Scanner Module: Difference between revisions
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{{Header | {{Header|Project Zomboid|Items|Materials|Electrical materials}} | ||
{{Page version|41. | {{Page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
| | |name=Scanner Module | ||
|icon=ScannerChip.png | |icon=ScannerChip.png | ||
| | |icon_name=Scanner Module | ||
|weight=0.1 | |weight=0.1 | ||
| | |item_id=Base.ScannerModule | ||
}} | }} | ||
A '''scanner module''' is a currently useless electrical item. | A '''scanner module''' is a currently useless electrical item. | ||
==Usage== | ==Usage== | ||
Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently they mostly serve to provide realism to the player while looting. | Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently, they mostly serve to provide realism to the player while looting. | ||
==Distribution== | ==Distribution== | ||
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==Trivia== | ==Trivia== | ||
*In <code>Project Zomboid directory/media/lua/server/recipecode.lua</code>, there exists a function to obtain the item named <code>DismantleRadioSpecial</code>, though it is never called. | *In <code>Project Zomboid directory/media/lua/server/recipecode.lua</code>, there exists a function to obtain the item named <code>DismantleRadioSpecial</code>, though it is never called. | ||
*While a model exists in the game's files, it has no texture. When the item is dropped in game it shows the 2D icon on the ground. | *While a model exists in the game's files, it has no texture. When the item is dropped in game, it shows the 2D icon on the ground. | ||
==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
ScannerModule_Model.png|The untextured scanner module model found in the game's files. | ScannerModule_Model.png|The untextured scanner module model found in the game's files. | ||
ScannerModule_Ingame.png|The scanner module as seen when dropped in game. | ScannerModule_Ingame.png|The scanner module as seen when dropped in game. | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 485 | ||
| source = items_radio.txt | | source = items_radio.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item ScannerModule | item ScannerModule | ||
{ | { | ||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Scanner Module, | |||
} | Icon = ScannerChip, | ||
} | |||
}} | |||
}} | }} | ||
{{Navbox equipment}} | {{Navbox equipment}} | ||
[[Category:Materials]] |
Revision as of 11:28, 26 March 2024
A scanner module is a currently useless electrical item.
Usage
Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently, they mostly serve to provide realism to the player while looting.
Distribution
Scanner modules can be found in radio factories, closets, garages, self storage units, in electricians crates and metal shelves.
Trivia
- In
Project Zomboid directory/media/lua/server/recipecode.lua
, there exists a function to obtain the item namedDismantleRadioSpecial
, though it is never called. - While a model exists in the game's files, it has no texture. When the item is dropped in game, it shows the 2D icon on the ground.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_radio.txt
item ScannerModule
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Scanner Module,
Icon = ScannerChip,
}