Scanner Module: Difference between revisions
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{{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}} | {{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}} | ||
{{Notice|verify}} | {{Notice|verify}} | ||
{{Infobox | {{Infobox item | ||
|display_name=Scanner Module | |display_name=Scanner Module | ||
|name_colour=Electrical | |name_colour=Electrical | ||
|name_text_colour=Electrical | |name_text_colour=Electrical | ||
| | |model=ScannerChip.png | ||
| | |model_width=128px | ||
|weight=0.1 | |weight=0.1 | ||
|class_name=ScannerModule | |class_name=ScannerModule |
Revision as of 06:32, 23 September 2023
This article may have claims which require verification.
Editors should verify the article's current content and, while adding content, check new information.
A scanner module is rare and currently useless electrical item.
Usage
Scanner modules are rare and serve no purpose in the game.
Distribution
Scanner modules are currently rare. Spawning only in some loot containers.
Code
From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item ScannerModule Weight = 0.1, Type = Normal, DisplayName = Scanner Module, Icon = ScannerChip,
Trivia
- In
Project Zomboid directory/media/scripts/lua/server/recipecode.lua
, there exists a function to obtain the item namedDismantleRadioSpecial
, though it is never called.