Soap: Difference between revisions
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{{Header|Project Zomboid|Items|Miscellaneous items|Household}} | {{Header|Project Zomboid|Items|Miscellaneous items|Household}} | ||
{{Page version| | {{Page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
|name=Soap | |name=Soap | ||
Line 75: | Line 75: | ||
| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = 1496 | |||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item Soap2 | item Soap2 | ||
{ | { | ||
DisplayCategory = Household, | |||
Type = Drainable, | |||
UseDelta = 0.05, | |||
UseWhileEquipped = FALSE, | |||
DisplayName = Soap, | |||
Icon = Soap, | |||
Weight = 0.1, | |||
cantBeConsolided = TRUE, | |||
WorldStaticModel = Soap, | |||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 08:33, 19 March 2024
Soap is a drainable miscellaneous item.
Usage
Soap, along with water, can be used to clean dirty or bloody clothing. Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Clothing (clean) |
0 XP | none | Clothing (consumed) |
(consumed) |
Water (3 units) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bathroom | counter | 4 | 1 |
shelves | 4 | 1 | |
changeroom | counter | 4 | 1 |
classroom | counter | 4 | 1 |
daycare | counter | 4 | 1 |
pharmacy | shelves | 4 | 4 |
prisoncells | wardrobe | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Soap2
{
DisplayCategory = Household,
Type = Drainable,
UseDelta = 0.05,
UseWhileEquipped = FALSE,
DisplayName = Soap,
Icon = Soap,
Weight = 0.1,
cantBeConsolided = TRUE,
WorldStaticModel = Soap,
}