Scalpel: Difference between revisions
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{{page version|41.55}} | {{page version|41.55}} | ||
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{{Infobox | {{Infobox item | ||
| | |name=Scalpel | ||
| | |model=Scalpel_Model.png | ||
|icon=Scalpel.png | |||
|icon_name=Scalpel | |||
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<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
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|kill_move=Jaw Stab | |kill_move=Jaw Stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Scalpel | ||
}}A '''scalpel''' is a short blade weapon. | }}A '''scalpel''' is a short blade weapon. | ||
Revision as of 14:20, 26 January 2024
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Scalpel
Properties
Max condition
5
Performance
Damage
0.1–0.4
Range
0.61–0.8
Knockback
0.3
Knockdown
0
Special ability
Jaw Stab
Technical
Item ID
Scalpel
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item Scalpel MaxRange = 0.8, WeaponSprite = Scalpel, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, CloseKillMove = Jaw_Stab, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Scalpel, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Scalpel, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = ScalpelBreak, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.1, MaxDamage = 0.4, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = ScalpelHit, ImpactSound = ScalpelHit, DoorHitSound = ScalpelHit, HitSound = ScalpelHit, SwingSound = ScalpelSwing, AttachmentType = Screwdriver,