Smashed Bottle: Difference between revisions
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{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | {{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{page version|41.55}} | {{page version|41.55}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Smashed Bottle | ||
| | |model=SmashedBottle_Model.png | ||
|icon=BrokenBottle.png | |||
|icon_name=Smashed Bottle | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
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|kill_move=Jaw Stab | |kill_move=Jaw Stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=SmashedBottle | ||
}} | }} | ||
A '''smashed bottle''' is a short blade weapon. | A '''smashed bottle''' is a short blade weapon. |
Revision as of 13:51, 26 January 2024
Smashed Bottle
Properties
Max condition
3
Performance
Damage
0.2–0.5
Range
0.61–0.8
Knockback
0.3
Knockdown
2
Special ability
Jaw Stab
Technical
Item ID
SmashedBottle
A smashed bottle is a short blade weapon.
Usage
A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item SmashedBottle MaxRange = 0.8, WeaponSprite = SmashedBottle, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 1, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Stab, CloseKillMove = Jaw_Stab, ConditionMax = 3, MaxHitCount = 1, DoorDamage = 0, SwingAnim = Stab, DisplayName = Smashed Bottle, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = BrokenBottle, BreakSound = SmashedBottleBreak, TreeDamage = 0, CriticalChance = 5, CritDmgMultiplier = 5, MinDamage = 0.2, MaxDamage = 0.5, BaseSpeed = 1.4, WeaponLength = 0.2, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = SmashedBottleHit, ImpactSound = SmashedBottleHit, DoorHitSound = SmashedBottleHit, HitSound = SmashedBottleHit, SwingSound = SmashedBottleSwing,