Spear with Scalpel: Difference between revisions
m (Automated Formatting for Infobox and Section Headers) |
m (Automated navbox deployment) |
||
Line 99: | Line 99: | ||
*[[Crafted Spear]] | *[[Crafted Spear]] | ||
{{Navbox weapons}} | {{Navbox weapons|spears}} | ||
[[Category:Fishing tools]] | [[Category:Fishing tools]] | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 09:36, 19 March 2024
Spear with Scalpel
Properties
Max condition
Default: 6
Crafted: See Spears
Crafted: See Spears
Performance
Damage
1–1.6
Range
0.98–1.42
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.SpearScalpel
The spear with scalpel is a spear type weapon made from a crafted spear and a scalpel, compared to other spear type weapons, the spear with scalpel is not very effective, but will serve in a pinch.
Crafting
Spears with scalpel are upgraded with crafted spear, scalpel, and duct tape.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Scalpel |
0 XP | none | Crafted Spear (consumed) |
Scalpel (consumed) |
Duct Tape (2 units) (consumed) |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_weapons.txt
item SpearScalpel
{
DisplayCategory = WeaponCrafted,
MaxRange = 1.42,
WeaponSprite = SpearScalpel,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 3,
Weight = 2.0,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Spear,
ConditionMax = 6,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Spear,
DisplayName = Spear With Scalpel,
MinRange = 0.98,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = SpearScalpel,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 1,
MaxDamage = 1.6,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = SpearScalpelBreak,
HitFloorSound = SpearScalpelHit,
ImpactSound = SpearScalpelHit,
DoorHitSound = SpearScalpelHit,
HitSound = SpearScalpelHit,
SwingSound = SpearScalpelSwing,
SoundMap = SpearStab SpearScalpelStab,
AttachmentType = Shovel,
Tags = FishingSpear,
}