Scalpel: Difference between revisions
m (Version bump) |
m (Updated distribution table) |
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| MedicalCache1 | |MedicalCache1 | ||
| [[MedicalBox]] | |[[MedicalBox]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| closet | |closet | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| rowspan="4"|dentiststorage | |rowspan="4"|dentiststorage | ||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="2"|kennels | |rowspan="2"|kennels | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
| laboratory | |laboratory | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| morgue | |morgue | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|} | |} | ||
Revision as of 10:25, 20 March 2024
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
MedicalCache1 | MedicalBox | 4 | 1 |
closet | crate | 4 | 1 |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
laboratory | crate | 4 | 1 |
morgue | counter | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scalpel
{
DisplayCategory = FirstAid,
MaxRange = 0.8,
WeaponSprite = Scalpel,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Scalpel,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Scalpel,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ScalpelBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.4,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = ScalpelHit,
ImpactSound = ScalpelHit,
DoorHitSound = ScalpelHit,
HitSound = ScalpelHit,
SwingSound = ScalpelSwing,
AttachmentType = Screwdriver,
}