Scalpel: Difference between revisions
m (Automated header update.) |
m (Removed {{clear}} line above ==Distribution==) |
||
Line 31: | Line 31: | ||
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. |
Revision as of 06:39, 5 March 2024
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
MedicalCache1 | MedicalBox | 4 | 1 |
closet | crate | 4 | 1 |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
laboratory | crate | 4 | 1 |
morgue | counter | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scalpel
{
MaxRange = 0.8,
WeaponSprite = Scalpel,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Scalpel,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Scalpel,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ScalpelBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.4,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = ScalpelHit,
ImpactSound = ScalpelHit,
DoorHitSound = ScalpelHit,
HitSound = ScalpelHit,
SwingSound = ScalpelSwing,
AttachmentType = Screwdriver,
}