Sawed-off Double Barrel Shotgun
A sawed off version of the Double Barrel Shotgun, Has less range Requires a saw to make
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65
item DoubleBarrelShotgunSawnoff { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, RangeFalloff = TRUE, WeaponSprite = ShotgunDoubleBarrelSawn, SoundVolume = 200, MinAngle = 0.657, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Sawn Off Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, SwingSound = SawnOffDoubleBarrelShotgunShoot, ClickSound = SawnOffDoubleBarrelShotgunJam, SoundRadius = 100, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunDoublebarrel, RunAnim = Run_Weapon2, CriticalChance = 80, CritDmgMultiplier = 2, AimingPerkCritModifier = 4, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffDoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = SawnOffDoubleBarrelShotgunEquip, UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgunsawn, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, }