Speaker: Difference between revisions

From PZwiki
m (→‎top: Category Project: Electronics)
(→‎Code: Update codebox to B41)
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   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 219
   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 40
   | version = 41.78.16
  | incver = 5
   | code =
   | code =
item Speaker
    item Speaker
{
    {
    Weight       = 1.5,
        DisplayCategory = Electronics,
    Type         = Normal,
        Weight = 1.5,
    DisplayName   = Speaker,
        Type = Normal,
    Icon         = Speaker,
        DisplayName = Speaker,
    MetalValue   = 20,
        Icon = Speaker,
    Tooltip       = Tooltip_ItemTraps,
        MetalValue = 20,
}
        Tooltip = Tooltip_ItemTraps,
        WorldStaticModel = Speaker,
    }
   }}
   }}
}}
}}

Revision as of 08:37, 2 February 2024

Template:Header/sandbox2

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Speaker
Speaker Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Function
Technical
Item ID
Base.Speaker
Used in improvised defensive devices. Requires known recipe or Engineer profession.
— In-game tooltip

A speaker is an electrical item used in crafting.

Usage

A speaker can only be dismantled, producing an amplifier.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Amplifier.png
Amplifier
0.5 Electrical none Screwdriver.png
Screwdriver
(keep)
Speaker.png
Speaker
(consumed)

Distribution

Can be found in electronics store counters and shelves.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Speaker
    {
        DisplayCategory = Electronics,
        Weight	=	1.5,
        Type	=	Normal,
        DisplayName	=	Speaker,
        Icon	=	Speaker,
        MetalValue = 20,
        Tooltip = Tooltip_ItemTraps,
        WorldStaticModel = Speaker,
    }

See also