


It is your choice what skills you need to upgrade, but do so wisely. The lightfooted and sneaking skills are perhaps the most valuable as it is of high importance not to be spotted by a zombie while trying to move stealthily.
Also, if you hear a helicopter, go indoors then approach the nearest window and wait for a zombie to run past. Depending on the direction it is travelling in, be sure to travel into the opposite direction or make adjustments to your route. This may not have any effect, if there are no zombies within several screens of your location in any given direction. If you are caught in the open for a moment with the helicopter, it will begin to follow you and lure zombies to you for a set amount of time.


For a complete list of each Skill, what they do and how to level them, please see the '''[[Skills|Skills article]]'''.
You are free to go anywhere you want, however, always try to plan where you're headed, what you'll be taking as loot and where you'll be settling in to make a safe-house.


===Scavenging and Storage===
===Explorando mais áreas===
You'll never have enough supplies to last you the long term, luckily, there are various places you can loot. If you're careful, scavenging expeditions can be only slightly risky and very rewarding.  
[[File:SurvivalGuide_Travel.png|thumb]] Eventually, you will want to get out of your area. Maybe it's because there are no more supplies left, or perhaps it's because you want to start anew somewhere far, far away from the horde, or you just want to reach the [[Well]]. When you know you will not be back home for a few days or moving out, always bring a week's worth of food and water with you. It's recommended to take the road, since you can easily get lost in the vast forest (forests can stretch several cells in all directions). A [[Tent]] may be needed to sleep in if your travels will prevent you from finding shelter before you reach your destination. [[Campfire Materials]] can compliment the tent nicely. Be sure you have [[Items#Fire Source|something]] to light the fire with.
[[File:Windowopening.png|thumb|Tap the 'interact' key (default E) to open windows. Holding the key will cause your character to climb through an open window. Tapping the key while facing an open window will close it.]]


=====Picking a Location=====
[[Vehicles]] are almost essential for long-distance travelling and hauling. Items can be stored in seats and the trunk, allowing for more objects to be brought along at a faster pace and not overexerting your character. Depending on the driver and type of vehicle that's being driven, extra items such as (but not limited to) [[Gas Can#Fuel|gas]], a [[Jack]], and a spare tire to maintain the vehicle. Don't assume that you're safe within your vehicle. You're at risk of getting into an accident that can either injure or kill your character. These risks are also abnormally increased with car wreckages of previous drivers because of the outbreak. Another effect of the car wreckages is that the vehicle will not be capable of being brought everywhere with you so if you want to continue past the car wreckages, it will have to be done by foot. Keep your eyes on the road, be aware of your surroundings, and be prepared to slam on the brakes if necessary.
Know the type of item that you are trying to find. If you are in need of crafting supplies, find a warehouse or hardware store. If you need food, houses and stores will probably be the best bet. Before entering the building, plan your exit strategy. Make sure that there are at least two entry points on different sides of the building, be it windows or doors. You want to be able to escape easily if zombies become aware of your presence. If you see a broken window, be extra careful, as this can be caused by a zombie that's inside trying to get out, or by a zombie that's outside trying to get in!


=====Breaking In=====
==Saúde==
Before breaking in, it's a good idea to take a quick look around the outside of the building just to make sure there isn't a horde waiting on the other side of it. Also try to get a good look in though the windows, in case there are already zombies inside. Climbing though a window just to discover that you're entering a room full of zombies is never a good surprise!
===[[Moodles|Humor]]===
Always try to break in as stealthily as possible by going through the side of the building with the least zombies around it. Before you even try to break in check if the door is unlocked. If it is locked, you will have to enter though the window, simply move to a window and press E, and wait until it opens. Never smash a window if you can avoid it, as this will attract zombies.
Throughout your adventure, not only does your character gets hungry and thirsty but can also suffer from other conditions such as anxiety or depression. These status effects, called '''[[Moodles]]''', can be treated with varying methods from the use of [[consumables]] to just letting a wound heal depending on the character's need. For example, a [[Moodles#Bored|bored]] character can be removed by reading a Book or a Magazine, and also moving about outside. The Moodles will also display signs of injuries, which requires first aid.
Once you have established that the room is clear, close the window again, this will prevent any zombies that may be following you from sneaking in behind you.


Some buildings such as shops will not have openable windows, in this instance you will have to smash! Don't use the right-click command to smash windows, as this may result in cuts. Instead simply swing your melee weapon at the window as if it was a zombie. Be prepared to run after doing this and keep an eye on the window to see if any zombies are attracted.
====[[Moodles#Endurance|Exaustão]] e [[Moodles#Tired|Sono]]====
Eventually your character will begin to feel tired. You can rest or sleep in chairs, couches, and beds.  If your character is too agitated, they may need [[Sleeping Tablets]] to sleep. On most multi-player servers, sleeping has been disabled. You will still become exhausted from exertion, and can still rest in chairs and beds, but cannot sleep, and will never get sleepy.


When entering any building, there is a chance that a [[Burglar Alarm|burglar alarm]] will ring. This will quickly attract large amounts of zombies to your immediate area. Run away from the area and try to take shelter elsewhere until the burglar alarm dies down. Burglar alarms will attract zombies from far and wide, so be careful not to run into a horde that's on its way to the house. Zombies will also travel 'through' houses that are in the way, by smashing doors and windows. Try running back the way you came to the house, as you already know this route is safe from zombies. Failing that, try running towards the east, where there are less zombies (lower right when factoring the map's tilt). A good tactic for avoiding zombies in these instances is to find an obstacle that's parallel to the alarm house- such as a long wall with no windows in it or an impassable fence. As zombies make a beeline for the alarm house they will have to walk around these obstacles creating a safe pocket to wait in.
====[[Moodles#Hungry|Fome]]====
Over time you will become hungry. The longer you go without food, the weaker you'll become before starvation starts to occur. Eating adequate amounts of edible food avoids that. Be sure to eat perishable foods first as they will expire in one way or another. Make sure to feed your character when they have no hunger-related Moodle, or at least when they're peckish. The hungrier they become, the more food it will take for them to feel satisfied, and the more weight they will loose.


Be wary of going upstairs in buildings unless you have a sheet rope on you. If zombies break in and you get trapped upstairs your only way out will be the window, which has a high chance of resulting in death on the first floor and certain death on any higher floors.
In contrast, overfeeding your character can temporarily make them stronger, carry more items, and gain a positive hunger-related Moodle. Remember that stuffing your character too much will cause them to gain weight and want more food over time.


=====Clearing=====
Portions of food can be fed to your character at a time to manage hunger better. For example, instead of eating whole watermelon, cut it or bash it to make slices or chunks. Then it can be eaten in 1/4, 1/2, or a whole slice or chunk. This can still fill your character up but without wasting so much food. If you're in early game and there's still tons of food lying around, you probably don't have to worry about perishable food conservation, as most of it will rot later anyways.
Unless you have explored the building before, never assume it is safe, whether it is the inside or the outside. Start out by killing any zombies that are inside. It can be dangerous to fight multiple zombies in cramped and small spaces, if you must face them, it's best you lure them outside to a quiet area and kill them there. Once the entrance is cleared, close all the curtains on the windows and (if available) and add sheets on the windows without curtains. Enter each room cautiously, have your weapon ready and step back immediately when you open a door. Pay careful attention to banging sounds. When you finish clearing the inside of a building, check to make sure no zombies outside have been alerted to your presence. Never run while inside of a building unless you are in danger, because running creates noise which will attract nearby zombies.


=====Items and Their Usual Locations=====
When looting, remember to take non-perishables to your safe area. It's also a good idea to keep one or two of these in your inventory, just in case.
Somewhat expectedly, certain items are often found in certain containers, and those container types tend to be found in common locations. Houses, for example, are good all-round locations to scavenge. Not mentioning less useful items: Perishable food and water bottles are found in refrigerators, cooking utensils, seeds, and non-perishable food are found in kitchen containers, medicine is found in bathroom containers, and bags are found in bedroom containers. Rarely there will be a pistol or ammunition in any of these. If you have enough medicine and bags already, it can save time to ignore venturing upstairs entirely.


===Shelter===
To find food that isn't in buildings, go closer to or into the woods. Right click a ground tile and select Forage. Depending on your character's Foraging level, you can find things ranging from perishable [[Berry]] (Be careful with berries, though. All berry types stack, so take caution to avoid eating the white ones that will poison your character), and to non perishable [[Mushroom]]s, [[Foraging|insects]], [[Frog]]s, [[Stone]]s, [[Chipped Stone]]s, [[Twigs]], [[Tree Branch]]es, [[Worm]]s, Logs, and [[Egg|Wild Eggs]]. Foraging does tire out your character, though, so make sure the area is safe or you may find yourself exhausted and with a horde near you.


===Combat===
Lastly, we have farming. To farm, you'll need various tools, seeds, and water. Plant your crops in a protected area, since zombies can trample and kill your plants. They can also hide in nearly grown crops and are difficult to see. If you wait until your crops are blooming, you can collect seeds, too. Don't wait too long or your crops will rot.
When heading out for a supply run, always be prepared. Only go outside during '''daylight''', as zombies tend to grow in numbers at night. Start your day by [[Moodles#Well_Fed|eating something]], refilling your [[Water Bottle|Water Bottle]] at your nearest [[Faucet]] (if the water still works) and making sure you're not [[Moodles#Encumbered|carrying too much]] before going out. Grab any weapon you can find in your base, preferably a good one like Baseball Bat or Frying Pan.


