Acoustic Guitar: Difference between revisions
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{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | {{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{page version|41.78.16}} | {{page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Acoustic Guitar | ||
| | |model=GuitarAcoustic_Model.png | ||
|icon=GuitarAcoustic.png | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Instrument | |category=Instrument | ||
|weight=2.3 | |weight=2.3 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|attachment_type=GuitarAcoustic | |||
|function= | |||
|skill_type= | |||
|ammo_type= | |||
|clip_size= | |||
<!--PROPERTIES--> | |||
|material= <!-- E.g. Metal --> | |||
|material_value= <!-- E.g. MetalValue attribute --> | |||
|condition_max=2 | |condition_max=2 | ||
| | |condition_lower_chance= | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Blunt | ||
|min_damage=0.3 | |min_damage=0.3 | ||
|max_damage=0.8 | |max_damage=0.8 | ||
|door_damage=3 | |||
|tree_damage=10 | |tree_damage=10 | ||
| | |min_range=0.61 | ||
|max_range=1.3 | |||
|hit_chance= | |||
|recoil_delay= | |||
|sound_radius= | |||
|base_speed=0.9 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=1.5 | |knockdown=1.5 | ||
<!--TECHNICAL | |aiming_time= | ||
| | |reload_time= | ||
|crit_chance= | |||
|crit_multiplier= | |||
|kill_move= | |||
<!-- TECHNICAL --> | |||
|item_id=Base.GuitarAcoustic | |||
}} | }} | ||
An '''acoustic guitar''' is an improvised blunt weapon. | An '''acoustic guitar''' is an improvised blunt weapon. |
Revision as of 12:09, 26 January 2024
An acoustic guitar is an improvised blunt weapon.
Usage
An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.
It cannot be played as of Build 41.78.16.
Condition
The acoustic guitar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Distribution
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarAcoustic
{
DisplayCategory = Instrument,
MaxRange = 1.3,
MinAngle = 0.8,
WeaponSprite = Guitar_Acoustic,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 2.3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 2,
MaxHitCount = 3,
DoorDamage = 3,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Acoustic Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarAcoustic,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
DoorHitSound = AcousticGuitarHit,
HitSound = AcousticGuitarHit,
HitFloorSound = AcousticGuitarHit,
BreakSound = AcousticGuitarBreak,
SwingSound = AcousticGuitarSwing,
TreeDamage = 10,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.8,
BaseSpeed = 0.9,
AttachmentType = GuitarAcoustic,
}