Sawed-off Double Barrel Shotgun: Difference between revisions

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(Add standard notice)
(added code for 41.65 and added a "see also" at the bottom to expand the page a little in the style of similar firearms)
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Has less range  
Has less range  
Requires a saw to make
Requires a saw to make
== Code ==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=65}}
<pre> item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory                =      Weapon,
        ImpactSound                 = null,
        MaxRange                 = 8,
        RangeFalloff                 = TRUE,
        WeaponSprite                 = ShotgunDoubleBarrelSawn,
        SoundVolume                 = 200,
        MinAngle                 = 0.657,
        Type                         = Weapon,
        KnockBackOnNoDeath         = TRUE,
        Ranged                         = TRUE,
        ProjectileCount                 = 5,
        ConditionLowerChanceOneIn = 60,
        Weight                         = 4,
        SplatNumber                 = 5,
        PushBackMod                 = 0.8,
        SubCategory                 = Firearm,
        AimingMod                 = 2,
        ConditionMax                 = 10,
        ShareDamage                 = FALSE,
        MaxHitCount                 = 4,
        IsAimedHandWeapon         = TRUE,
        IsAimedFirearm                 = TRUE,
        DoorDamage                 = 30,
        UseEndurance                 = FALSE,
        DisplayName                 = Sawn Off Double Barrel Shotgun,
        MinRange                 = 0.67,
        SwingTime                 = 2,
        AngleFalloff                 = TRUE,
        MultipleHitConditionAffected = FALSE,
        SwingSound                 = SawnOffDoubleBarrelShotgunShoot,
ClickSound                      = SawnOffDoubleBarrelShotgunJam,
        SoundRadius                 = 100,
        MinDamage                 = 2,
        MaxDamage                 = 2.7,
        KnockdownMod                 = 8,
        SplatBloodOnNoDeath         = TRUE,
        Icon                         = ShotgunDoublebarrel,
        RunAnim                         = Run_Weapon2,
        CriticalChance                  = 80,
        CritDmgMultiplier              = 2,
        AimingPerkCritModifier          = 4,
        HitChance                      = 80,
        AimingPerkHitChanceModifier    = 5,
        RecoilDelay                    = 50,
        SoundGain                      = 2,
        ReloadTime                      = 25,
        AimingTime                      = 20,
        RequiresEquippedBothHands      = TRUE,
        BreakSound                      =  SawnOffDoubleBarrelShotgunBreak,
        MetalValue                      = 45,
        TwoHandWeapon                  = TRUE,
        AmmoBox                        = ShotgunShellsBox,
        MaxAmmo                        = 2,
EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound                = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
InsertAmmoStopSound            = SawnOffDoubleBarrelShotgunInsertAmmoStop,
EjectAmmoStartSound            = SawnOffDoubleBarrelShotgunEjectAmmoStart,
EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType                        = Base.ShotgunShells,
        WeaponReloadType                = doublebarrelshotgunsawn,
        JamGunChance                    = 0,
        AttachmentType                  = Rifle,
        InsertAllBulletsReload          = TRUE,
        RackAfterShoot                  = FALSE,
        haveChamber                    = FALSE,
        StopPower                      = 40,
    }
</pre>
==See also==
* [[JS-2000 Shotgun]]
* [[Double Barrel Shotgun]]
* [[Sawed-off JS-2000 Shotgun Shotgun]]
{{Navbox_weapons}}

Revision as of 04:23, 11 January 2022

WhiskeyHalf.png
This article or section does not conform to the standards of the wiki. The pages either don't have the layout that is expected of a page like this, or the page does not provide enough information on its item. The page should be updated to have the standard that's expected, or risk having the page deleted.

A sawed off version of the Double Barrel Shotgun, Has less range Requires a saw to make

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65

	item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory                 =       Weapon,
        ImpactSound	                =	null,
        MaxRange	                =	8,
        RangeFalloff	                =	TRUE,
        WeaponSprite	                =	ShotgunDoubleBarrelSawn,
        SoundVolume	                =	200,
        MinAngle	                =	0.657,
        Type	                        =	Weapon,
        KnockBackOnNoDeath	        =	TRUE,
        Ranged	                        =	TRUE,
        ProjectileCount	                =	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	                        =	4,
        SplatNumber	                =	5,
        PushBackMod	                =	0.8,
        SubCategory	                =	Firearm,
        AimingMod	                =	2,
        ConditionMax	                =	10,
        ShareDamage	                =	FALSE,
        MaxHitCount	                =	4,
        IsAimedHandWeapon	        =	TRUE,
        IsAimedFirearm	                =	TRUE,
        DoorDamage	                =	30,
        UseEndurance	                =	FALSE,
        DisplayName	                =	Sawn Off Double Barrel Shotgun,
        MinRange	                =	0.67,
        SwingTime	                =	2,
        AngleFalloff	                =	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	                =	SawnOffDoubleBarrelShotgunShoot,
	ClickSound                      = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	                =	100,
        MinDamage	                =	2,
        MaxDamage	                =	2.7,
        KnockdownMod	                =	8,
        SplatBloodOnNoDeath	        =	TRUE,
        Icon	                        =	ShotgunDoublebarrel,
        RunAnim	                        =	Run_Weapon2,
        CriticalChance                  = 80,
        CritDmgMultiplier               = 2,
        AimingPerkCritModifier          = 4,
        HitChance                       = 80,
        AimingPerkHitChanceModifier     = 5,
        RecoilDelay                     = 50,
        SoundGain                       = 2,
        ReloadTime                      = 25,
        AimingTime                      = 20,
        RequiresEquippedBothHands       = TRUE,
        BreakSound                      =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue                      = 45,
        TwoHandWeapon                   = TRUE,
        AmmoBox                         = ShotgunShellsBox,
        MaxAmmo                         = 2,
	EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
	UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType                        = Base.ShotgunShells,
        WeaponReloadType                = doublebarrelshotgunsawn,
        JamGunChance                    = 0,
        AttachmentType                  = Rifle,
        InsertAllBulletsReload          = TRUE,
        RackAfterShoot                  = FALSE,
        haveChamber                     = FALSE,
        StopPower                       = 40,
    }

See also