When outside, try to walk as often as possible. If you ever stumble upon a horde, you'll be able to run and dodge them without being exhausted. Aside from being more quiet, walking will also save up some energy for fighting without getting [[Moodles#Exhausted|exhausted]] too fast. Every now and then, keep your eyes over your shoulder, as you never know which zombies will follow you. Holding CTRL and circling the mouse around the character will make the player look in the mouse cursor's direction, giving you the ability to spot your enemy before they even see you.
====[[Moodles#Thirst|Sede]]====
Your character gets thirstier faster than they can get hungry, so it's a good idea to have bottled water as soon as possible. If you can't find bottled water, you can improvise by filling up an [[Empty Bottle (disambiguation)|Empty Bottle]] up with water. Dehydration works similar to hunger. The thirstier your character becomes, the weaker they get. Currently, there's no positive-related thirst Moodle.


If you ever encounter a horde of zombies (let's say more than five?), then you are definitely in danger. If you encounter such a large group of enemies, turn the other way. If you can't, try to sneak past them. But if the vast majority spotted you, RUN to your safe house (if it is safe and far away) or just to another destination. Try to run 3-10 corners so you can effectively lose the majority and make it very possible to fend off those who are still following you.
Within months or weeks, the water supply will be cut off. You'll have some stockpiled water but that won't be nearly enough for you to live off of in the long term. One option is to find a Well, which will you give you an endless source of water. There are two known Wells, one is in a [http://pzmap.crash-override.net/#0.34375,0.12586309523809522,7.188178448582967 farm north of the city]. The second is located at a [http://pzmap.crash-override.net/#0.41017857142857145,0.15604166666666666,7.188178448582967 cabin in the woods], slightly closer to the city (almost directly Northeast of McCoy Lumber).  If you want to get to one of the Wells, consider living in the farm, which is far away from zombies and has plenty of space for farming and construction.


Medium sized groups (about three to six) and small groups (one to two) can effectively be dispatched by a Baseball Bat or an Axe (if fought one by one and carefully). When fighting groups, you should use hit-and-run tactics, as zombies do not have much of an attack range, and you can keep exhaustion at bay every 1-3 zombies you kill. Try to spread them out as much as possible by killing the faster ones first. Use the corners of buildings, open windows and open doorways to create bottlenecks to thin out groups. When fighting a group, don't try to immediately dispatch enemies you've knocked down when others are still coming. Instead, use the gap to line up your next attack on the next standing zombie.  
The best option is to create several [[Rain Collector Barrel]]s, which may be quite costly in terms of the resources that need to be used. Whenever it rains, these barrels will collect the water from the rain. Although one barrel will not give sufficient water for long-term survival, having many of these barrels will give you enough water to hydrate yourself as well as farm for food without having access to a well. As of build 31, water from these barrels will be tainted. This can make your character sick.
You can collect and/or drink river water as well. It will also be tainted and require purifying like rain collector water to keep your character safe.


When fighting crawlers, try not to fight them from the front. Unless your attack kills a crawler in one hit, you WILL get injured (and possibly infected), as the crawler does not get knocked back from non-fatal blows. Instead, run around it and go behind it. The crawler has to push its body around 180 degrees to get to you, so use its slow reaction time to your advantage. If it is almost completely turned around, just repeat until it dies. Do not attempt this if you are up against medium or large groups of zombies, as you simply do not have enough time to waste.
To purify water collected from the river or Rain Collector Barrels, place down a Campfire with a Campfire Kit and put the water container in the Campfire inventory as you would cook something raw like a Chicken or an Egg. It should purify and be drinkable without any ill-effects once the green skull icon disappears from the water container.


Never fight with a firearm unless you are sure that you have enough ammo to kill three times as many zombies as you expect to fight (since firearms will draw attention). Always shoot accurately, since ammo is quite scarce in Muldraugh (about 2500 rounds for the pistol in the entire map), and you will want each bullet to count. Try to fight away from your safehouse if you do fight with a firearm. Always be aware of your ammo situation: never fight until the last bullet. Always keep a few extra rounds so that you can use them when you need to. Distance is your best friend, zombies cannot attack you if you aren't in arm's length and it gives you more time to reload before they approach you. Moving farther and farther away from your enemies will always help you keep a good distance away from them.
===[[Health|Tratamento de lesões]]===
[[File:SurvivalGuide_VariedTreatments2018.png|thumb|The Health Window]]
There are many kinds of injuries that can happen so there are many treatments your character can do to perform on themselves. Keep in mind that you can be damaged by a zombie and not require any method shown below. Being patient and passing time is the best all-round treatment for any injury as long as it was dealt with properly. Good common items to have for treatment are [[Painkillers]], [[Bandage]]s, [[Antibiotics]], and a [[Bottle of Disinfectant]] or something with alcohol in it. If a bandage is needed, make sure to check on it frequently because it could turn dirty and the wound can be infected.


Also, if you hear what sounds like several helicopters in the background, then approach the nearest window and wait for a zombie to run past. Depending on the direction it is travelling in, be sure to travel into the opposite direction or make adjustments to your route. This may not have any effect, if there are no zombies within several screens of your location in any given direction.
Having a positive [[Moodles#Hungry|Hunger Moodle]] quickens the recovery process of any injury, fights off infection, and generally makes your character more resilent to sickness in general.


You are free to go anywhere you want, however, always try to plan where you're headed, what you'll be taking as loot and where you'll be settling in to make a safe-house.
====Arranhões====
 
Scratches can happen from crawling through a broken window with no glass removed, climbing over barbed wire, vehicle collisions, or a zombie. If scratched by a zombie, there is a chance of being zombified albeit much smaller compared to being bitten. Disinfect and then bandage.
===Travel===
Eventually, you will want to get out of the forsaken city. Maybe it's because there are no more supplies left, or perhaps it's because you want to start anew somewhere far, far away from the infected horde, or perhaps you just want to reach the well. When you know you will not be back home for a few days, always bring a week's worth of food and water with you. It is best to take the road, since you can easily get lost in the vast forest (some forests stretch several cells in all directions).
 
You will need to create a [[Tent]] to sleep in if your travels will prevent you from finding shelter before you reach your destination. Additionally, you may also want to build a [[Campfire Kit]], if you have any food that you want to cook, but beware as the light from the fire will likely attract unwanted attention from nearby zombies.


==Health==
====Feridas Profundas====
Common from climbing through windows and falling. It can also be caused from being hit with a heavy bladed weapon like an [[Axe]] or getting into a vehicle collision. First use a [[Suture Needle]] and then a [[Bandage]]. Optionally a [[Needle]] with [[Thread]] can be used as well but it causes more pain. If there's nothing to stitch up the wound with then applying a bandage will slow down its deterioration and bleeding (be aware that the bandage will become dirty faster).


===Keeping Well-Fed===
=====Objetos alojados=====
Bullets and glass shards can be lodged inside a deep wound. They must be removed to prevent complications as a result of stitching up the wound. They can be removed with fingers, but using [[Tweezers]] is a faster and less painful process. Then, disinfect the wound and deal with the deep wound appropriately. Leaving the object inside speeds up the rate and heightens the chance of the wound getting infected. Out of all the injuries, this is the most likely one to cause infection- particularly for the Deep Wound that it was lodged in.


===Keeping Hydrated===
====Mordidas====
Within months or weeks, the water supply will be cut off. You'll have some stockpiled water but that won't be nearly enough for you to live off of in the long term. One option is to find a [[well]], which will you give you an endless source of water. There are two known wells: one is in a farm well north of the city. The second is located at a cabin in the woods, slightly closer to the city (almost directly Northeast of McCoy Lumber). If you want to get to one of the wells, consider living in the farm, which is far away from zombies and has plenty of space for farming and construction.
Zombies are the only source of bites. Out of all the injuries, this is the most efficient way to be zombified. Disinfect, bandage, and then pray.


The best option is to create several [[Rain Collector Barrel|rain collector barrels]], which may be quite costly in terms of the resources that need to be used. Whenever it rains, these barrels will collect the water from the rain. Although one barrel will not give sufficient water for long-term survival, having many of these barrels will give you enough water to hydrate yourself as well as farm for food without having access to a well.
====Queimaduras====
Usually caused from being lit on fire. Disinfect and then bandage. A burn follows a fracture in terms of the time it takes to fully heal.


===Injuries and Medicine===
====Fraturas====
It's inevitable. One of these days, you'll fall down a window by accident or a zombie will bite you. Depending on which '''[[Injuries|injury]]''' you have, a certain treatment comes with it. Having [[Bandage|bandages]] and [[Painkillers|painkillers]] on hand can be useful if something ever happens to you. Leaving an injury untreated can lead to '''health loss and even death'''.
Fractures can happen from extreme vehicle collisions or jumping from a second-story building and higher. A [[Splint]] must be made for each fractured limb. Movement will be heavily restricted and even more so when wearing a Splint. Resting and sleeping a lot speeds up recovery. Avoid moving too much as well. Out of all the injuries, a fracture takes the longest to heal back up. Once every week after the first week, take off the Splints to see if the fractures are still there. If so, then simply reapply without moving.


