Trowel

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Revision as of 06:06, 23 September 2023 by VaileasysBot (talk | contribs) (→‎top: Replace "Infobox_normal" with "Infobox_item")
Trowel
Trowel Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Function
Technical
Item ID
farming.HandShovel

A trowel (commonly referred to as a hand shovel) is a tool used in farming.

Usage

Farming

For main article, see: Farming

A trowel is used to till grass or dirt, allowing seeds to be sown.

When digging with a trowel, there is a chance of recovering a worm which can be used for fishing, trapping or even be consumed.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Plowed land.png
Plowed Land
0 XP none
(keep)
Gras land.png
Grass
(consumed)

Distribution

It can be found in garages, crates, sheds, warehouses, hardware stores, storage units, and in kitchens and in zombie farmers.

Code

From farming.txt(ProjetZomboid\media\scripts)

	item HandShovel
	{
	    DisplayCategory = Gardening,
	    MaxRange	=	0.9,
        WeaponSprite	=	Trowel,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Stab,
        WeaponWeight	=	3,
        DisplayName	=	Trowel,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	TZ_GardenTrowel,
        BreakSound = HandShovelBreak,
        HitFloorSound = HandShovelHit,
        ImpactSound = HandShovelHit,
        DoorHitSound = HandShovelHit,
        HitSound = HandShovelHit,
        SwingSound = HandShovelSwing,
        AttachmentType = Knife,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        WeaponLength = 0.2,
        SurvivalGear = TRUE,
        Tags = ClearAshes;DigPlow;TakeDirt,
	}

See also