Scanner Module: Difference between revisions

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{{Header|Project Zomboid|Items|Materials}}
{{Header|Project Zomboid|Items|Materials|Electrical materials}}
{{Page version|41.50}}
{{Page version|41.50}}
{{Infobox item
{{Infobox item
|name =Scanner Module
|name=Scanner Module
|icon=ScannerChip.png
|icon=ScannerChip.png
|model_width=128px
|weight=0.1
|weight=0.1
|item_id =Base.ScannerModule
|item_id=Base.ScannerModule
}}
}}


Line 49: Line 48:
{{Navbox equipment}}
{{Navbox equipment}}


[[Category:Electrical materials]]
[[Category:Materials]]

Revision as of 01:53, 24 March 2024

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This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Scanner Module
Scanner Module
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Technical
Item ID
Base.ScannerModule

A scanner module is a currently useless electrical item.

Usage

Scanner modules serve no purpose in the game. They cannot be dismantled or crafted into anything. Currently they mostly serve to provide realism to the player while looting.

Distribution

Scanner modules can be found in radio factories, closets, garages, self storage units, in electricians crates and metal shelves.

Trivia

  • In Project Zomboid directory/media/lua/server/recipecode.lua, there exists a function to obtain the item named DismantleRadioSpecial, though it is never called.
  • While a model exists in the game's files, it has no texture. When the item is dropped in game it shows the 2D icon on the ground.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.50
item ScannerModule
{
    Weight        = 0.1,
    Type          = Normal,
    DisplayName   = Scanner Module,
    Icon          = ScannerChip,
}