To treat a [[Injuries#Zombie_Related_Injuries|Scratch]], a [[Injuries#Zombie_Related_Injuries|Bite]] or a [[Injuries#Zombie_Related_Injuries|Bleeding]] injury, apply a bandage to the wounded area. To see if you have any injuries, click the heart button and open the "health" tab, this will open the character status window. Sleeping, as well as being [[Moodles#Well_Fed|well fed]] will speed up the healing process.
Disinfecting isn't necessary for survival, but it prevents infection. Infection makes the affected area in a worse condition and has greater negative impact on your health.


For a complete list of all known injuries and how to treat them, please see the '''[[Injuries|Injuries article]]'''.
===Morte===
 
===Weight and Encumbrance===
 
===Sleep===
 
===Other Conditions===
Throughout your adventure, not only does your character gets hungry and thirsty but can also suffer from other conditions such as anxiety or depression. These status effects, called '''[[Moodles]]''', can be treated with varying methods from the use of [[consumables]] to just letting a wound heal depending on the character's need. In example, a [[Moodles#Bored|bored]] character can be removed by reading a [[Book|book]] or a [[Magazine|magazine]], and also moving about outside. The Moodles will also display signs of injuries, which requires first aid.
 
For a complete list of all Moodles, their effects, and how they can be treated and/or countered, please see the main '''[[Moodles|Moodle article]]'''.
 
===Death===
[[File:ded.png|thumb]]
[[File:ded.png|thumb]]
You've been scratched or bitten, and although you've patched yourself up you begin to feel queasy as the night sets in.. this, coupled later with anxiety, is an extremely strong indicator that you've been infected, which unfortunately is incurable and always fatal. Granted, as your health deteriorates you can keep yourself well-fed to keep the zombification process at bay, but unless you have a constant supply of food this is ultimately a losing battle. You'll be joining them soon.
Depending on how your character dies, they have a chance to emit loud screams of agony which can attract zombies. One of two possible outcomes will happen to your character when they die.  


Or perhaps you've been careful for months, holed up in a barricaded fortress with a dwindling food or water supply, determined to never remove the barricades from the front door. Whatever the case, death seems inevitable in Project Zomboid.
====Cadáver====
This is just a regular and normal death. It happens when you fall from a great height, being killed by another player, or bleeding out from being cut on a window. Your character's corpse will be lootable and contain everything in it while they were alive with the exception of what they had in their hands. The items in those hands will be scattered about on the floor around them instead.


Fortunately, death is not necessarily the end. After your character dies and the game informs you of your survival time (record this if you're interested in keeping a high-score), you can create a new character in the same world and journey back to the place you died in order to collect supplies or reclaim your safehouse. If this option interests you there are things you can do before you die to ensure any future reclamation is easier.
====Zumbificação====
The most common process that occurs after death. After keeling over, soon they will get up as a zombie with a [[Moodles#Zombie|Zombified Moodle]]. They can't be controlled by the player, and they behave like a normal zombie. Note that they still keep everything they had on them when they were alive. Zombification happens faster if they bleed out shortly after being scratched or bitten by a zombie even if they technically wouldn't have succumbed to it. Interestingly, the zombified character doesn't drop what they had in their hands while they were alive unlike a normal death.


Firstly, if you know for sure you're soon to expire, it's best to store your inventory in a container. If your character turns s/he'll begin wandering mindlessly so your inventory will be lost forever. Secondly, you can drink bleach to accelerate the process and restart promptly with a new character. If your character dies due to damage (zero health), they'll leave a corpse behind which you can find in the world, however, at least with single-player survival, this isn't guaranteed: Containers are the surest way to ensure your items can be found again.
==Habilidades==
===[[Cooking|Culinária]]===
Cooking is a skill that allows the player to craft food recipes that restore much more hunger, and/or boredom and unhappiness. It also determines the likelihood of burning certain food items, such as meat. Those foods usually have an Uncooked or Raw prefix in front of their name. As of build 30, Cooking level seven allows the player to use rotten ingredients in some recipes. Cooking can be done on any heat source, from a [[Heat Source#Campfire|campfire]] to an [[Heat Source#Oven|oven]].


==Skills==
===[[Carpentry|Carpintaria]]===
[[File:Fort.png|thumb|Logs are an efficient source of Planks, provided you can find a [[Saw]].]]
In a zombie apocalypse, nowhere is safe. However, that can't stop you from [[Barricade|fortifying]] a safe-house of your interest. Some buildings are safer than others. A two-story house with multiple doors and few windows is recommended. In case of an home invasion, you can always escape through a window using a Sheet Rope. For maximum protection and stealth, board up every window with Planks and Sheets.


===Cooking===
Carpenters equipped with a Sledgehammer can destroy walls, doors, and window frames to get rid of them. Materials are rarely yielded from destroying rather than disassembling.
If you run out of Planks, you can use an Axe to chop down doors. Chopping down doors will yield one to two wooden planks, along with [[Door Hinge|Door hinges]] and [[Doorknob]]s. Another alternative is to chop down trees. Taking down a tree will yield one to five Logs. You can then use a Saw to craft Logs into Planks.


===Carpentry===
Later in the game, once you have the tools and resources for larger constructions, you should think about the use of wall pieces. A perimeter wall will prevent zombies from seeing you in your house and will muffle sounds further. Furthermore, you will have more time to escape should your safehouse be invaded. A perimeter fence (any material) can be used to slow down zombies during an invasion. If you have the time and resources, you can make makeshift structures.
See: [[Carpentry Guide]]


[[File:Fort.png|thumb|Logs can be used as a source of wooden planks, provided you can find a [[saw]].]]
Please take note that constructing a safe-house will make a lot of noise, which will draw any stragglers nearby. Carpentry jobs should be done during the day and when the outside is relatively quiet and zombie-free.
In a zombie apocalypse, nowhere is safe. However, that can't stop you from '''[[Barricade|fortifying]]''' a safe-house of your interest. '''Some buildings are safer than others. A two-story house with multiple doors and few windows are recommended. In case of an home invasion, you can always escape through a window using a [[Sheet Rope|Sheet Rope]].'''
For maximum protection and stealth, board up every window with [[Wooden Plank|Wooden Planks]] and [[Bed Sheet|Bed Sheets]].  


Carpenters equipped with a [[sledgehammer]] can destroy walls, doors, and window frames to salvage wood.
===[[Farming|Agricultura]]===
[[Farming]] is essential for late game play since electricity will eventually go down and you will be forced to eat non-perishables, which aren't exactly plentiful in Muldraugh.


If you run out of wooden planks, you can use an [[Axe]] to chop down doors. Chopping down doors will yield one or two wooden planks, along with [[door hinge|door hinges]] and [[doorknob|knobs]]. Another alternative is to chop down trees. Taking down a tree will yield 1-5 [[Log|logs]]. You can use a saw to cut logs into wooden planks.
===[[Fishing|Pescaria]]===
Fishing is another alternate source of food. For this, you will need a [[Fishing Rod]] and [[Bait]].


Later in the game, once you have the tools and resources for larger constructions, you should think about the use of wall pieces. A perimeter wall will prevent zombies from seeing you in your house and will muffle sounds further. Furthermore, you will have more time to escape should your safehouse be invaded. A perimeter fence (any material) can be used to slow down zombies during an invasion. If you have the time and resources, you can make makeshift structures.
===[[Trapping|Caça]]===
 
Trapping is a source of food. The player can trap small animals and use them as food. You will need to build traps (which require special skill books to learn the recipes, besides mousetraps), and use bait (such as [[Carrot]]s or [[Cabbage]]s) to bait the trap for a successful catch. Planks, Nails, and [[Twine]] are the most common crafting materials for traps.
Please take note that constructing a safe-house will make a lot of noise, which will draw any stragglers nearby. '''Any carpentry jobs should be done during the day and when the outside is relatively quiet.'''
 
===Farming===
[[Farming]] is essential for late game play since electricity will eventually go down and you will be forced to eat non-perishables, which aren't exactly plentiful in Muldraugh. See [[Farming Guide]] for tips on how to get started.


===Fishing===
===[[Foraging|Sobrevivência]]===
Fishing is another alternate source of food. For this, you will need a rod and bait. See the article on [[fishing]] for more information.
Some areas can be foraged in, such as the woods surrounding buildings. Right click on the ground and the Forage option may appear while the progress bar fills. If it does not. look elsewhere near the area you're in or move closer to nearby woods, but be cautious because of hiding zombies in cover.  


===Trapping===
Depending on your characters Foraging skill, you may find edible plants, or building materials like twigs, branches, rocks, etc. Basic shoddy tools can be crafted with these foraged materials if you need a Hammer or Axe in a pinch, but they are not durable.
Trapping is a source of food. The player can trap small animals and use them as food. See the article on [[trapping]] for more information.


