Scanner Module: Difference between revisions

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(Verified claims, corrected distribution, updated usage, removed verification tag)
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{{Languages}}
{{Header|Project Zomboid|Items|Materials|Electrical materials}}
{{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{Infobox item
{{Infobox item
|display_name=Scanner Module
|name=Scanner Module
|name_colour=Electrical
|icon=ScannerChip.png
|name_text_colour=Electrical
|icon_name=Scanner Module
|model=ScannerChip.png
|model_width=128px
|weight=0.1
|weight=0.1
|class_name=Base.ScannerModule
|item_id=Base.ScannerModule
}}
}}
A '''scanner module''' is a currently useless electrical item.
A '''scanner module''' is a currently useless electrical item.


==Usage==
==Usage==
Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently they mostly serve to provide realism to the player while looting.
Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently, they mostly serve to provide realism to the player while looting.


==Distribution==
==Distribution==
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==Trivia==
==Trivia==
*In <code>Project Zomboid directory/media/lua/server/recipecode.lua</code>, there exists a function to obtain the item named <code>DismantleRadioSpecial</code>, though it is never called.
*In <code>Project Zomboid directory/media/lua/server/recipecode.lua</code>, there exists a function to obtain the item named <code>DismantleRadioSpecial</code>, though it is never called.
*While a model exists in the game's files, it has no texture. When the item is dropped in game it shows the 2D icon on the ground.
*While a model exists in the game's files, it has no texture. When the item is dropped in game, it shows the 2D icon on the ground.


==Gallery==
==Gallery==
<gallery widths=250px heights=250px>
<gallery>
ScannerModule_Model.png|The untextured scanner module model found in the game's files.
ScannerModule_Model.png|The untextured scanner module model found in the game's files.
ScannerModule_Ingame.png|The scanner module as seen when dropped in game.
ScannerModule_Ingame.png|The scanner module as seen when dropped in game.
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   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 485
   | source = items_radio.txt
   | source = items_radio.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 50
   | code =
   | code =
item ScannerModule
item ScannerModule
{
    {
    Weight       = 0.1,
        DisplayCategory = Electronics,
    Type         = Normal,
        Weight = 0.1,
    DisplayName   = Scanner Module,
        Type = Normal,
    Icon         = ScannerChip,
        DisplayName = Scanner Module,
}
        Icon = ScannerChip,
  }}
    }  
}}
}}
}}


{{Navbox equipment}}
{{Navbox equipment}}
[[Category:Materials]]

Revision as of 11:28, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Scanner Module
Scanner Module
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Technical
Item ID
Base.ScannerModule

A scanner module is a currently useless electrical item.

Usage

Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently, they mostly serve to provide realism to the player while looting.

Distribution

Scanner modules can be found in radio factories, closets, garages, self storage units, in electricians crates and metal shelves.

Trivia

  • In Project Zomboid directory/media/lua/server/recipecode.lua, there exists a function to obtain the item named DismantleRadioSpecial, though it is never called.
  • While a model exists in the game's files, it has no texture. When the item is dropped in game, it shows the 2D icon on the ground.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item ScannerModule
    {
        DisplayCategory = Electronics,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	= Scanner Module,
        Icon	=	ScannerChip,
    }