Soap: Difference between revisions
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==Usage== | ==Usage== | ||
Soap, along with [[water]], can be used to clean dirty or bloody [[clothing]]. Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. | Soap, along with [[water]], can be used to clean dirty or bloody [[clothing]]. Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. | ||
==Crafting== | ==Crafting== | ||
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! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="2"|bathroom | | rowspan="2"|bathroom | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 45: | Line 45: | ||
|1 | |1 | ||
|- | |- | ||
| rowspan="1"|changeroom | | rowspan="1"|changeroom | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="1"|classroom | | rowspan="1"|classroom | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="1"|daycare | | rowspan="1"|daycare | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="1"|pharmacy | | rowspan="1"|pharmacy | ||
| [[shelves]] | | [[shelves]] | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
|- | |- | ||
| rowspan="1"|prisoncells | | rowspan="1"|prisoncells | ||
| [[wardrobe]] | | [[wardrobe]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|} | |} |
Revision as of 10:44, 28 February 2024
Soap is a drainable miscellaneous item.
Usage
Soap, along with water, can be used to clean dirty or bloody clothing. Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Clothing (clean) |
0 XP | none | Clothing (consumed) |
(consumed) |
Water (3 units) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bathroom | counter | 4 | 1 |
shelves | 4 | 1 | |
changeroom | counter | 4 | 1 |
classroom | counter | 4 | 1 |
daycare | counter | 4 | 1 |
pharmacy | shelves | 4 | 4 |
prisoncells | wardrobe | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Soap2
{
DisplayCategory = Household,
Type = Drainable,
UseDelta = 0.05,
UseWhileEquipped = FALSE,
DisplayName = Soap,
Icon = Soap,
Weight = 0.1,
cantBeConsolided = TRUE,
WorldStaticModel = Soap,
}