===Foraging===
==Mundo==


==World==
===Mapa===
 
[[File:Reference_onecell.png|left|thumb|700px|One black square is one cell which contains 300x300 tiles.]]
===Map===
It is a bit of an understatement when people say the map is huge. Since it's well...huge!  
{|
To give you an idea of just how big the map is, here are some figures courtesy of harakka and blindcoder. The map is 20x20 cells + another 12x6 cells. Each of those cells contains about 300x300 tiles. Now some of you will be going "But of course, my good lad!" others will be going "It doesn't sound that big."  
|[[File:Reference_onecell.png|left|thumb|700px|One black square is one cell which contains 300x300 tiles.]]
|It is a bit of an understatement when people say the map is huge. Since it's well...huge!  
To give you an idea of just how big the map is, here are some figures courtesy of harakka and blind coder. The map is 20x20 cells + another 12x6 cells. Each of those cells contains about 300x300 tiles. Now some of you will be going "But of course, my good lad!" others will be going "It doesn't sound that big."  
Here's a picture to show you how big '''one''' cell is. Each black square is roughly the size of one cell.
Here's a picture to show you how big '''one''' cell is. Each black square is roughly the size of one cell.


Line 311: Line 295:
Report the problem, so that the developers can fix it!  
Report the problem, so that the developers can fix it!  
It's incredibly important to report bugs!
It's incredibly important to report bugs!
|}


===Temperature===
===Temperatura===
Temperatures will change according to the seasons.  Wear less clothes to cool off during a hot summer day, or put on a sweater as cold fall nights approach.  During the winter you may need more than warm clothing.  Campfires or other heat sources will warm you up.
 
===Luz===
Light can make it easier to see when looting, but being in a well lit area makes you more likely to be noticed by zombies (especially at night). Lights in buildings can usually be switched off. [[Flashlight]]s are a handy portable light source, but require [[Battery|Batteries]] to operate. [[Lamp on Pillar]]s can be constructed to add light to player made structures.
 
===Clima===
{{See|Weather}}
It may rain randomly. Being outdoors in the rain will make your character damp. After enough time in the rain you will get soaked and have a chance of developing a cold. Once out of the rain, you will slowly dry off. You can speed up the process with a dry [[Bath Towel]], often found in bathroom cabinets.


===Light===
===Eventos===
'''Between 0 days and 2 months after world creation, the water works will fail.'''


===Weather===
The player will no longer be able to drink out of sinks, bathtubs, or toilets, and he/she won't be able to fill up Water Bottles.  Once this happens, water sources will only provide a small amount of residual water (a Water Bottle or a Cooking Pot worth) and then will cease to function. At this point, the player must either keep moving to live off of the little water remaining in taps, find a Well, or build Rain Collector Barrel.


===Events===


'''Between 0 days and 2 months after world creation, the water works will fail.'''


The player will no longer be able to drink out of sinks, bathtubs, or toilets, and he/she won't be able to fill up water bottles.  Once this happens, water sources will only provide a small amount of residual water (a bottle or a cooking pot worth) and then will cease to function. At this point, the player must either keep moving to live off of the little water remaining in taps, find a well, or build [[Rain Collector Barrel|Rain Collector Barrels]].
<br /><br />


'''Between 0 days and 2 months after world creation, the power will fail.'''
'''Between 0 days and 2 months after world creation, the power will fail.'''


Refrigerators will no longer preserve food and lights will no longer turn on. You cannot cook food either, except with a campfire or a propane-fueled grill. Pretty soon, all perishable foods will go bad and you will have to survive off of your non-perishable foods unless you can [[farming|farm]], [[fishing|fish]], or [[trapping|trap]] for your own food.
Refrigerators will no longer preserve food and lights will no longer turn on. You cannot cook food either, except with a Campfire or a propane-fueled grill. Pretty soon, all perishable foods will go bad and you will have to survive off of your non-perishable foods unless you can [[farming|farm]], [[fishing|fish]], [[foraging|forage]], or [[trapping|trap]] for your own food.
<br /><br />
 
 
 


'''Meta-Game Events'''
'''Meta-Game Events'''


There are currently two random events that happen throughout the game. Sometimes players can hear either gun shots or helicopters overhead.  They both have the same function of mass migrating the zombie population and don't come from any actual in-game source.  When you hear them, be weary of changes in zombie positioning and movement.
There are currently two [[Metagame|random events]] that happen throughout the game. Sometimes players can hear either gun shots or helicopters overhead.  They both have the same function of mass migrating the zombie population and don't come from any actual in-game source.  When you hear them, be weary of changes in zombie positioning and movement.
<br />
<br />


==Misc Tips and Tricks==
==Dicas e truques==
Here are a few things to always be wary of while playing the game. Being mindful of these things will help you survive longer in Knox County.
Here are a few things to always be wary of while playing the game. Being mindful of these things will help you survive longer in Knox County.


*Be aware of the noise you make. Zombies are attracted by noise, which means in the event of shooting, of entering a house which has an alarm active, it's best to get out of there. If possible, get as far away as you can from these places as a zombie horde will start migrating toward the source of the noise.
*You can only see where you're looking towards. Watch your back.
*Beware open ground. Open ground is deadly in many ways. Project Zomboid works on a line of sight. You can only see what you're looking at. That means there could be zombies that see you but you can't see them. Open ground with little cover creates a higher possibility of a zombie noticing you, then what are the odds of the others noticing you? So remember always look around. Look behind yourself regularly to make sure you're not being tailed.
*Beware of keeping [[Alarm Clock]]s or [[Digital Watch]]es! They may have an alarm already set on when you pick them up. Be sure to disable them so you don't unknowingly become a walking dinner bell.
*A building is never secure until you make it secure. Never assume a building is empty. Make sure all the doors are closed to stop zombies wandering in. Until you have searched the entire house, consider it a dangerous location. Once you know it's empty, then start closing curtains for some privacy. After that start looting.
*While you have running water, fill extra containers with water (mugs, pans, buckets, spare water bottles etc) and stockpile them. When the water is shut off you'll still have some water to spare that won't need purifying.
*Don't overreach. Trying to be too ambitious your first time around will get you killed. Attempt actions in moderation. The first day you could go to the house down the street, the next go to the street down the block. Do not take extended journeys unless you are prepared and experienced.
*Being out in the open is a double-edged sword. There's little cover, meaning there's a high possibility of zombies noticing you.
*When there is no door, there is always a window.
*Until you have searched the entire building, consider it a dangerous location. Once you know it's empty, start closing curtains and any outside doors and windows for some privacy. After that, start looting.
*When possible avoid jumping out a window on a second floor or higher. From the second floor you have a small chance of surviving. Any higher and you will die. This escape method should be a last ditch when above the ground floor.
*Know when to commit to a fight. If fighting, make sure it's extremely imbalanced to your favor.
*Firearms solve problems and cause problems, too.
*Jumping off from the second floor should only be a last resort. Any higher than the second floor though, you will die.
*Planning is crucial. Return to your home before its getting dark, you don't want to find yourself wandering in the darkness.
*Be indoors by 8-9 PM and be sleeping at 10-11 PM. Visibility thanks to the sun will make surviving easier.
*[[Bandages]] are a life saver. You should always take some with you just in case. Ideally, make them from spare clothes using the "rip sheets" menu command; currently (aside from regulating temperature) this is the only real purpose spare clothes serve.
*Bandages are a life saver. You should always take some with you just in case. Ideally, make them from spare clothes using the "rip sheets" menu command.
*If you have the time, always inspect dead zombies. You might find interesting items.
*Inspect corpses. They can have interesting items or keys to either buildings or vehicles.
*When you are scavenging and have some space left, always take the items you think you don't need for now, they might be useful later on.
*When you're scavenging and have some space left, take a few items you think you won't need for now. They might be useful later on.
*If you have the patience for it, moving while sneaking (hold Ctrl) can earn you a small stream of constant xp.
*Moving while sneaking can earn you a very small stream of constant experience. More experience is earned if sneaking around zombies that aren't alerted to your presence.
*If you have friends and a vehicle in the apocalypse, it's recommended to carpool with them. Not only will it save gas by having only one vehicle at a time, it'll generate less noise compared to having each friend have their own vehicle.
*Before opening a door listen for any sounds like footsteps, banging, groans, bags unzipping, or struggling. They will give you clues on who and what could be on the other side.
*At the very beginning, there will never be a zombie in the building you spawn in. Of course, that doesn't mean it's invulnerable to zombies walking inside it later!
*If you manage to find car in relatively good condition and enough gas, you should consider establishing your safehouse in rural area, as it is less dangerous.


==See Also==
==Veja também==
* [[Controls]]
* [[Controls]]
* [[Knox_County|Knox County]]
* [[Knox Country]]
* [[Crafting]]
* [[Crafting]]
* [[Moodles]]
* [[Moodles]]
Line 361: Line 355:
* [[Profession]]
* [[Profession]]
* [[Player]]
* [[Player]]
* [[Hydrocraft Guide]]


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]

Revision as of 17:05, 15 January 2022

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Spiffo Survivor.png
Spiffo is a true survivor.

Introdução

Prefácio

Bem vindo ao Guia de Sobrevivência para iniciantes. Este guia irá cobrir alguns tópicos relacionados ao Project Zomboid, e é dirigido a novos jogadores, apesar de também poder ser usado por jogadores veteranos para atualização ou como referência. Este guia irá ensinar aos jogadores o básico da sobrevivência, combate e exploração. Este guia é voltado para o modo Sobrevivente.

