Scalpel: Difference between revisions
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A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | ||
{{clear}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
!Building/Room | |||
!Container | |||
! style="width: 3.2em;" |Rolls | |||
! style="width: 3.2em;" |Chance | |||
|- | |||
| MedicalCache1 | |||
| [[MedicalBox]] | |||
| 4 | |||
| 1 | |||
|- | |||
| closet | |||
| [[crate]] | |||
| 4 | |||
| 1 | |||
|- | |||
| rowspan="4"|dentiststorage | |||
| [[metal_shelves]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|- | |||
| rowspan="2"|kennels | |||
| [[counter]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|2 | |||
|- | |||
| laboratory | |||
| [[crate]] | |||
| 4 | |||
| 1 | |||
|- | |||
| morgue | |||
| [[counter]] | |||
| 4 | |||
| 1 | |||
|} | |||
==Code== | ==Code== | ||
{{CodeBox | {{CodeBox |
Revision as of 10:30, 12 February 2024
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
MedicalCache1 | MedicalBox | 4 | 1 |
closet | crate | 4 | 1 |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
laboratory | crate | 4 | 1 |
morgue | counter | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scalpel
{
MaxRange = 0.8,
WeaponSprite = Scalpel,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Scalpel,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Scalpel,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ScalpelBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.4,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = ScalpelHit,
ImpactSound = ScalpelHit,
DoorHitSound = ScalpelHit,
HitSound = ScalpelHit,
SwingSound = ScalpelSwing,
AttachmentType = Screwdriver,
}