Pool Cue

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Revision as of 14:06, 26 January 2024 by VaileasysBot (talk | contribs) (→‎top: New infobox upgrade - Long Blunt)

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Pool Cue
Poolcue Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Two-handed
Properties
Max condition
10
Performance
Damage
0.2–0.4
Range
0.61–1.6
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.Poolcue

A pool cue is a two-handed blunt melee weapon.

Usage

Weapon

The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)

Repairing

A pool cue cannot be fixed.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\Items_weapons.txt

Retrieved: Build 41.50
item Poolcue
{
  MaxRange                = 1.6,
  WeaponSprite            = PoolCue,
  MinAngle                = 0.85,
  Type                    = Weapon,
  MinimumSwingTime        = 2,
  KnockBackOnNoDeath      = FALSE,
  SwingAmountBeforeImpact = 0.02,
  Categories              = Improvised;Blunt,
  ConditionLowerChanceOneIn = 10,
  Weight                  = 1,
  SplatNumber             = 1,
  PushBackMod             = 0.3,
  SubCategory             = Swinging,
  ConditionMax            = 10,
  MaxHitCount             = 2,
  DoorDamage              = 1,
  SwingAnim               = Bat,
  DisplayName             = Poolcue,
  MinRange                = 0.61,
  SwingTime               = 2,
  KnockdownMod            = 0,
  SplatBloodOnNoDeath     = FALSE,
  Icon                    = Poolcue,
  RunAnim                 = Run_Weapon2,
  IdleAnim                = Idle_Weapon2,
  TwoHandWeapon           = TRUE,
  BreakSound              = BreakWoodItem,
  TreeDamage              = 0,
  CriticalChance          = 0,
  MinDamage               = 0.2,
  MaxDamage               = 0.4,
  BaseSpeed               = 1.2,
  AttachmentType          = BigBlade,
}

See also