Embora o guia tenha sido criado para ser lido por inteiro, cada sessão pode ser lida independentemente, isso permite ao leitor pular para partes que o interessa, pois há múltiplas formas de jogar Project Zomboid. Se você quer ter uma experiência autêntica (sem influência deste guia), recomendamos que tente jogar sem esse guia primeiro, e caso tenha dificuldades pode voltar e fazer uma leitura nos tópicos.

Interface

Interface do jogo (UI).

Esta é a interface do Project Zomboid na Verção mais Recente.Template:VersionNotice. Os elementos foram destacados, confira a legenda:

1) Personagem do jogador (Você!)
2) Equipamento primário, normalmente para Armas e ferramentas
3) Equipamento secundário, geralmente serve para carregar coisas de uso indireto (sacolas plásticas, saco de lixo, mochila de viagem, etc.) ou para algumas armas grandes que necessitam as duas mãos.
4) Menu de inventário
5) Menu de status do personagem
6) Menu de fabricação
7) Furniture menu, for moving, rotating, and picking up furniture and bigger items
8) Current time. Only shown when carrying a device that shows time (Digital Watch, Classic Wrist Watch, or Alarm Clock)
9) Time controls, for pausing or accelerating time. (Not shown in Multiplayer)
10) Moodles, which shows any modifiers on your character
11) Safety System, for toggling PVP mode on or off for you (Not shown in solo or servers that don't allow that feature)

Controle e gestão de inventario

Some features of the interface are less obvious. Firstly, items in an inventory can be selected as a group by holding left click (aim for the item's category text as opposed to the item's name) and creating a selection box within the window. Dragging outside of the window scrolls either up or down. Secondly, individual items can be selected or deselected to form a group by holding control while clicking all items required. Lastly, items can be dragged and dropped either into new containers or onto the floor by releasing left click outside the existing window.

Criação de Personagem

The character creation menu.

As soon as you start a new game, you will be greeted by the character creation screen. To get a guide of the character creator, visit the player page. It will guide through and break down all the screens that you will find, as well as explaining traits and perks for different occupations. If you're new, you may want to take the Thick Skinned trait, which will allow you to survive injuries which would be fatal to other characters. Only 1 occupation is allowed and if unemployed is selected, the player has 8 free points to spend on traits. If the player is in the sandbox mode bonus points can be given to select more positive traits.

However, do realize the following: death is inevitable. It tells you as much when you start up the game and the first few times you play, you may be likely to find yourself in an unfortunate situation from which there's no escape. It just happens. As long as you learn from the experience you'll be in much better stead to play new games with future characters.

Some sample builds follow below, but first, a brief discussion about traits and the tradeoffs of certain traits. Currently the game is unfinished and some traits require balancing, whereas others deal with features which have yet to be implemented properly yet.

Easy manageable negative trait examples would be Coward/Pacifist, Slow Reader, Hearty Appetite, and High Thirst. Coward/Pacifist doesn't have much of a negative impact, as you should run from zombies instead of attempting to fight them early on, until you acquire a Baseball Bat, Axe, or fire (Campfire Materials). Slow Reader doesn't have any "negative" effects, per se, as it doesn't actually lower any skills. It's just a timesink, as reading takes more time than normally, but it isn't an issue as long as you make sure you're safe before you start reading. Hearty Appetite and High Thirst are also not difficult to balance, as you'll be needing to eat/drink only somewhat more, so it's manageable if you keep a steady supply of food/water available.

Sleepyhead and Overweight are less manageable to an extent but are still worth taking. Sleepyhead applies in the same sense of Slow Reader, as you'll need more sleep, so you just need to make sure you're safe before sleeping. While Overweight does reduce your starting Fitness skill by two points initially, it can be balanced if you make a habit of running, and Fitness could rise above normal if you survive long enough.

Evolução do jogo

Primeiros passos

The start of your adventure can be the toughest part of the game. If you're a completely new player you'll want to read and play through the tutorial thoroughly in order to accustom yourself to the game's basics such as moving around, opening containers, and how combat works.

O que fazer no início

You'll spawn in a house or trailer when you begin in Project Zomboid. Your first priorities upon spawning are getting a weapon, food, and a backpack. If you want to make your starting building a safehouse, make sure ground floor windows have curtains on them. If not, look in dressers and bedrooms for some spare sheets which can be made into curtains. If you are unable to find enough sheets and you see a horde outside of your window; ***don't panic, be cautious***. They won't notice you as long as you stay away from the offending window and keep quiet, as in no running, shouting, or swinging a weapon. Turning off lights in your home will improve your chances of being visually hidden as well. Lights can be toggled by clicking on a light switch in the wall if your character is standing near enough to it.

Sometimes you may be seen. If they're approaching, run away and lose a horde's line of sight. This is done by going into a building, closing the door behind you, and leave through the back (for example). Then try and find a better safehouse or, if you can, catch the attention of nearby zeds and lead them away from your area before a horde's breaking line of sight, just to make things a little safer. Otherwise, you are fine to stay a night or two if you have enough ground floor curtains, as long as you're quiet and don't make too much noise. However, keep in mind there may be a risk of zeds breaking in from helicopter noise or ambient sound events like gunshots and screaming. The helicopter noise will occur only a total of two times within the first month, normally around the end of the first week. This but can be ignored if you can find a radio with the automated emergency broadcast system radio station as this will inform you when the helicopter will be coming by saying 'Air Activity Detected'.

Gathering food (eat perishables first, save non-perishables for later unless you're absolutely starving, which is unlikely in the beginning) is also a priority, and so is gathering and filling containers such as Empty Mugs and Cooking Pots with water, stashing them away for when the power and water eventually goes out. The power and water will normally shut off anywhere from one to two days from the first day (if you're really unlucky) or 1 month normally. This time can be changed in the sandbox settings.

This list is an example of what to loot, bold is essential, while non-bold is nice unless you can't spare inventory space:

)

Procurando armamento

Granted, the most important item you can scavenge will be your initial weapon. Baseball bats are top-choice, though frying pans are just as fine. Rolling pins, shovels, golf clubs, crowbars, and kitchen knives can be used as weapons in a pinch, although Kitchen Knives are generally worse than all the listed rest. Axes are ideal if you can find one, and if you're lucky enough to find a baseball bat, a hammer, and some nails, you can craft a spiked baseball bat which will serve as a worthy weapon for a long time and is repaired using wood glue, glue, adhesive tape, duct tape and nail.

If you find a Pistol (disambiguation) and ammunition, it's probably best to ignore it.

A firearm can make a quiet place swarm with zombies in seconds.

Not only are they heavy but they create an incredible amount of noise which can draw unwanted attention. As of build 32, firearms were majorly nerfed unless you take enough practice and time to level it more than a couple of skill points or pick an occupation that provides boosts to Aiming and/or Reloading. To equip any weapons, put them in your main inventory. Then right click the item and choose the "equip primary" option. Some weapons can be held in two hands. However, while it increases damage it also takes up both hand slots.

Armazenamento

Now you have a bunch of items, storage is something to consider. Typically the kitchen (if there is one) will have the most containers in the most condensed space, and since it also contains a refrigerator and either a cooker or microwave, this area is a strong candidate for most of your early activities. It's also possible to carry even more weight if necessary using personal containers such as School Bags and Hiking Bags (either normal or big), and these can be equipped to your back to free your hands.

Plastic Bags and Garbage Bags also qualify as containers if there are no alternatives and you need to shift a lot of weight. As mentioned above, equipping a weapon in both slots makes carrying a container in your secondary slot, or "off hand", impossible. It can be useful to organize items into categories such as perishable food (refrigerator), non-perishable food, cooking utensils, tools, books, empty containers, full containers (water), agriculture, medicine, weapons and ammunition, planks, misc, and junk.

Permanecendo vivo

Taking care of yourself is important, also ripped sheets (makeshift bandages) can be made by ripping clothes into sheets and are used to stop bleeding after being injured. You'll also need to eat food and to drink water to survive. If you're in a safe location and your character is thirsty, drink some water. You can drink directly from sinks and water dispensers without needing a container, but if you have a water container in your main inventory you'll automatically drink from that as required and this can be refilled as necessary.

Feed yourself every time you get hungry, especially before combat, and always eat perishable food first. Prime candidates for immediate consumption include luxury products such as Pizza, Recipe ingredients, and Recipe ingredients. This is because these items aren't ingredients and can't be used to create meals. Otherwise, eat perishable food that restores the least amount of hunger first, or anything 15 hunger and below. non-perishable food such as Chips and canned food like Canned Vegetable Soup and Canned Beans are low priority, but should be stockpiled but not consumed unless absolutely necessary.

The effects of being hungry include reduced strength, which can create problems in melee combat. Rest is also important. Try to sleep during the night so your visibility is maximized during daylight when you're moving around. The effects of being tired include reduced awareness which can lead to you being ambushed unexpectedly by zombies which are right beside you, unseen until it's too late.

Every now and then, your character will either get hot or cold. Take off (hyperthermia) or put on clothes (hypothermia) when you see this. A campfire will also do in a pinch, if you're desperate. hypothermia will occur more often in the winter, while hyperthermia will occur more during the summer. The last thing you need is your character suffering from hypothermia/hyperthermia in a zombie apocalypse.

