Eraser: Difference between revisions

From PZwiki
m (Automatic formatting)
m (Automated CodeBox update)
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   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
    item Eraser
item Eraser
     {
     {
         DisplayCategory = Household,
         DisplayCategory = Household,
Line 178: Line 178:
         WorldStaticModel = Eraser,
         WorldStaticModel = Eraser,
         Tags = Erase,
         Tags = Erase,
     }
     }  
  }}
}}
}}
}}



Revision as of 10:37, 26 March 2024

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Eraser
Eraser Model.png
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Remove markings from an annotated map.
Technical
Item ID
Base.Eraser

An eraser is a stationery item.

Usage

An eraser is used to remove map markings, whether they be from a spawned annotated map, or annotated by a player. To remove a map marking, the map must be opened, then a button on the bottom of the window saying "Remove Marking" will be displayed. Any map marking can be removed regardless of whether they were done with a pen or pencil.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all desk 4 8
locker 4 8
officedrawers 4 8
other 1 8
artstore counter 4 8
shelves 4 1
shelves 4 2
bedroom desk 4 8
desk 4 8
bookstore counter 4 8
classroom counter 4 8
desk 4 8
metal_shelves 4 8
closet crate 4 8
daycare counter 4 8
desk 4 8
metal_shelves 4 8
garagestorage crate 4 8
generalstore shelves 4 8
hall locker 4 8
kitchen counter 4 8
shelves 4 8
livingroom shelves 4 8
shelves 4 8
sidetable 4 8
sidetable 4 8
office counter 4 8
desk 4 8

Trivia

  • The eraser is often called a rubber in British english parts of the world.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Eraser
    {
        DisplayCategory = Household,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Eraser,
        Icon	=	Eraser,
        WorldStaticModel = Eraser,
        Tags = Erase,
    }

See also