Matches: Difference between revisions

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===Buildings===
{| class="wikitable theme-red" style="text-align:center;"
|-
!Building/Room
!Container
!Rolls
!Chance
|-
|rowspan=4|All
|[[Containers#Counters|Counter]]
|1
|4
|-
<!--|All-->
|[[Containers#Bedroom Storage|Side Table]]
|1
|3
|-
<!--|All-->
|[[Containers#Desks|Office Drawers]]
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|2
|-
<!--|All-->
|[[Containers|Other]]
|1
|1
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|Kitchen
|[[Containers#Counters|Counter]]
|2
|5
|}
|}



Revision as of 09:23, 11 February 2024

Matches
Matches
Matches
General
Category Item
Encumbrance
Heavy Load
0.1
Function Fire starting
Light source
Capacity 10 units
Contents Matches
Light distance 2 tiles
Light strength 0.4
Technical details
item ID Base.Matches

Matches are a drainable item that can be used up to 10 times.

Usage

Matches can be used to light candles, cigarettes, campfires, or antique ovens, burn corpses, or as a light source. Corpses can be burnt if matches are in the primary slot and a gas can is in the secondary slot.

Light source

The light provided by matches is the worst of any light source and will function similarly to that of the lighter, forming a ring of light around the player, but at a reduced radius. If another light souce isn't in the player's inventory, pressing the 'F' key (default) will equip matches and light one. Once equipped, pressing 'F' will light and extinguish them.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Lit Candle
Lit Candle
0 XP none Candle.png
Candle
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all other 1 8
armysurplus counter 4 1
bar counter 4 1
bedroom desk 4 8
desk 4 8
closet crate 4 1
crate 4 1
conveniencestore shelves 4 1
shelves 4 2
druglab counter 4 1
drugshack counter 4 8
empty crate 4 8
gasstorage counter 4 8
crate 4 1
kitchen counter 4 8
office desk 4 8
prisoncells wardrobe 4 8

Vehicles

Profession Container Rolls Chance
All Glove Box 1 5
Car Seat 1 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Matches
	{
	    DisplayCategory = LightSource,
		Weight	=	0.1,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta    =   0.1,
		DisplayName	=	Matches,
		Icon	=	Matches,
		ConsolidateOption = ContextMenu_Merge,
		WorldStaticModel = Matches,
		Tags = StartFire,
	}

See also