Exploração

Leaving your safehouse is never a safe thing to do. You never know when you'll get a chance to get back to your safehouse. You should have an idea of where you're going, and how you can get back. It is easy to get lost in the vast world. Avoid forests and long wide roads like the highway. If needed, forests can be used to cut line of sight from a horde. Always take some rations of food and water when leaving as well as your primary weapon. A backup weapon is preferred but not mandatory. If you have a bag always put your less needed items in the spare bag and essentials in the primary inventory.

In moments where every second is important, having to unpack something could be your death. Try to also store at least a week's worth of food and a couple of magazines and books in your safe house, just in case you get sick and to stay indoors for a long period of time to recover. To avoid getting lost, you may leave a trail of semi-useless items such as Forks or Spoons lying on the ground, particularly at road junctions to show you the way home.

TV e Radio

During the early days of the plague, while power is still on and the lights of humanity have yet to dim out, you can take advantage of radio and TV broadcasts. Most channels will provide information (read: propaganda and hearsay) which can help lower your boredom. Listening to cooking, carpentry or outdoor living on the Life and Living TV channel will provide a useful boost in your corresponding skill levels. By reading skill books for your level on these topics before watching such broadcasts, you can maximize the early knowledge you can get before the curtain falls on mankind's information age. Just make sure to use electronics with earbuds or headphones, or turn down the volume and watch while in a safe place.

Progredindo para um futuro

If you have found a hammer and some nails, barricade all your windows with as many planks as possible. You can create planks by breaking interior doors or chopping down trees with an axe, wood axe or pickaxe. If you can't find those, a golf club, frying pan, or hammer can be used. Remember that you need a saw to create planks from logs. Be careful, and be sure to scout the area for nearby zombies first before attempting any kind of construction! As they will be attracted to the noise, you may end up in a siege in an effort to improve your safehouse's defenses.

Consider installing sheet ropes on all of the upstairs windows. In an undead siege, you may end up being trapped in your house's second floor with your first floor swarming with zombies, who are trying to go up to your second floor. You can climb up and down a sheet rope, making it a good alternative exit/entrance that zombies cannot use.

windows are extremely fragile and create noise when they shatter. A plank added in front of a window will buy some time before it shatters into a million pieces. You may also want to consider barricading extra doors so that you only have three or fewer doors: a main door, a backup door, and a backup-backup door. Once you have done that to every window in the safehouse, look at the Barricading and Carpentry section to see how you can improve your safehouse to make it the ultimate anti-zombie fortress you can have.

You can also use a sledgehammer to destroy the staircase to the second story of a safehouse, rendering it unreachable to zombies, just be sure to have a sheet rope installed on the north, east or south side window. Destroy the top portion of the stairs first or you wont be able to reach it, and if left there, the zombies can glitch to the top of the stairs if it remains intact.

Depois de muito tempo

Weeks, perhaps even months have passed after you started. Zombie blood and corpses litter the streets only to reflect your exceptionally effective survival methods. Unlike most people, you managed to survive this far into the game (this is quite a feat). However, this is where the game truly starts. This phase is your transition from a "survivor" to a "rebuilder": you will have to start building a self-sufficient one-person society. (until the day NPCs are re-implemented)

Táticas

Construindo

With the right resources, players can mix items together to create new or better equipment. By right-clicking one of the specified items (with all items of the crafting recipe present in the main inventory), players can create food recipes, enhanced weapons and barricades to reinforce their safe-houses. One can also use the crafting menu below the character status icon to craft items, as well as easily find recipes.

Habilidades

To see a character's skill, open the Skill tab after clicking the heart in the UI (or hotkey 'C'). The "skills" screen will appear and will show you how much skill points you have, which skills you have unlocked, and how far you are from unlocking a skill if you haven't. If you have a spare skill point and an unlocked skill, there will be a "+" sign next to the name of that skill in one of the boxes. A skill that you can put a skill point into will also be gold in color, compared to a locked skill's silver color. Clicking it allows you to distribute one skill point. It is your choice on what skills you need to upgrade, but do so wisely. The Lightfooted and Sneaking skills are perhaps the most valuable as it is of high importance not to be spotted by a zombie while trying to move stealthily.

In Build 41.50, the skills will be automatically levelled, with no need to click which skill is wanted to level.

Limpeza e armazenamento

You'll never have enough supplies to last you the long term, luckily, there are various places you can loot. If you're careful, scavenging expeditions can be only slightly risky but rewarding.

Tap the 'interact' key (default E) to open windows. Holding the key will cause your character to climb through an open window. Tapping the key once while facing an open window will close it. Alternatively, tapping the interact key multiple times will cause your character to break the window.
Escolhendo um local

Know the type of item that you are trying to find. If you are in need of construction or farming supplies, find a warehouse or hardware store. If you need food, houses and stores will probably be the best bet. Before entering the building, plan your exit strategy. Medical supplies can be found in abundance in a couple of major medical depots, with one in Muldraugh and two in West Point. Make sure that there are at least two entry points on different sides of the building, be it windows or doors. You want to be able to escape easily if zombies become aware of your presence. If you see a broken window, be extra careful, as this can be caused by a zombie that's inside trying to get out, or by a zombie that's outside trying to get in!

Quebrando tudo

Before breaking in, it's a good idea to take a quick look around the outside of the building just to make sure there isn't a horde waiting on the other side of it. Also try to get a good look in though the windows, in case there are already zombies inside. Climbing though a window just to discover that you're entering a room full of zombies is never a good surprise!

Always try to break in as stealthily as possible by going through the side of the building with the least zombies around it. Before you even try to break in, check if any doors are unlocked. If it is locked, you will have to enter though the window, simply move to a window and press E, and wait until it opens. Never smash a window if you can avoid it, as this will attract zombies. Once you have established that the room is clear, close the window again, this will prevent any zombies that may be following you from sneaking in behind you.

Some buildings such as shops will not have openable windows, in this instance you will have to break a window. Don't use the right-click command to smash windows, as this may result in cuts. Instead simply swing your melee weapon at the window as if it was a zombie. Be prepared to run and hide after doing this and keep an eye on the window to see if any zombies are attracted.

When entering any building, there is a chance that a Burglar Alarm will sound. This will quickly attract large amounts of zombies to your immediate area. Run away from the area and try to take shelter elsewhere until the Burglar Alarm dies down. Burglar Alarms will attract zombies from far and wide, so be careful not to run into a horde that's on its way to the house. Zombies will also travel 'through' houses that are in the way, by smashing doors and windows.

Try running back the way you came to the house, as you already know this route is safe from zombies. Failing that, try running towards the east, where there are less zombies (lower right when factoring the map's tilt). A good tactic for avoiding zombies in these instances is to find an obstacle that's parallel to the alarm house, such as a long wall with no windows in it or an impassable fence. As zombies make a beeline for the alarm house, they will have to walk around these obstacles, creating a safe pocket to wait in.

Be wary of going upstairs in buildings unless you have a Sheet Rope on you. If zombies break in and you get trapped upstairs your only way out will be the window, which has a high chance of resulting in death on the first floor above the ground floor and certain death on any higher floors.

Fazendo a limpa

Unless you have explored the building before, never assume it is safe, whether it is the inside or the outside. Start out by killing any zombies that are inside. It can be dangerous to fight multiple zombies in cramped and small spaces, if you must face them, it's best you lure them outside to a quiet area and kill them there. Once the entrance is cleared, close all the curtains on the windows and (if available) and add Sheets on the windows without curtains or blinds.

Enter each room cautiously, have your weapon ready and step back immediately (release Ctrl if you were holding it, or you'll attack the door) when you open a door. Pay careful attention to banging sounds. When you finish clearing the inside of a building, check to make sure no zombies outside have been alerted to your presence. Never run while inside of a building unless you are in danger, because running creates noise which will attract nearby zombies.

Localizações mais comuns de itens

Certain items are often found in certain containers, and those container types tend to be found in common locations. Houses, for example, are good all-round locations to scavenge. Not mentioning less useful items, perishable food and Water Bottles are found in refrigerators, cooking utensils, seeds, and non-perishable food are found in kitchen containers, books and skill books are found in shelves, medicine is found in bathroom containers, and bags are found in bedroom containers. Rarely there will be a Pistol or ammunition in any of these. If you have enough medicine and bags already, it may save time to ignore venturing upstairs entirely.

Reabastecendo o estoque

Combate

When heading out for a supply run, always be prepared. Only go outside during daylight, as you have better visibility during the day. Optionally, start your day by eating something, refilling your Water Bottle and making sure you're not carrying too much before going out. Grab any weapon you can find in your base, preferably a good one like a Baseball Bat or Frying Pan.

You'll automatically attack an incapacitated living zombie, keeping it from getting back up if you swing in its direction.

When outside, try to walk as often as possible. If you ever stumble upon a horde, you'll be able to run and dodge them without being exhausted. Aside from being more quiet, walking will also save up some energy for fighting without getting exhausted too fast. Every now and then, keep your eyes over your shoulder, as you never know which zombies will follow you. Holding CTRL and circling the mouse around the character will make the player look in the mouse cursor's direction, giving you the ability to spot your enemy before they even see you.

