Trowel: Difference between revisions
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|name_colour=Farming | |name_colour=Farming | ||
|name_text_colour=Farming | |name_text_colour=Farming | ||
|image=TZ_GardenTrowel.png | |image=Trowel_Model.png | ||
|alternate_image=TZ_GardenTrowel.png | |||
|alternate_name=Trowel | |||
|weight=0.5 | |weight=0.5 | ||
|primary_use=[[Plowed Land|Till]] [[dirt]] | |primary_use=[[Plowed Land|Till]] [[dirt]] |
Revision as of 02:53, 21 April 2023
Trowel | ||
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| ||
General | ||
Category | Item | |
Encumbrance | 0.5 | |
Function | Till dirt | |
Technical details | ||
Base ID | farming.HandShovel |
A trowel (commonly referred to as a hand shovel) is a tool used in farming.
Usage
Farming
- For main article, see: Farming
A trowel is used to till grass or dirt, allowing seeds to be sown.
When digging with a trowel, there is a chance of recovering a worm which can be used for fishing, trapping or even be consumed.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plowed Land |
0 XP | none | (keep) |
Grass (consumed) |
Distribution
It can be found in garages, crates, sheds, warehouses, hardware stores, storage units, and in kitchens and in zombie farmers.
Code
From farming.txt(ProjetZomboid\media\scripts)
item HandShovel { DisplayCategory = Gardening, MaxRange = 0.9, WeaponSprite = Trowel, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 9, Weight = 0.5, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, CloseKillMove = Jaw_Stab, ConditionMax = 6, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Stab, WeaponWeight = 3, DisplayName = Trowel, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = TZ_GardenTrowel, BreakSound = HandShovelBreak, HitFloorSound = HandShovelHit, ImpactSound = HandShovelHit, DoorHitSound = HandShovelHit, HitSound = HandShovelHit, SwingSound = HandShovelSwing, AttachmentType = Knife, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 0.2, MaxDamage = 0.4, WeaponLength = 0.2, SurvivalGear = TRUE, Tags = ClearAshes;DigPlow;TakeDirt, }