Dumbbell: Difference between revisions
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==Code== | ==Code== | ||
{{CodeBox | {{CodeBox | ||
| {{CodeSnip | |{{CodeSnip | ||
| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = 1326 | |||
| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | |||
item DumbBell | item DumbBell | ||
{ | { | ||
DisplayCategory = Sports, | |||
MaxRange = 1, | |||
WeaponSprite = DumbBell, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 3, | |||
KnockBackOnNoDeath = TRUE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlunt, | |||
ConditionLowerChanceOneIn = 25, | |||
Weight = 5, | |||
SplatNumber = 1, | |||
PushBackMod = 0.5, | |||
SubCategory = Swinging, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
DoorDamage = 9, | |||
CanBarricade = TRUE, | |||
SwingAnim = Bat, | |||
DisplayName = DumbBell, | |||
MinRange = 0.61, | |||
SwingTime = 3, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = Dumbbell, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = DumbBellBreak, | |||
DoorHitSound = DumbBellHit, | |||
HitSound = DumbBellHit, | |||
HitFloorSound = DumbBellHit, | |||
SwingSound = DumbBellSwing, | |||
TreeDamage = 0, | |||
MetalValue = 25, | |||
CriticalChance = 25, | |||
} | CritDmgMultiplier = 3, | ||
MinDamage = 0.5, | |||
MaxDamage = 1, | |||
BaseSpeed = 0.90, | |||
WeaponLength = 0.2, | |||
} | |||
}} | |||
}} | }} | ||
Revision as of 02:19, 25 March 2024
The Dumbbell is a one-handed short blunt weapon and piece of exercise equipment.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Fitness
- For main article, see Exercise
While the player has a dumbbell in their inventory, they can perform two new exercises, the dumbbell press and the bicep curl. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, pushups.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
closet | crate | 4 | 1 |
crate | 4 | 2 | |
crate | 4 | 1 | |
gym | metal_shelves | 4 | 1 |
metal_shelves | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item DumbBell
{
DisplayCategory = Sports,
MaxRange = 1,
WeaponSprite = DumbBell,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 25,
Weight = 5,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 9,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = DumbBell,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = Dumbbell,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = DumbBellBreak,
DoorHitSound = DumbBellHit,
HitSound = DumbBellHit,
HitFloorSound = DumbBellHit,
SwingSound = DumbBellSwing,
TreeDamage = 0,
MetalValue = 25,
CriticalChance = 25,
CritDmgMultiplier = 3,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 0.90,
WeaponLength = 0.2,
}