If you ever encounter a horde of zombies (more than five zombies), then the odds are against you. If you encounter such a large group of enemies, turn the other way. If you can't, try to sneak past them. But if the vast majority spotted you, run to your safe house (if it's safe and far away) or just to another destination. Try to run 3-10 corners so you can effectively lose the majority and make it much easier to fend off those who are still following you.

About one to five zombies at once can effectively be dispatched by a Baseball Bat or an Axe (if fought one by one and carefully). When fighting groups, you should use hit-and-run tactics, as zombies do not have much of an attack range, and you can keep exhaustion at bay every 1-3 zombies you kill. Try to spread them out as much as possible by killing the faster ones first. Use the corners of buildings, open windows and open doorways to create bottlenecks to thin out groups. When fighting a group, don't try to immediately dispatch enemies you've knocked down when others are still coming. Instead, use the gap to line up your next attack on the next standing zombie.

When fighting crawlers, try not to fight them from the front. Unless your attack kills a crawler in one hit, you will get injured (and possibly infected), as the crawler does not get stunned from non-fatal blows. Instead, run around it and go behind it. The crawler has to push its body around 180 degrees to get to you, so use its slow speed to your advantage. Do not attempt to fight against huge groups of zombies, since it would be a strenuous, long fight with time that could've been spent more productively.

Never fight with a firearm unless you are sure that you have enough ammo to kill several times as many zombies as you expect to fight (since firearms will draw attention and are nerfed as of b32). Always shoot accurately, since ammo is quite scarce you will want each bullet to count. Try to fight away from your safehouse if you do fight with a firearm. Always be aware of your ammo situation, never fight until the absolute last bullet. Always keep a handful of extra rounds so that you can use them when you need to. Distance is your best friend, zombies cannot attack you if you aren't in arm's length and it gives you more time to reload before they approach you. Moving farther and farther away from your enemies will always help you keep a good distance away from them.

Also, if you hear a helicopter, go indoors then approach the nearest window and wait for a zombie to run past. Depending on the direction it is travelling in, be sure to travel into the opposite direction or make adjustments to your route. This may not have any effect, if there are no zombies within several screens of your location in any given direction. If you are caught in the open for a moment with the helicopter, it will begin to follow you and lure zombies to you for a set amount of time.

You are free to go anywhere you want, however, always try to plan where you're headed, what you'll be taking as loot and where you'll be settling in to make a safe-house.

Explorando mais áreas

SurvivalGuide Travel.png

Eventually, you will want to get out of your area. Maybe it's because there are no more supplies left, or perhaps it's because you want to start anew somewhere far, far away from the horde, or you just want to reach the Well. When you know you will not be back home for a few days or moving out, always bring a week's worth of food and water with you. It's recommended to take the road, since you can easily get lost in the vast forest (forests can stretch several cells in all directions). A Tent Kit may be needed to sleep in if your travels will prevent you from finding shelter before you reach your destination. Campfire Materials can compliment the tent nicely. Be sure you have something to light the fire with.

Vehicles are almost essential for long-distance travelling and hauling. Items can be stored in seats and the trunk, allowing for more objects to be brought along at a faster pace and not overexerting your character. Depending on the driver and type of vehicle that's being driven, extra items such as (but not limited to) gas, a Jack, and a spare tire to maintain the vehicle. Don't assume that you're safe within your vehicle. You're at risk of getting into an accident that can either injure or kill your character. These risks are also abnormally increased with car wreckages of previous drivers because of the outbreak. Another effect of the car wreckages is that the vehicle will not be capable of being brought everywhere with you so if you want to continue past the car wreckages, it will have to be done by foot. Keep your eyes on the road, be aware of your surroundings, and be prepared to slam on the brakes if necessary.

Saúde

Humor

Throughout your adventure, not only does your character gets hungry and thirsty but can also suffer from other conditions such as anxiety or depression. These status effects, called Moodles, can be treated with varying methods from the use of consumables to just letting a wound heal depending on the character's need. For example, a bored character can be removed by reading a Book or a Magazine, and also moving about outside. The Moodles will also display signs of injuries, which requires first aid.

Exaustão e Sono

Eventually your character will begin to feel tired. You can rest or sleep in chairs, couches, and beds. If your character is too agitated, they may need Sleeping Tablets to sleep. On most multi-player servers, sleeping has been disabled. You will still become exhausted from exertion, and can still rest in chairs and beds, but cannot sleep, and will never get sleepy.

Fome

Over time you will become hungry. The longer you go without food, the weaker you'll become before starvation starts to occur. Eating adequate amounts of edible food avoids that. Be sure to eat perishable foods first as they will expire in one way or another. Make sure to feed your character when they have no hunger-related Moodle, or at least when they're peckish. The hungrier they become, the more food it will take for them to feel satisfied, and the more weight they will loose.

In contrast, overfeeding your character can temporarily make them stronger, carry more items, and gain a positive hunger-related Moodle. Remember that stuffing your character too much will cause them to gain weight and want more food over time.

Portions of food can be fed to your character at a time to manage hunger better. For example, instead of eating whole watermelon, cut it or bash it to make slices or chunks. Then it can be eaten in 1/4, 1/2, or a whole slice or chunk. This can still fill your character up but without wasting so much food. If you're in early game and there's still tons of food lying around, you probably don't have to worry about perishable food conservation, as most of it will rot later anyways.

When looting, remember to take non-perishables to your safe area. It's also a good idea to keep one or two of these in your inventory, just in case.

To find food that isn't in buildings, go closer to or into the woods. Right click a ground tile and select Forage. Depending on your character's Foraging level, you can find things ranging from perishable Berries (Be careful with berries, though. All berry types stack, so take caution to avoid eating the white ones that will poison your character), and to non perishable Mushrooms, insects, Frogs, Stones, Chipped Stones, Twigs, Tree Branches, Worms, Logs, and Wild Eggs. Foraging does tire out your character, though, so make sure the area is safe or you may find yourself exhausted and with a horde near you.

Lastly, we have farming. To farm, you'll need various tools, seeds, and water. Plant your crops in a protected area, since zombies can trample and kill your plants. They can also hide in nearly grown crops and are difficult to see. If you wait until your crops are blooming, you can collect seeds, too. Don't wait too long or your crops will rot.

Sede

Your character gets thirstier faster than they can get hungry, so it's a good idea to have bottled water as soon as possible. If you can't find bottled water, you can improvise by filling up an Empty Bottle up with water. Dehydration works similar to hunger. The thirstier your character becomes, the weaker they get. Currently, there's no positive-related thirst Moodle.

Within months or weeks, the water supply will be cut off. You'll have some stockpiled water but that won't be nearly enough for you to live off of in the long term. One option is to find a Well, which will you give you an endless source of water. There are two known Wells, one is in a farm north of the city. The second is located at a cabin in the woods, slightly closer to the city (almost directly Northeast of McCoy Lumber). If you want to get to one of the Wells, consider living in the farm, which is far away from zombies and has plenty of space for farming and construction.

The best option is to create several Rain Collector Barrels, which may be quite costly in terms of the resources that need to be used. Whenever it rains, these barrels will collect the water from the rain. Although one barrel will not give sufficient water for long-term survival, having many of these barrels will give you enough water to hydrate yourself as well as farm for food without having access to a well. As of build 31, water from these barrels will be tainted. This can make your character sick. You can collect and/or drink river water as well. It will also be tainted and require purifying like rain collector water to keep your character safe.

To purify water collected from the river or Rain Collector Barrels, place down a Campfire with a Campfire Kit and put the water container in the Campfire inventory as you would cook something raw like a Chicken or an Egg. It should purify and be drinkable without any ill-effects once the green skull icon disappears from the water container.

Tratamento de lesões

The Health Window

There are many kinds of injuries that can happen so there are many treatments your character can do to perform on themselves. Keep in mind that you can be damaged by a zombie and not require any method shown below. Being patient and passing time is the best all-round treatment for any injury as long as it was dealt with properly. Good common items to have for treatment are Painkillers, Bandages, Antibiotics, and a Bottle of Disinfectant or something with alcohol in it. If a bandage is needed, make sure to check on it frequently because it could turn dirty and the wound can be infected.

Having a positive Hunger Moodle quickens the recovery process of any injury, fights off infection, and generally makes your character more resilent to sickness in general.

Arranhões

Scratches can happen from crawling through a broken window with no glass removed, climbing over barbed wire, vehicle collisions, or a zombie. If scratched by a zombie, there is a chance of being zombified albeit much smaller compared to being bitten. Disinfect and then bandage.

Feridas Profundas

Common from climbing through windows and falling. It can also be caused from being hit with a heavy bladed weapon like an Axe or getting into a vehicle collision. First use a Suture Needle and then a Bandage. Optionally a Needle with Thread can be used as well but it causes more pain. If there's nothing to stitch up the wound with then applying a bandage will slow down its deterioration and bleeding (be aware that the bandage will become dirty faster).

Objetos alojados

Bullets and glass shards can be lodged inside a deep wound. They must be removed to prevent complications as a result of stitching up the wound. They can be removed with fingers, but using Tweezers is a faster and less painful process. Then, disinfect the wound and deal with the deep wound appropriately. Leaving the object inside speeds up the rate and heightens the chance of the wound getting infected. Out of all the injuries, this is the most likely one to cause infection- particularly for the Deep Wound that it was lodged in.

