Headphones: Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=78.16}}{{Infobox item
{{Languages}}{{Header|Project Zomboid|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=78.16}}{{Infobox item
|display_name=Headphones
|display_name=Headphones
|name_colour=Electrical
|name_colour=Electrical

Revision as of 11:14, 9 January 2024

Headphones
Headphones Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Listen to radio silently
Dismantle for scrap electronics
Technical
Item ID
Base.Headphones
PlushSpiffo.pngThis article is about the red variant. For the white variant, see Earbuds.

Headphones are an electrical item.

Usage

Radios

Headphones can be plugged into a radio, allowing the player to listen to the radio without producing any noise, therefore not attracting any zombies.

To do this, the radio info panel must be opened, then the earbuds can be dragged into the "headphones slot". Unlike the earbuds, headphones can be used with a HAM radio.

As of IWBUMs 41.54, headphones are now usable with a ValuTech PortaDisc.

Dismantling

Headphones can be dismantled if the player has a screwdriver, which will result in one scrap electronics.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
ElectronicsScrap.png
Scrap Electronics
0.5 Electrical none Screwdriver.png
Screwdriver
(keep)

(consumed)

Distribution

Headphones can be found in bedroom wardrobes and drawers, changeroom lockers, and the shelves or display cases inside electronics stores.

Trivia

  • Headphones in the real world, are designed to wear around the head over a user's ears, differing from earbuds in which fit into the user's ear canal.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Headphones
{
    DisplayCategory = Electronics,
    Weight          = 0.2,
    Type            = Normal,
    DisplayName     = Headphones,
    Icon            = Headphones,
    WorldStaticModel = HeadPhones,
}

See also