Charcoal: Difference between revisions
Merasmador (talk | contribs) (Added that charcoal can be produced and not just found. ( Unable to find it in any crafting or other list where this could be categorized - and due to lack of knowledge of editing etiquette - left it that way.)) |
Merasmador (talk | contribs) m (→Obtaining: small QoL change from own previous edit) |
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==Obtaining== | ==Obtaining== | ||
Charcoal can be sustainably gained by putting 5 [[Log|logs]] directly from your inventory into a [[Metal Drum]] and lighting it, similarly to a campfire. {{See| | Charcoal can be sustainably gained by putting 5 [[Log|logs]] directly from your inventory into a [[Metal Drum]] and [[Campfire#Lighting|lighting]] it, similarly to a campfire. {{See|Metal Drum#Charcoal}} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. |
Revision as of 15:37, 21 February 2024
Charcoal | ||
---|---|---|
| ||
General | ||
Category | Material | |
Encumbrance | 8 | |
Function | Fuel | |
Capacity | 10 units | |
Contents | Charcoal | |
Technical details | ||
item ID | Base.Charcoal |
Charcoal is a drainable item that can be used up to 10 times.
Usage
Charcoal is used as a source of fuel for the charcoal barbecue and antique oven. The burn time is 30 minutes of fuel with each use.
It is recommended to save charcoal until after the electricity has shut off, as until then ovens can be used instead.
Obtaining
Charcoal can be sustainably gained by putting 5 logs directly from your inventory into a Metal Drum and lighting it, similarly to a campfire.
- See more: Metal Drum
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
barbecuestore | shelves | 4 | 1 |
shelves | 4 | 2 | |
shelves | 4 | 2 | |
shelves | 4 | 5 | |
garagestorage | crate | 4 | 4 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Charcoal
{
DisplayCategory = Material,
Weight = 8,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Charcoal,
Icon = TZ_CharCoal,
WeightEmpty = 0.02,
WorldStaticModel = Charcoal_Ground,
ConsolidateOption = ContextMenu_Merge,
}