Mordidas

Zombies are the only source of bites. Out of all the injuries, this is the most efficient way to be zombified. Disinfect, bandage, and then pray.

Queimaduras

Usually caused from being lit on fire. Disinfect and then bandage. A burn follows a fracture in terms of the time it takes to fully heal.

Fraturas

Fractures can happen from extreme vehicle collisions or jumping from a second-story building and higher. A Splint must be made for each fractured limb. Movement will be heavily restricted and even more so when wearing a Splint. Resting and sleeping a lot speeds up recovery. Avoid moving too much as well. Out of all the injuries, a fracture takes the longest to heal back up. Once every week after the first week, take off the Splints to see if the fractures are still there. If so, then simply reapply without moving.

Disinfecting isn't necessary for survival, but it prevents infection. Infection makes the affected area in a worse condition and has greater negative impact on your health.

Morte

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Depending on how your character dies, they have a chance to emit loud screams of agony which can attract zombies. One of two possible outcomes will happen to your character when they die.

Cadáver

This is just a regular and normal death. It happens when you fall from a great height, being killed by another player, or bleeding out from being cut on a window. Your character's corpse will be lootable and contain everything in it while they were alive with the exception of what they had in their hands. The items in those hands will be scattered about on the floor around them instead.

Zumbificação

The most common process that occurs after death. After keeling over, soon they will get up as a zombie with a Zombified Moodle. They can't be controlled by the player, and they behave like a normal zombie. Note that they still keep everything they had on them when they were alive. Zombification happens faster if they bleed out shortly after being scratched or bitten by a zombie even if they technically wouldn't have succumbed to it. Interestingly, the zombified character doesn't drop what they had in their hands while they were alive unlike a normal death.

Habilidades

Culinária

Cooking is a skill that allows the player to craft food recipes that restore much more hunger, and/or boredom and unhappiness. It also determines the likelihood of burning certain food items, such as meat. Those foods usually have an Uncooked or Raw prefix in front of their name. As of build 30, Cooking level seven allows the player to use rotten ingredients in some recipes. Cooking can be done on any heat source, from a campfire to an oven.

Carpintaria

Logs are an efficient source of Planks, provided you can find a Saw.

In a zombie apocalypse, nowhere is safe. However, that can't stop you from fortifying a safe-house of your interest. Some buildings are safer than others. A two-story house with multiple doors and few windows is recommended. In case of an home invasion, you can always escape through a window using a Sheet Rope. For maximum protection and stealth, board up every window with Planks and Sheets.

Carpenters equipped with a Sledgehammer can destroy walls, doors, and window frames to get rid of them. Materials are rarely yielded from destroying rather than disassembling. If you run out of Planks, you can use an Axe to chop down doors. Chopping down doors will yield one to two wooden planks, along with Door hinges and Doorknobs. Another alternative is to chop down trees. Taking down a tree will yield one to five Logs. You can then use a Saw to craft Logs into Planks.

Later in the game, once you have the tools and resources for larger constructions, you should think about the use of wall pieces. A perimeter wall will prevent zombies from seeing you in your house and will muffle sounds further. Furthermore, you will have more time to escape should your safehouse be invaded. A perimeter fence (any material) can be used to slow down zombies during an invasion. If you have the time and resources, you can make makeshift structures.

Please take note that constructing a safe-house will make a lot of noise, which will draw any stragglers nearby. Carpentry jobs should be done during the day and when the outside is relatively quiet and zombie-free.

Agricultura

Farming is essential for late game play since electricity will eventually go down and you will be forced to eat non-perishables, which aren't exactly plentiful in Muldraugh.

Pescaria

Fishing is another alternate source of food. For this, you will need a Fishing Rod and Bait (disambiguation).

Caça

Trapping is a source of food. The player can trap small animals and use them as food. You will need to build traps (which require special skill books to learn the recipes, besides mousetraps), and use bait (such as Carrots or Cabbages) to bait the trap for a successful catch. Planks, Nails, and Twine are the most common crafting materials for traps.

Sobrevivência

Some areas can be foraged in, such as the woods surrounding buildings. Right click on the ground and the Forage option may appear while the progress bar fills. If it does not. look elsewhere near the area you're in or move closer to nearby woods, but be cautious because of hiding zombies in cover.

Depending on your characters Foraging skill, you may find edible plants, or building materials like twigs, branches, rocks, etc. Basic shoddy tools can be crafted with these foraged materials if you need a Hammer or Axe in a pinch, but they are not durable.

Mundo

Mapa

One black square is one cell which contains 300x300 tiles.

It is a bit of an understatement when people say the map is huge. Since it's well...huge! To give you an idea of just how big the map is, here are some figures courtesy of harakka and blindcoder. The map is 20x20 cells + another 12x6 cells. Each of those cells contains about 300x300 tiles. Now some of you will be going "But of course, my good lad!" others will be going "It doesn't sound that big." Here's a picture to show you how big one cell is. Each black square is roughly the size of one cell.

Hopefully that puts things into perspective. Now, the place is huge and it's easy to get lost, so if you would like a helping hand in navigating the map, then you can go check out this Knox County map, it can be especially useful for new survivors as players have marked points of interest. These can include where a decently supplied place is, good fortification locations, to everything your heart desires. So, remember to give it a look if you want.

If you find some odd anomaly around the map, such as a place you can't enter but seemingly could, invisible walls, etc, then you might want to get check out forum thread. Report the problem, so that the developers can fix it! It's incredibly important to report bugs!

Temperatura

Temperatures will change according to the seasons. Wear less clothes to cool off during a hot summer day, or put on a sweater as cold fall nights approach. During the winter you may need more than warm clothing. Campfires or other heat sources will warm you up.

Luz

Light can make it easier to see when looting, but being in a well lit area makes you more likely to be noticed by zombies (especially at night). Lights in buildings can usually be switched off. Flashlights are a handy portable light source, but require Batteries to operate. Lamp on Pillars can be constructed to add light to player made structures.

Clima

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It may rain randomly. Being outdoors in the rain will make your character damp. After enough time in the rain you will get soaked and have a chance of developing a cold. Once out of the rain, you will slowly dry off. You can speed up the process with a dry Bath Towel, often found in bathroom cabinets.

Eventos

Between 0 days and 2 months after world creation, the water works will fail.

The player will no longer be able to drink out of sinks, bathtubs, or toilets, and he/she won't be able to fill up Water Bottles. Once this happens, water sources will only provide a small amount of residual water (a Water Bottle or a Cooking Pot worth) and then will cease to function. At this point, the player must either keep moving to live off of the little water remaining in taps, find a Well, or build Rain Collector Barrel.



Between 0 days and 2 months after world creation, the power will fail.

Refrigerators will no longer preserve food and lights will no longer turn on. You cannot cook food either, except with a Campfire or a propane-fueled grill. Pretty soon, all perishable foods will go bad and you will have to survive off of your non-perishable foods unless you can farm, fish, forage, or trap for your own food.



Meta-Game Events

There are currently two random events that happen throughout the game. Sometimes players can hear either gun shots or helicopters overhead. They both have the same function of mass migrating the zombie population and don't come from any actual in-game source. When you hear them, be weary of changes in zombie positioning and movement.

Dicas e truques

Here are a few things to always be wary of while playing the game. Being mindful of these things will help you survive longer in Knox County.

  • You can only see where you're looking towards. Watch your back.
  • Beware of keeping Alarm Clocks or Digital Watches! They may have an alarm already set on when you pick them up. Be sure to disable them so you don't unknowingly become a walking dinner bell.
  • While you have running water, fill extra containers with water (mugs, pans, buckets, spare water bottles etc) and stockpile them. When the water is shut off you'll still have some water to spare that won't need purifying.
  • Being out in the open is a double-edged sword. There's little cover, meaning there's a high possibility of zombies noticing you.
  • Until you have searched the entire building, consider it a dangerous location. Once you know it's empty, start closing curtains and any outside doors and windows for some privacy. After that, start looting.
  • Know when to commit to a fight. If fighting, make sure it's extremely imbalanced to your favor.
  • Jumping off from the second floor should only be a last resort. Any higher than the second floor though, you will die.
  • Be indoors by 8-9 PM and be sleeping at 10-11 PM. Visibility thanks to the sun will make surviving easier.
  • Bandages are a life saver. You should always take some with you just in case. Ideally, make them from spare clothes using the "rip sheets" menu command.
  • Inspect corpses. They can have interesting items or keys to either buildings or vehicles.
  • When you're scavenging and have some space left, take a few items you think you won't need for now. They might be useful later on.
  • Moving while sneaking can earn you a very small stream of constant experience. More experience is earned if sneaking around zombies that aren't alerted to your presence.
  • If you have friends and a vehicle in the apocalypse, it's recommended to carpool with them. Not only will it save gas by having only one vehicle at a time, it'll generate less noise compared to having each friend have their own vehicle.
  • Before opening a door listen for any sounds like footsteps, banging, groans, bags unzipping, or struggling. They will give you clues on who and what could be on the other side.
  • At the very beginning, there will never be a zombie in the building you spawn in. Of course, that doesn't mean it's invulnerable to zombies walking inside it later!
  • If you manage to find car in relatively good condition and enough gas, you should consider establishing your safehouse in rural area, as it is less dangerous.

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