Scalpel: Difference between revisions

From PZwiki
m (category & header updates)
m (→‎top: New infobox upgrade - Short Blade)
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{{page version|41.55}}
{{page version|41.55}}
{{stub}}
{{stub}}
{{Infobox weapon
{{Infobox item
|display_name=Scalpel
|name=Scalpel
|name_colour=Weapon
|model=Scalpel_Model.png
|name_text_colour=Weapon
|icon=Scalpel.png
|image=Scalpel_Model.png
|icon_name=Scalpel
|alternate_image=Scalpel.png
|alternate_name=Scalpel
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
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|kill_move=Jaw Stab
|kill_move=Jaw Stab
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Scalpel
|item_id=Scalpel
}}A '''scalpel''' is a short blade weapon.
}}A '''scalpel''' is a short blade weapon.



Revision as of 14:20, 26 January 2024

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This page was last updated for an older version (41.55).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Scalpel
Scalpel Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Properties
Max condition
5
Performance
Damage
0.1–0.4
Range
0.61–0.8
Knockback
0.3
Knockdown
0
Special ability
Jaw Stab
Technical
Item ID
Scalpel

A scalpel is a short blade weapon.

Usage

A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

	item Scalpel
		MaxRange			= 0.8,
		WeaponSprite			= Scalpel,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlade,
		ConditionLowerChanceOneIn	= 1,
		Weight				= 0.3,
		SplatNumber			= 2,
		PushBackMod			= 0.3,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		CloseKillMove			= Jaw_Stab,
		ConditionMax			= 5,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		DisplayName			= Scalpel,
		MinRange			= 0.61,
		SwingTime			= 2,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Scalpel,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound			= ScalpelBreak,
		TreeDamage			= 0,
		EnduranceMod			= 0.5,
		MetalValue			= 8,
		CriticalChance			= 10,
		CritDmgMultiplier		= 10,
		MinDamage			= 0.1,
		MaxDamage			= 0.4,
		WeaponLength			= 0.17,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		HitFloorSound			= ScalpelHit,
		ImpactSound			= ScalpelHit,
		DoorHitSound			= ScalpelHit,
		HitSound			= ScalpelHit,
		SwingSound			= ScalpelSwing,
		AttachmentType			= Screwdriver,